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Comparing deliantra/server/Changes (file contents):
Revision 1.517 by root, Mon Nov 16 22:31:13 2009 UTC vs.
Revision 1.745 by root, Sat Jul 3 19:22:21 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
2Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
3 4
4TODO: apartment-descritpions for gotisch1/2 5TODO: golem survives "longer" now - too long?
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 6TODO: clean up skill handling in kill_object.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 7TODO: mining experience
7TODO: cast invisible... 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings
10TODO: thawer should not next()
11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
8 19
20TODO: you can emote to logged out players
21 - (maps) hopefully fix tobias' tower.
22 - (maps) hopefully fix healing potion vendor in arena entrance.
23 - (arch) fixed an error in the Gnarg scale mail artifact.
24 - it was possible to unapply or half-unapply cursed items in many
25 cases, which confused players and also player state. fixed.
26 - (arch) remove curse now works more liek idnetify in that it uncurses
27 some items. also, no longer uncurses spells or other invisibles.
28 - (arch) remove curse and identify now treta the marked tiem first.
29 - creators no longer identify objects that shouldn't be identified
30 (such as money, which won't stack afterwards).
31 - (maps) the shady rogue in goths can unapply cursed items for you.
32 - use same default config in code as on gameserver.deliantra.net.
33 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
34 our parser.
35 - applying a glowing crystal now gives status messages.
36 - fix a memleak in the random map generator.
37 - rework the random map parameter passign a bit to be extendable.
38 - (random maps) use a nonrecursive algorithm to generate mazes,
39 also, improve the quality of the mazes (no longer will the edges
40 almost always form a passage) and add two new types - "rooms"
41 and "braided".
42 - (random maps) add new "cave" layout, which is much more ...
43 cave-like.
44 - (random maps) new layout style "castle" that generates straighish,
45 rogue-ish maps.
46 - (random maps) new layout style "multiple" that simply mixes multiple
47 different styles in different areas.
48 - roguelike maps sometimes had dead ends due to symmetry settings.
49 - rewrite layout management in the random map generator from the
50 ground up.
51 - fix bug in tausworthe rng initialisation.
52 - switched to the faster and hopefully better quality gfsr{24,55} random
53 number generator, the same algorithm that freeciv apparently uses.
54 - replace unreachable walls in random maps by "blocked", which saves
55 memory and imho looks nicer.
56 - (arch) fix samhlaidh archetype.
57
583.0 Sat May 29 23:30:57 CEST 2010
59 - (maps, arch) complete revamping of the transport routes - all cities are
60 now easily reachable, at a price.
61 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
62 - (maps) added (navar) gravedigger, that buys players gravestones.
63 - (maps) added the rathouse quest for the shockwave spell in navar
64 (by Dustfinger).
65 - (maps) fixed bad floor tile in navar apartment.
66 - made (wizard) look_at show also uuids.
67 - added cf::object::find_object_uuid (::find_object already exists!).
68 - (maps) added new apartment, made by LinuxLemoner.
69 - (maps) added quest for the mining skill scroll to valleynoy.
70 - (maps) added greedy highlevel book shop to heaven town.
71 - (arch) added sounds: zombie death, book reading, inscription.
72 - (arch) made the hill giants loose more body parts.
73 - (arch, maps) added black unicorn horn, required to access mlab hell.
74 - (arch) increased the (possible) number of arrows/bolts found in shops
75 and made them a bit more expensive.
76 - (maps) add more glory hole treasure styles.
77 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
78 in a select number of mlab maps.
79 - (maps) the library should be less of a death trap now.
80 - (maps) exits no longer point to auto-apply exits, most affected
81 maps now have proper doors or a similar solution.
82 - (arch) jumping skill has now physical attacktype.
83 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
84 - enter_map did not normalise the map coordinates when the destination
85 space is blocked, causing badness and freezes for the player.
86 - when applying containers, server checks for the key on activate
87 and also allows players to unapply active containers they don't have
88 a key for.
89 - moved formulae, attackmess, artifacts, exp_table, materials and
90 races files to arch, where they belong (exp_table is no longer in
91 confdir but in datadir now!).
92 - jeweler and sound config files are now normal datafiles as well.
93 - quit_character was causing a runtime exception, causing it to not
94 work since 2.93.
95 - entering a map will now respect move_on and other effects,
96 except for auto-apply exits :/
97 - only talk to the items on the nearest mapspace, or, of there
98 are none, to the player, not ALL items in vicinity.
99 - do not update the floorbox while running, to avoid big item
100 updates that cost network bandwidth and processing power.
