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Comparing deliantra/server/Changes (file contents):
Revision 1.731 by root, Sat Jun 26 22:10:17 2010 UTC vs.
Revision 1.746 by root, Sun Jul 4 00:00:22 2010 UTC

13TODO: jumping, maybe dimdoor works wonders with earthwalls in between. 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1 14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified 15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge 16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items 17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
18 19
20TODO: you can emote to logged out players
19 - (maps) hopefully fix tobias' tower. 21 - (maps) hopefully fix tobias' tower.
20 - (maps) hopefully fix healing potion vendor in arena entrance. 22 - (maps) hopefully fix healing potion vendor in arena entrance.
21 - (arch) fixed an error in the Gnarg scale mail artifact. 23 - (arch) fixed an error in the Gnarg scale mail artifact.
24 - it was possible to unapply or half-unapply cursed items in many
25 cases, which confused players and also player state. fixed.
26 - (arch) remove curse now works more liek idnetify in that it uncurses
27 some items. also, no longer uncurses spells or other invisibles.
28 - (arch) remove curse and identify now treta the marked tiem first.
22 - creators no longer identify objects that shouldn't be identified 29 - creators no longer identify objects that shouldn't be identified
23 (such as money, which won't stack afterwards). 30 (such as money, which won't stack afterwards).
31 - (maps) the shady rogue in goths can unapply cursed items for you.
32 - (maps) implement a wilderness town portal.
24 - use same default config in code as on gameserver.deliantra.net. 33 - use same default config in code as on gameserver.deliantra.net.
25 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 34 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
26 our parser. 35 our parser.
27 - applying a glowing crystal now gives status messages. 36 - applying a glowing crystal now gives status messages.
28 - fix a memleak in the random map generator. 37 - fix a memleak in the random map generator.
29 - rework the random map parameter passign a bit to be extendable. 38 - rework the random map parameter passign a bit to be extendable.
39 - (random maps) use a nonrecursive algorithm to generate mazes,
40 also, improve the quality of the mazes (no longer will the edges
41 almost always form a passage) and add two new types - "rooms"
42 and "braided".
43 - (random maps) add new "cave" layout, which is much more ...
44 cave-like.
45 - (random maps) new layout style "castle" that generates straighish,
46 rogue-ish maps.
47 - (random maps) new layout style "multiple" that simply mixes multiple
48 different styles in different areas.
49 - roguelike maps sometimes had dead ends due to symmetry settings.
50 - rewrite layout management in the random map generator from the
51 ground up.
52 - fix bug in tausworthe rng initialisation.
53 - switched to the faster and hopefully better quality gfsr{24,55} random
54 number generator, the same algorithm that freeciv apparently uses.
55 - replace unreachable walls in random maps by "blocked", which saves
56 memory and imho looks nicer.
57 - (arch) fix samhlaidh archetype.
30 58
313.0 Sat May 29 23:30:57 CEST 2010 593.0 Sat May 29 23:30:57 CEST 2010
32 - (maps, arch) complete revamping of the transport routes - all cities are 60 - (maps, arch) complete revamping of the transport routes - all cities are
33 now easily reachable, at a price. 61 now easily reachable, at a price.
34 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 62 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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