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Comparing deliantra/server/Changes (file contents):
Revision 1.695 by root, Tue May 4 23:32:29 2010 UTC vs.
Revision 1.740 by root, Fri Jul 2 19:54:41 2010 UTC

4 4
5TODO: golem survives "longer" now - too long? 5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings
10TODO: thawer should not next()
11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: uncurse rogue npc
21 - (maps) hopefully fix tobias' tower.
22 - (maps) hopefully fix healing potion vendor in arena entrance.
23 - (arch) fixed an error in the Gnarg scale mail artifact.
24 - it was possible to unapply or half-unapply cursed items in many
25 cases, which confused players and also player state. fixed.
26 - (arch) remove curse now works more liek idnetify in that it uncurses
27 some items. also, no longer uncurses spells or other invisibles.
28 - (arch) remove curse and identify now treta the marked tiem first.
29 - creators no longer identify objects that shouldn't be identified
30 (such as money, which won't stack afterwards).
31 - use same default config in code as on gameserver.deliantra.net.
32 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
33 our parser.
34 - applying a glowing crystal now gives status messages.
35 - fix a memleak in the random map generator.
36 - rework the random map parameter passign a bit to be extendable.
37 - (random maps) use a nonrecursive algorithm to generate mazes,
38 also, improve the quality of the mazes (no longer will the edges
39 almost always form a passage) and add two new types - "rooms"
40 and "braided".
41 - (random maps) add new "cave" layout, which is much more ...
42 cave-like.
43 - roguelike maps sometimes had dead ends due to symmetry settings.
44 - rewrite layout management in the random map generator from the
45 ground up.
46 - fix bug in tausworthe rng initialisation.
47 - switched to the faster and hopefully better quality gfsr{24,55} random
48 number generator, the same algorithm that freeciv apparently uses.
49 - replace unreachable walls in random maps by "blocked", which saves
50 memory and imho looks nicer.
51
523.0 Sat May 29 23:30:57 CEST 2010
9 - (maps, arch) complete revamping of the transport routes - all cities are 53 - (maps, arch) complete revamping of the transport routes - all cities are
10 now easily reachable, at a price. 54 now easily reachable, at a price.
11 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 55 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
12 - (maps) added (navar) gravedigger, that buys players gravestones. 56 - (maps) added (navar) gravedigger, that buys players gravestones.
13 - (maps) added the rathouse quest for the shockwave spell in navar 57 - (maps) added the rathouse quest for the shockwave spell in navar
70 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 114 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
71 steinwandstadt/celvear. 115 steinwandstadt/celvear.
72 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 116 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
73 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now 117 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
74 mostly based on the spell's level in the spellbook. 118 mostly based on the spell's level in the spellbook.
119 - the music scheduler did not properly send new music on region
120 changes.
75 - (maps) fix some map regions and the region tree. 121 - (maps) fix some map regions and the region tree.
76 - the server will now be more picky when parsing the regions file. 122 - the server will now be more picky when parsing the regions file.
123 - do not rely on chosen_skill in calc_alch_danger.
77 - improve editor support protocol slightly, provide workarounds for 2.10 124 - improve editor support protocol slightly, provide workarounds for 2.10
78 clients. 125 clients.
79 - follow has been rewritten to be, hopefully, more robust. 126 - follow has been rewritten to be, hopefully, more robust.
80 - follow mode will not be aborted when the follower tries to move. 127 - follow mode will not be aborted when the follower tries to move.
81 - tcp.ext didn't unbind in reloads. 128 - tcp.ext didn't unbind in reloads.
106 used by minable veins. 153 used by minable veins.
107 - (maps) relocated jeweler town to another directoy. 154 - (maps) relocated jeweler town to another directoy.
108 - (arch) implement mining pickaxes and mining skill. 155 - (arch) implement mining pickaxes and mining skill.
109 - (arch) add missing stonebig_club archetype from cfextended. 156 - (arch) add missing stonebig_club archetype from cfextended.
110 - jeweler skill doesn't diminish input values anymore. 157 - jeweler skill doesn't diminish input values anymore.
158 - jeweler skill is harder to level now, but in exchange item power
159 of the output is only 1/5th (instead of 1/3rd) of ring level.
160 - jeweler skill adds the makers name (currently not visible) to the
161 generated ring/amulet.
111 - generate most constants for perl automatically. 162 - generate most constants for perl automatically.
112 - properly check for weapon name prefix ("Ragnarok's sword"). 163 - properly check for weapon name prefix ("Ragnarok's sword").
113 - when player dies, restore his food to at least 200. 164 - when player dies, restore his food to at least 200.
114 - support multiple inheritance for arch sources (inherit a,b,c). 165 - support multiple inheritance for arch sources (inherit a,b,c).
115 - switch to storable-n-format for facedata, for better interoperability. 166 - switch to storable-n-format for facedata, for better interoperability.
170 - (maps, arch) added archetype for building instructions and replaced 221 - (maps, arch) added archetype for building instructions and replaced
171 the copies of the instructions in the maps with it. 222 the copies of the instructions in the maps with it.
172 - (arch) made the spark shower spell available in shops. 223 - (arch) made the spark shower spell available in shops.
173 - don't create a second LOGIN event on character creation. 224 - don't create a second LOGIN event on character creation.
174 - correctly generate "You paid xyz" message in shops. 225 - correctly generate "You paid xyz" message in shops.
226 - the shop menu now also displays the (approx) value of the item.
175 - added a 'password' command, to change your password (and for DMs to 227 - added a 'password' command, to let DMs change the password of players
176 change passwords for other players). 228 more conveniently.
177 - correctly save shopitems string, to avoid parse error when reading 229 - correctly save shopitems string, to avoid parse error when reading
178 saved maps. 230 saved maps.
179 - logging now differentiates between logging levels better. 231 - logging now differentiates between logging levels better.
180 - speed up get_typedata. 232 - speed up get_typedata.
181 - fix deadlock problem during server shutdown/reload. 233 - fix deadlock problem during server shutdown/reload.
185 - correctly try to load tiled maps in adjacent_map, might fix 237 - correctly try to load tiled maps in adjacent_map, might fix
186 "no relation to target" bugs. 238 "no relation to target" bugs.
187 - try to load (pure-)perl modules asynchronously, warn about 239 - try to load (pure-)perl modules asynchronously, warn about
188 modules being loaded from the mainloop, pre-load some more 240 modules being loaded from the mainloop, pre-load some more
189 core modules so perl doesn't do it later on. 241 core modules so perl doesn't do it later on.
242 - pre-load many of the files perl might load on it's own e.g. when
243 compiling regexes.
244 - make exp_table and materials file reloadable.
245 - made reload_config non-blocking.
246 - the seen command called (Blocking) stat() instead of aio_stat,
247 causing server freezes.
248 - store unhashed password, to prepare for safer authentication.
249 - do not log connections from the local host, to help a local
250 watchdog.
251 - fix summon freeze at map borders.
252 - support @group syntax and music config file for music face lists.
253 - run post_init jobs in parallel, they might do I/O.
254 - avoid apply conversion for converters.
190 255
1912.93 Sat Feb 13 15:52:36 CET 2010 2562.93 Sat Feb 13 15:52:36 CET 2010
192 - (maps) fix travel to valdor and back. 257 - (maps) fix travel to valdor and back.
193 - do no longer by default eval map cod ein safe compartments 258 - do no longer by default eval map cod ein safe compartments
194 (this can be re-enabled using the safe_eval config option). 259 (this can be re-enabled using the safe_eval config option).

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