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Comparing deliantra/server/Changes (file contents):
Revision 1.741 by root, Fri Jul 2 20:09:44 2010 UTC vs.
Revision 1.744 by root, Sat Jul 3 13:14:35 2010 UTC

26 - (arch) remove curse now works more liek idnetify in that it uncurses 26 - (arch) remove curse now works more liek idnetify in that it uncurses
27 some items. also, no longer uncurses spells or other invisibles. 27 some items. also, no longer uncurses spells or other invisibles.
28 - (arch) remove curse and identify now treta the marked tiem first. 28 - (arch) remove curse and identify now treta the marked tiem first.
29 - creators no longer identify objects that shouldn't be identified 29 - creators no longer identify objects that shouldn't be identified
30 (such as money, which won't stack afterwards). 30 (such as money, which won't stack afterwards).
31 - (maps) the shady rogue in goths can unapply cursed items for you.
31 - use same default config in code as on gameserver.deliantra.net. 32 - use same default config in code as on gameserver.deliantra.net.
32 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 33 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
33 our parser. 34 our parser.
34 - applying a glowing crystal now gives status messages. 35 - applying a glowing crystal now gives status messages.
35 - fix a memleak in the random map generator. 36 - fix a memleak in the random map generator.
38 also, improve the quality of the mazes (no longer will the edges 39 also, improve the quality of the mazes (no longer will the edges
39 almost always form a passage) and add two new types - "rooms" 40 almost always form a passage) and add two new types - "rooms"
40 and "braided". 41 and "braided".
41 - (random maps) add new "cave" layout, which is much more ... 42 - (random maps) add new "cave" layout, which is much more ...
42 cave-like. 43 cave-like.
44 - (random maps) new layout style "castle" that generates straighish,
45 rogue-ish maps.
46 - (random maps) new layout style "multiple" that simply mixes multiple
47 different styles in different areas.
43 - roguelike maps sometimes had dead ends due to symmetry settings. 48 - roguelike maps sometimes had dead ends due to symmetry settings.
44 - rewrite layout management in the random map generator from the 49 - rewrite layout management in the random map generator from the
45 ground up. 50 ground up.
46 - fix bug in tausworthe rng initialisation. 51 - fix bug in tausworthe rng initialisation.
47 - switched to the faster and hopefully better quality gfsr{24,55} random 52 - switched to the faster and hopefully better quality gfsr{24,55} random

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