--- deliantra/server/Changes 2010/07/02 20:09:44 1.741 +++ deliantra/server/Changes 2010/07/03 13:14:35 1.744 @@ -28,6 +28,7 @@ - (arch) remove curse and identify now treta the marked tiem first. - creators no longer identify objects that shouldn't be identified (such as money, which won't stack afterwards). + - (maps) the shady rogue in goths can unapply cursed items for you. - use same default config in code as on gameserver.deliantra.net. - Pod::POM 0.26 and higher actually interpret =encoding, which broke our parser. @@ -40,6 +41,10 @@ and "braided". - (random maps) add new "cave" layout, which is much more ... cave-like. + - (random maps) new layout style "castle" that generates straighish, + rogue-ish maps. + - (random maps) new layout style "multiple" that simply mixes multiple + different styles in different areas. - roguelike maps sometimes had dead ends due to symmetry settings. - rewrite layout management in the random map generator from the ground up.