--- deliantra/server/Changes 2010/07/03 19:22:21 1.745 +++ deliantra/server/Changes 2011/02/08 00:30:16 1.769 @@ -17,7 +17,13 @@ TOOD: apply should only apply one stack items TODO: fixed random maps, e.g. for buildings -TODO: you can emote to logged out players +TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? +TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. + when trying to load a map that apparently could not been saved during chargen. +TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. +TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 +TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. + - (maps) hopefully fix tobias' tower. - (maps) hopefully fix healing potion vendor in arena entrance. - (arch) fixed an error in the Gnarg scale mail artifact. @@ -29,9 +35,19 @@ - creators no longer identify objects that shouldn't be identified (such as money, which won't stack afterwards). - (maps) the shady rogue in goths can unapply cursed items for you. + - (maps) implement a wilderness town portal. + - (arch) set proper(?) int values for all monsters. + - (maps) fire5.map could destroy players. + - new command "bumpmsg" that triggers the bump-into-wall messages. + - altars with match expressions did not work properly. + - use last_sp not cursed/damned flags in remove_curse/damnation spells. + - god enemy race check fixed ("god detests your race"). + - gods errornously allowed any kind of worshipping race, even + ones they hate. - use same default config in code as on gameserver.deliantra.net. - Pod::POM 0.26 and higher actually interpret =encoding, which broke our parser. + - generate slightly more special exits and avoid warning. - applying a glowing crystal now gives status messages. - fix a memleak in the random map generator. - rework the random map parameter passign a bit to be extendable. @@ -54,6 +70,28 @@ - replace unreachable walls in random maps by "blocked", which saves memory and imho looks nicer. - (arch) fix samhlaidh archetype. + - fix the "archname" match special function. + - add kensler ("better gradient noise") functins, as well as fBm + and other fractal algorithms. + - one can no longer emote to logged-out players. + - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe + sacks fit on a tile again. + - (arch) fixed message of improve wisdom scroll. + - (arch) move glyph/magicmap/visibility into .faceinfo files, + support background colour for text clients. + - (arch) improve automatic name from archname generation. + - implement faceset 2, colour + utf-8 glyph, for text-based clients. + - support resist_xxx, body_xxx_info and body_xxx_used specials in + match expressions. + - don't cause an error if a monster tries to cast magic mapping. + - sometimes a special exit wasn't placed when it should have been. + - make newmapcmd mandatory, remove support for map0/map1. + - require EV 4.00. + - made wording of "use_skill jeweler analyze" a bit more precise. + - add perlxsi.c to cleanfiles. + - (arch) made speed potions easier for now. + - the server didn't properly initialise all client skill slots, + no known impact. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are