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Comparing deliantra/server/Changes (file contents):
Revision 1.745 by root, Sat Jul 3 19:22:21 2010 UTC vs.
Revision 1.748 by root, Sun Jul 11 04:01:48 2010 UTC

15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified 15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge 16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items 17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings 18TODO: fixed random maps, e.g. for buildings
19 19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
20TODO: you can emote to logged out players 21TODO: you can emote to logged out players
21 - (maps) hopefully fix tobias' tower. 22 - (maps) hopefully fix tobias' tower.
22 - (maps) hopefully fix healing potion vendor in arena entrance. 23 - (maps) hopefully fix healing potion vendor in arena entrance.
23 - (arch) fixed an error in the Gnarg scale mail artifact. 24 - (arch) fixed an error in the Gnarg scale mail artifact.
24 - it was possible to unapply or half-unapply cursed items in many 25 - it was possible to unapply or half-unapply cursed items in many
27 some items. also, no longer uncurses spells or other invisibles. 28 some items. also, no longer uncurses spells or other invisibles.
28 - (arch) remove curse and identify now treta the marked tiem first. 29 - (arch) remove curse and identify now treta the marked tiem first.
29 - creators no longer identify objects that shouldn't be identified 30 - creators no longer identify objects that shouldn't be identified
30 (such as money, which won't stack afterwards). 31 (such as money, which won't stack afterwards).
31 - (maps) the shady rogue in goths can unapply cursed items for you. 32 - (maps) the shady rogue in goths can unapply cursed items for you.
33 - (maps) implement a wilderness town portal.
34 - (arch) set proper(?) int values for all monsters.
32 - use same default config in code as on gameserver.deliantra.net. 35 - use same default config in code as on gameserver.deliantra.net.
33 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 36 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
34 our parser. 37 our parser.
35 - applying a glowing crystal now gives status messages. 38 - applying a glowing crystal now gives status messages.
36 - fix a memleak in the random map generator. 39 - fix a memleak in the random map generator.
52 - switched to the faster and hopefully better quality gfsr{24,55} random 55 - switched to the faster and hopefully better quality gfsr{24,55} random
53 number generator, the same algorithm that freeciv apparently uses. 56 number generator, the same algorithm that freeciv apparently uses.
54 - replace unreachable walls in random maps by "blocked", which saves 57 - replace unreachable walls in random maps by "blocked", which saves
55 memory and imho looks nicer. 58 memory and imho looks nicer.
56 - (arch) fix samhlaidh archetype. 59 - (arch) fix samhlaidh archetype.
60 - add kensler ("better gradient noise") functins, as well as fBm
61 and other fractal algorithms.
57 62
583.0 Sat May 29 23:30:57 CEST 2010 633.0 Sat May 29 23:30:57 CEST 2010
59 - (maps, arch) complete revamping of the transport routes - all cities are 64 - (maps, arch) complete revamping of the transport routes - all cities are
60 now easily reachable, at a price. 65 now easily reachable, at a price.
61 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 66 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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