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Comparing deliantra/server/Changes (file contents):
Revision 1.732 by root, Tue Jun 29 16:52:52 2010 UTC vs.
Revision 1.745 by root, Sat Jul 3 19:22:21 2010 UTC

13TODO: jumping, maybe dimdoor works wonders with earthwalls in between. 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1 14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified 15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge 16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items 17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
18 19
19TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs) 20TODO: you can emote to logged out players
20TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily
21 - (maps) hopefully fix tobias' tower. 21 - (maps) hopefully fix tobias' tower.
22 - (maps) hopefully fix healing potion vendor in arena entrance. 22 - (maps) hopefully fix healing potion vendor in arena entrance.
23 - (arch) fixed an error in the Gnarg scale mail artifact. 23 - (arch) fixed an error in the Gnarg scale mail artifact.
24 - it was possible to unapply or half-unapply cursed items in many
25 cases, which confused players and also player state. fixed.
26 - (arch) remove curse now works more liek idnetify in that it uncurses
27 some items. also, no longer uncurses spells or other invisibles.
28 - (arch) remove curse and identify now treta the marked tiem first.
24 - creators no longer identify objects that shouldn't be identified 29 - creators no longer identify objects that shouldn't be identified
25 (such as money, which won't stack afterwards). 30 (such as money, which won't stack afterwards).
31 - (maps) the shady rogue in goths can unapply cursed items for you.
26 - use same default config in code as on gameserver.deliantra.net. 32 - use same default config in code as on gameserver.deliantra.net.
27 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 33 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
28 our parser. 34 our parser.
29 - applying a glowing crystal now gives status messages. 35 - applying a glowing crystal now gives status messages.
30 - fix a memleak in the random map generator. 36 - fix a memleak in the random map generator.
31 - rework the random map parameter passign a bit to be extendable. 37 - rework the random map parameter passign a bit to be extendable.
32 - (random maps) use a nonrecursive algorithm to generate mazes, 38 - (random maps) use a nonrecursive algorithm to generate mazes,
33 also, improve the quality of the mazes (no longer will the edges 39 also, improve the quality of the mazes (no longer will the edges
34 almost always form a passage) and add two new types - "rooms" 40 almost always form a passage) and add two new types - "rooms"
35 and "braided". 41 and "braided".
42 - (random maps) add new "cave" layout, which is much more ...
43 cave-like.
44 - (random maps) new layout style "castle" that generates straighish,
45 rogue-ish maps.
46 - (random maps) new layout style "multiple" that simply mixes multiple
47 different styles in different areas.
48 - roguelike maps sometimes had dead ends due to symmetry settings.
49 - rewrite layout management in the random map generator from the
50 ground up.
51 - fix bug in tausworthe rng initialisation.
52 - switched to the faster and hopefully better quality gfsr{24,55} random
53 number generator, the same algorithm that freeciv apparently uses.
54 - replace unreachable walls in random maps by "blocked", which saves
55 memory and imho looks nicer.
56 - (arch) fix samhlaidh archetype.
36 57
373.0 Sat May 29 23:30:57 CEST 2010 583.0 Sat May 29 23:30:57 CEST 2010
38 - (maps, arch) complete revamping of the transport routes - all cities are 59 - (maps, arch) complete revamping of the transport routes - all cities are
39 now easily reachable, at a price. 60 now easily reachable, at a price.
40 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 61 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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