101 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
102 caused overflows causing monsters to become living deads.
103 - unapply weapons and armour before trying to improve it.
104 - teach the random map generator the ability to read ".rmg" files
105 that specify which actual style map to generate, and use it for
106 the default decorstyle to avoid inappropriate maps to be used.
107 - support (with some limitations) multiple different skills with the
108 same subtype.
109 - fix "nekosan duplication" bug - map swap out was not atomic,
110 so nekosan could end up beign saved AND escaped to another map.
111 - show invisible no longer makes magic mouths visible.
112 - move_type changes (spells, skills etc.) now will correctly
113 take move_on/move_off into account (e.g. buttons).
114 - display (exit) or (random map) in client for those objects.
115 - removed (useless) spell damage columns from spell info and replace
116 it by effective casting level - clients > 2.10 required to display
117 properly.
118 - building of levers/doors works again for all kinds of floors.
119 - the player can now withdraw and deposit all the available money.
120 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
121 steinwandstadt/celvear.
122 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
123 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
124 mostly based on the spell's level in the spellbook.
125 - the music scheduler did not properly send new music on region
126 changes.
127 - (maps) fix some map regions and the region tree.
128 - the server will now be more picky when parsing the regions file.
129 - do not rely on chosen_skill in calc_alch_danger.
130 - improve editor support protocol slightly, provide workarounds for 2.10
131 clients.
132 - follow has been rewritten to be, hopefully, more robust.
133 - follow mode will not be aborted when the follower tries to move.
134 - tcp.ext didn't unbind in reloads.
135 - map-tags.ext didn't properly close the database on reloads.
136 - cfutil skips .-directories when scanning.
137 - build.ext prevents players from building on other player's maps.
138 - rent.ext allows the dm to enter anytime.
139 - NPC_Dialogue adds a new predefined variable, $map.
140 - new "build" event hook.
141 - get rid of archetype min/max values except max_x (which should go, too).
142 - added fix_generated_item and cf::object::generate to XS interface.
143 - no longer use uppercase identifiers for saving anywhere, but support
144 them on loading, for old playerfiles and maps.
145 - removed is_legal_2ways_exit - this is apparently dead code, and
146 would be handled differently nowadays anyway.
147 - random map .meta were not being expired at all.
148 - replace move_ob/move_object functiony by the equivalent move method.
149 - update to automake 1.10.
150 - invitation to maps with unagressive and friendly monsters doesn't
151 require level 4 anymore.
152 - do not let update_stats muck with the chosen_skill anymore.
153 - monsters now rotate through all skills (in chosen_skill).
154 - fix lots of path-related buffer overflows in the random map generator.
155 - detect/sense curse/magic will no longer work on items that don't
156 need identify.
157 - added detect mineral vein spell.
158 - support "wall overlays" in the random map generator - not very generic,
159 used by minable veins.
160 - (maps) relocated jeweler town to another directoy.
161 - (arch) implement mining pickaxes and mining skill.
162 - (arch) add missing stonebig_club archetype from cfextended.
163 - jeweler skill doesn't diminish input values anymore.
164 - jeweler skill is harder to level now, but in exchange item power
165 of the output is only 1/5th (instead of 1/3rd) of ring level.
166 - jeweler skill adds the makers name (currently not visible) to the
167 generated ring/amulet.
168 - generate most constants for perl automatically.
169 - properly check for weapon name prefix ("Ragnarok's sword").
170 - when player dies, restore his food to at least 200.
171 - support multiple inheritance for arch sources (inherit a,b,c).
172 - switch to storable-n-format for facedata, for better interoperability.
173 - implement generic "ranged" item framework (pickaxe, fishing rod).
174 - the singing skill actually respects the direction now.
175 - oratory and singing now require a direction.
176 - use_skill now requires that you can actually apply the skill tool.
177 - do not invoke perl on every user command anymore by providing
178 a command and an unknown_command event.
179 - move mark, run, run_stop, fire and fire_stop commands back from
180 perl to C++, for speed reasons (basically undo patchset 1304).
181 - add a client_destroy event, so we don't have to hook the
182 attachable destroy event (which is called much more often).
183 - removed (unused) FLOOR object type.
184 - fix errornous change_abil messages for rods (and other types).
185 - remove include/commands.h and server/c_new.C, and refactor
186 all into server/commands.C.
187 - save and restore combat/ranged/current slot for players.
188 - the server now batches item's face/fx commands, as opposed
189 to sending one fx per item - helps mostly at connect and
190 with floorbox updates.
