--- deliantra/server/Changes 2010/06/30 23:03:39 1.734 +++ deliantra/server/Changes 2010/07/02 19:54:41 1.740 @@ -17,11 +17,15 @@ TOOD: apply should only apply one stack items TODO: fixed random maps, e.g. for buildings -TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs) -TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily +TODO: uncurse rogue npc - (maps) hopefully fix tobias' tower. - (maps) hopefully fix healing potion vendor in arena entrance. - (arch) fixed an error in the Gnarg scale mail artifact. + - it was possible to unapply or half-unapply cursed items in many + cases, which confused players and also player state. fixed. + - (arch) remove curse now works more liek idnetify in that it uncurses + some items. also, no longer uncurses spells or other invisibles. + - (arch) remove curse and identify now treta the marked tiem first. - creators no longer identify objects that shouldn't be identified (such as money, which won't stack afterwards). - use same default config in code as on gameserver.deliantra.net. @@ -36,6 +40,14 @@ and "braided". - (random maps) add new "cave" layout, which is much more ... cave-like. + - roguelike maps sometimes had dead ends due to symmetry settings. + - rewrite layout management in the random map generator from the + ground up. + - fix bug in tausworthe rng initialisation. + - switched to the faster and hopefully better quality gfsr{24,55} random + number generator, the same algorithm that freeciv apparently uses. + - replace unreachable walls in random maps by "blocked", which saves + memory and imho looks nicer. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are