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Comparing deliantra/server/Changes (file contents):
Revision 1.740 by root, Fri Jul 2 19:54:41 2010 UTC vs.
Revision 1.744 by root, Sat Jul 3 13:14:35 2010 UTC

26 - (arch) remove curse now works more liek idnetify in that it uncurses 26 - (arch) remove curse now works more liek idnetify in that it uncurses
27 some items. also, no longer uncurses spells or other invisibles. 27 some items. also, no longer uncurses spells or other invisibles.
28 - (arch) remove curse and identify now treta the marked tiem first. 28 - (arch) remove curse and identify now treta the marked tiem first.
29 - creators no longer identify objects that shouldn't be identified 29 - creators no longer identify objects that shouldn't be identified
30 (such as money, which won't stack afterwards). 30 (such as money, which won't stack afterwards).
31 - (maps) the shady rogue in goths can unapply cursed items for you.
31 - use same default config in code as on gameserver.deliantra.net. 32 - use same default config in code as on gameserver.deliantra.net.
32 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 33 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
33 our parser. 34 our parser.
34 - applying a glowing crystal now gives status messages. 35 - applying a glowing crystal now gives status messages.
35 - fix a memleak in the random map generator. 36 - fix a memleak in the random map generator.
38 also, improve the quality of the mazes (no longer will the edges 39 also, improve the quality of the mazes (no longer will the edges
39 almost always form a passage) and add two new types - "rooms" 40 almost always form a passage) and add two new types - "rooms"
40 and "braided". 41 and "braided".
41 - (random maps) add new "cave" layout, which is much more ... 42 - (random maps) add new "cave" layout, which is much more ...
42 cave-like. 43 cave-like.
44 - (random maps) new layout style "castle" that generates straighish,
45 rogue-ish maps.
46 - (random maps) new layout style "multiple" that simply mixes multiple
47 different styles in different areas.
43 - roguelike maps sometimes had dead ends due to symmetry settings. 48 - roguelike maps sometimes had dead ends due to symmetry settings.
44 - rewrite layout management in the random map generator from the 49 - rewrite layout management in the random map generator from the
45 ground up. 50 ground up.
46 - fix bug in tausworthe rng initialisation. 51 - fix bug in tausworthe rng initialisation.
47 - switched to the faster and hopefully better quality gfsr{24,55} random 52 - switched to the faster and hopefully better quality gfsr{24,55} random
48 number generator, the same algorithm that freeciv apparently uses. 53 number generator, the same algorithm that freeciv apparently uses.
49 - replace unreachable walls in random maps by "blocked", which saves 54 - replace unreachable walls in random maps by "blocked", which saves
50 memory and imho looks nicer. 55 memory and imho looks nicer.
56 - (arch) fix samhlaidh archetype.
51 57
523.0 Sat May 29 23:30:57 CEST 2010 583.0 Sat May 29 23:30:57 CEST 2010
53 - (maps, arch) complete revamping of the transport routes - all cities are 59 - (maps, arch) complete revamping of the transport routes - all cities are
54 now easily reachable, at a price. 60 now easily reachable, at a price.
55 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 61 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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