191 - implemented ext::player_env::play_music_once $who->contr, "km/...".
192 - the random map generator now supports selecting difficult for
193 more style categories than just monsters (all except fountains
194 apparently).
195 - object serialiser no longer creates empty "owner" references.
196 - make sure failed castings take some time, too, to avoid being
197 smitten by your god.
198 - many more failmsgs and help texts.
199 - support log suspension/resumption, e.g. for defragmenting.
200 - stop thrown objects when their speed goes too low.
201 - log the number of unique logins seen every minute in a compact
202 format (for statistics).
203 - do not send delitem for players.
204 - support static scalar data members properly in genacc now.
205 - implement "simple" freelist management for objects.
206 - recycle object counts now - to support longer uptimes.
207 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
208 function (and yes, 666 is exact!).
209 - random map generator results should now be fully repeatable.
210 - fixed possible crash bug in build code.
211 - rename find_marked_object to ->mark and speed up.
212 - player movers properly destroy themselves when used up, instead
213 of leaking.
214 - do not show msg for unidentified objects that need identification.
215 - convert formulae/bookarch/settings file parser to thawer framework.
216 - finally get rid of fgets (..., thawer) and use a much cleaner
217 next_line method.
218 - use nicer file format for exp_table and attackmess
219 (more like other resource files).
220 - make parse errors during server startup fatal.
221 - properly initialise all maptile values in constructor.
222 - improved {link} map.
223 - optional unloadable extensions will not lead to an endless loop.
224 - server will cleanly autorestart when running out of protocol IDs.
225 - use faster and slightly more exact find_dir_2 replacement.
226 - building listening books is possible again.
227 - (maps, arch) added archetype for building instructions and replaced
228 the copies of the instructions in the maps with it.
229 - (arch) made the spark shower spell available in shops.
230 - don't create a second LOGIN event on character creation.
231 - correctly generate "You paid xyz" message in shops.
232 - the shop menu now also displays the (approx) value of the item.
233 - added a 'password' command, to let DMs change the password of players
234 more conveniently.
235 - correctly save shopitems string, to avoid parse error when reading
236 saved maps.
237 - logging now differentiates between logging levels better.
238 - speed up get_typedata.
239 - fix deadlock problem during server shutdown/reload.
240 - make ext/checkrusage "more" non-blocking.
241 - use common::sense for extensions.
242 - work around a 50.10.0 utf8 caching bug.
243 - correctly try to load tiled maps in adjacent_map, might fix
244 "no relation to target" bugs.
245 - try to load (pure-)perl modules asynchronously, warn about
246 modules being loaded from the mainloop, pre-load some more
247 core modules so perl doesn't do it later on.
248 - pre-load many of the files perl might load on it's own e.g. when
249 compiling regexes.
250 - make exp_table and materials file reloadable.
251 - made reload_config non-blocking.
252 - the seen command called (Blocking) stat() instead of aio_stat,
253 causing server freezes.
254 - store unhashed password, to prepare for safer authentication.
255 - do not log connections from the local host, to help a local
256 watchdog.
257 - fix summon freeze at map borders.
258 - support @group syntax and music config file for music face lists.
259 - run post_init jobs in parallel, they might do I/O.
260 - avoid apply conversion for converters.
261
2622.93 Sat Feb 13 15:52:36 CET 2010
263 - (maps) fix travel to valdor and back.
264 - do no longer by default eval map cod ein safe compartments
265 (this can be re-enabled using the safe_eval config option).
266 - (maps) fix an apparent crash bug caused by broken generstors
267 in lorak.
268 - fix data corruption issues caused by recursive calls to
269 unordered_mapwalk - now every caller must provide its own
270 buffer.
271 - (maps) improve tindervale maps slightly.
272 - (arch) considerably decrease slag ex price.
273 - (arch) fix filth archetype.
274 - extension dependency resolve was completely broken.
275 - multipart objects would cause save_throw_object to crash - it
276 now acts on the head only.
277 - do not try to connect to an irc server unless explicitly configured.
278 - do not expect decltype() to be available in gcc 4.4.
279 - extended the safe perl environment by loops.
280 - (arch) fix "armless cook" facings.
281 - the "experience table" resource item did not have a proper
282 hash associated with it, so updates could not be detected.
283 - fixed poison traps in doors.
284 - player->killer_name did not properly flag the name as unicode.
285 - aggressively mark many more methods as utf8 or octet-expecting,
286 and provide a non-destructive SvPVutf8 variant.
