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15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
16 | TODO: identify doesn't merge |
16 | TODO: identify doesn't merge |
17 | TOOD: apply should only apply one stack items |
17 | TOOD: apply should only apply one stack items |
18 | TODO: fixed random maps, e.g. for buildings |
18 | TODO: fixed random maps, e.g. for buildings |
19 | |
19 | |
20 | TODO: uncurse rogue npc |
20 | TODO: you can emote to logged out players |
21 | - (maps) hopefully fix tobias' tower. |
21 | - (maps) hopefully fix tobias' tower. |
22 | - (maps) hopefully fix healing potion vendor in arena entrance. |
22 | - (maps) hopefully fix healing potion vendor in arena entrance. |
23 | - (arch) fixed an error in the Gnarg scale mail artifact. |
23 | - (arch) fixed an error in the Gnarg scale mail artifact. |
24 | - it was possible to unapply or half-unapply cursed items in many |
24 | - it was possible to unapply or half-unapply cursed items in many |
25 | cases, which confused players and also player state. fixed. |
25 | cases, which confused players and also player state. fixed. |
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39 | also, improve the quality of the mazes (no longer will the edges |
39 | also, improve the quality of the mazes (no longer will the edges |
40 | almost always form a passage) and add two new types - "rooms" |
40 | almost always form a passage) and add two new types - "rooms" |
41 | and "braided". |
41 | and "braided". |
42 | - (random maps) add new "cave" layout, which is much more ... |
42 | - (random maps) add new "cave" layout, which is much more ... |
43 | cave-like. |
43 | cave-like. |
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44 | - (random maps) new layout style "castle" that generates straighish, |
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45 | rogue-ish maps. |
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46 | - (random maps) new layout style "multiple" that simply mixes multiple |
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47 | different styles in different areas. |
44 | - roguelike maps sometimes had dead ends due to symmetry settings. |
48 | - roguelike maps sometimes had dead ends due to symmetry settings. |
45 | - rewrite layout management in the random map generator from the |
49 | - rewrite layout management in the random map generator from the |
46 | ground up. |
50 | ground up. |
47 | - fix bug in tausworthe rng initialisation. |
51 | - fix bug in tausworthe rng initialisation. |
48 | - switched to the faster and hopefully better quality gfsr{24,55} random |
52 | - switched to the faster and hopefully better quality gfsr{24,55} random |