287 - do not allow dragon players to change their title via the settings.
288 - ratelimited jeweler skill nugget conversion.
289 - under high load, the server stopped swapping out to make
290 the server more responsive, but making it impossible to reduce
291 the load by... swapping out. slot queuing will now always make
292 some progress.
293 - improve the quality of the load-avg calculation.
294 - (maps) fixed quest npc in jeweler dungeon quest.
295 - don't fail to write the runtime file if the temporary already exists.
296 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
297 player now.
298 - rewrote hiscore code from scratch to use async I/O, store uuid and
299 timestamp and use a tab in the client to increase awareness.
300 - npc dialog setflag/setsatte now check for defined'ness, so
301 setflag 0 is possible.
302 - make install now deletes old extensions, to ease upgrades in the
303 deliantra vm.
304
3052.92 Thu Dec 24 04:51:56 CET 2009
306 - the destruction spell could/would corrupt server memory quite often.
307 - logging in only fixed the combat slot when the palyer was loaded from
308 disk, not when it already was in memory.
309 - cede in wait_for_tick* when the tivck is inhibited hopefully
310 avoiding livelock during high-load emergency saves.
311 - logging in did not properly unapply all skills.
312 - (maps) make the invite quest marking much more obvious.
313 - (arch) fix warrior archetype names.
314 - map prefetching never prefetch upwards.
315 - wizpass no longer makes you non-blocking.
316 - (maps) add light to some of the special maps, add troll
317 map.
318
3192.91 Mon Nov 30 10:18:09 CET 2009
9 - (maps) add gorokh_final mapset from crossfire. 320 - (maps) add gorokh_final mapset from crossfire.
10 - (maps) block most vault-type mlab locations, open up 321 - (maps) block most vault-type mlab locations, open up
11 imperial converters for anybody to use. 322 imperial converters for anybody to use.
323 - (maps, arch) replace all permanent stat potions by random
324 variants.
325 - (maps) spread gorokh demon styles more evenly over 1..100.
12 - TRIGGER events got passed a garbage pointer instead of a 326 - TRIGGER events got passed a garbage pointer instead of a
13 real player object on player changes. 327 real player object on player changes.
328 - diseases and maybe other things could sometimes reduce the speed
329 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
330 much grief.
331 - speed_left randomisation was, apparently, totally broken.
332 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
333 of the speed slot internally and in map save files. among other
334 things, this gets rid of all the abs (speed) calls.
335 - reduce map file save files by using abridged keywords aliases.
14 - shop specialisation calculation was totally broken. 336 - shop specialisation calculation was totally broken.
15 - nrof/itemcount/volume limits when dropping to the floor are 337 - nrof/itemcount/volume limits when dropping to the floor are
16 now enforced. 338 now enforced.
17 - fix magic mapping, which only worked for inate spell casting. 339 - fix magic mapping, which only worked for inate spell casting.
18 - godgiven items will now be explicitly described as such. 340 - godgiven items will now be explicitly described as such.
341 - (arch) dded a quiver of bolts.
19 - materialnames would change "randomly" on every load, only 342 - materialnames would change "randomly" on every load, only
20 set the material when the materialname was not set before. 343 set the material when the materialname was not set before.
21 - balancing change, halve rod recharge speed (instead 344 - balancing change, halve rod recharge speed (instead
22 of 4.8s, the standard rods now recharge in ~10s. not a solution, 345 of 4.8s, the standard rods now recharge in ~10s. not a solution,
23 but still. 346 but still.
43 decrease). 366 decrease).
44 - fixed a small uncleanlieness in item converters, which might 367 - fixed a small uncleanlieness in item converters, which might
45 have led to weird item multiplications. 368 have led to weird item multiplications.
46 - store hash value in shstr, not used by anything, but doesn't use much memory. 369 - store hash value in shstr, not used by anything, but doesn't use much memory.
47 - fixed crash bug in learn_spell command. 370 - fixed crash bug in learn_spell command.
371 - enhanced output of the mapinfo command.
48 - remove all traces of FLAG_NO_FIX_PLAYER. 372 - remove all traces of FLAG_NO_FIX_PLAYER.
49 - avoid sv_derived_from calls (lots of hash lookups) when converting 373 - avoid sv_derived_from calls (lots of hash lookups) when converting
50 from perl to c++. 374 from perl to c++.
51 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 375 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
52 and use it in some "inner" loops. 376 and use it in some "inner" loops.
53 - rename flags to attachable_flags to avoid confusion :=). 377 - rename flags to attachable_flags to avoid confusion :=).
54 - fixed jeweler experience output to not be floating point. 378 - fixed jeweler experience output to not be floating point.
55 - added lock/unlock commands, thanks for the patch go to Shawn Robinson! 379 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
56 - (arch, maps) introduce inactive_shop_floor and fix some shops with it. 380 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
381 - try to prefetch memory inside process_objects, which can give
382 enourmous speed gains.
383 - make some small optimisation to the process_objects loop.
57 - move facedata chksum calculation into cfutil, make server more flexible 384 - move facedata chksum calculation into cfutil, make server more flexible
58 handling different chksum lengths. 385 handling different chksum lengths.
59 - check for hash collisions in cfutil. 386 - check for hash collisions in cfutil.
60 - reduce face checksum size from 6 to 4 bytes. 387 - reduce face checksum size from 6 to 4 bytes.
61 - don't crash when a map uses empty sound/sound_destroy/face. 388 - don't crash when a map uses empty sound/sound_destroy/face.
389 - removed weather-specific attributes.
390 - fixed genkeywords dependency.
391 - do not clear "randomitems" slot for world underlays.
392 - use "sl" as short-hand for speed_left in save-files, just to make them
393 smaller.
62 - in general, don't crash on value-less resource file lines 394 - in general, don't crash on value-less resource file lines
63 anymore, due to get_str never returning a 0-pointer. 395 anymore, due to get_str never returning a 0-pointer.
396 - code cleanup in move_symptom.
397 - removed arch_to_object (replaced it by ->instance ()).
64 398
652.90 Sat Nov 7 15:06:06 CET 2009 3992.90 Sat Nov 7 15:06:06 CET 2009
66 - some Andrew Madloch wanted, despite being specifically told 400 - some Andrew Madloch wanted, despite being specifically told
67 multiple times that the Deliantra parts additions are under AGPL, 401 multiple times that the Deliantra parts additions are under AGPL,
68 lock up the source code of the server within his company. 402 lock up the source code of the server within his company.
596 - bugfix: when unapplying skills also remove them from the range/combat slots. 930 - bugfix: when unapplying skills also remove them from the range/combat slots.
597 - bugfix: do not merge items whose archetype name merges, use the 931 - bugfix: do not merge items whose archetype name merges, use the
598 archetype *archname* (chairs of different facings were merged). 932 archetype *archname* (chairs of different facings were merged).
599 - bugfix: fix a potential crash issue in find_object_name (not used 933 - bugfix: fix a potential crash issue in find_object_name (not used
600 normally). 934 normally).
601 - bugfix: locked doors cnanot be bashed down by magical means 935 - bugfix: locked doors cannot be bashed down by magical means
602 (destruction, magic missile etc.). 936 (destruction, magic missile etc.).
603 - swarm spells without a direction now use various spiral patterns 937 - swarm spells without a direction now use various spiral patterns
604 instead of being fully random. 938 instead of being fully random.
605 - update AnyEvent API to 3.4 and above. 939 - update AnyEvent API to 3.4 and above.
606 940
685 - merge items with different arch pointers refering to the same arch 1019 - merge items with different arch pointers refering to the same arch
686 (due to archetype reloads). 1020 (due to archetype reloads).
687 - refactored the object remove/insert functions and most related 1021 - refactored the object remove/insert functions and most related
688 functions (decrease, split, merge_ob etc.). 1022 functions (decrease, split, merge_ob etc.).
689 - make it compile better on freebsd (reported by pippijn). 1023 - make it compile better on freebsd (reported by pippijn).
690 - remove GT_UPDATE_INV (no longer applicable). 1024 - removed GT_UPDATE_INV (no longer applicable).
691 - fix the longstanding "container stays open" bug. 1025 - fix the longstanding "container stays open" bug.
692 - improved floorbox updating to be incremental and other protocol 1026 - improved floorbox updating to be incremental and other protocol
693 optimisations. 1027 optimisations.
694 - get rid of update_after_inventory_change and only do update stats 1028 - get rid of update_after_inventory_change and only do update stats
695 for weight once/tick/player at max. 1029 for weight once/tick/player at max.
977 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1311 - introduced new keyword for map files: file_format_version (integer, server version: 0)
978 - better message for apply failures due to applymode 1312 - better message for apply failures due to applymode
979 - removed most all of the weather code 1313 - removed most all of the weather code
980 - unified logging to stderr and file 1314 - unified logging to stderr and file
981 - too many minor changes to document 1315 - too many minor changes to document
1316

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