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15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
16 | TODO: identify doesn't merge |
16 | TODO: identify doesn't merge |
17 | TOOD: apply should only apply one stack items |
17 | TOOD: apply should only apply one stack items |
18 | TODO: fixed random maps, e.g. for buildings |
18 | TODO: fixed random maps, e.g. for buildings |
19 | |
19 | |
20 | TODO: uncurse rogue npc |
20 | TODO: you can emote to logged out players |
21 | - (maps) hopefully fix tobias' tower. |
21 | - (maps) hopefully fix tobias' tower. |
22 | - (maps) hopefully fix healing potion vendor in arena entrance. |
22 | - (maps) hopefully fix healing potion vendor in arena entrance. |
23 | - (arch) fixed an error in the Gnarg scale mail artifact. |
23 | - (arch) fixed an error in the Gnarg scale mail artifact. |
24 | - it was possible to unapply or half-unapply cursed items in many |
24 | - it was possible to unapply or half-unapply cursed items in many |
25 | cases, which confused players and also player state. fixed. |
25 | cases, which confused players and also player state. fixed. |
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27 | some items. also, no longer uncurses spells or other invisibles. |
27 | some items. also, no longer uncurses spells or other invisibles. |
28 | - (arch) remove curse and identify now treta the marked tiem first. |
28 | - (arch) remove curse and identify now treta the marked tiem first. |
29 | - creators no longer identify objects that shouldn't be identified |
29 | - creators no longer identify objects that shouldn't be identified |
30 | (such as money, which won't stack afterwards). |
30 | (such as money, which won't stack afterwards). |
31 | - (maps) the shady rogue in goths can unapply cursed items for you. |
31 | - (maps) the shady rogue in goths can unapply cursed items for you. |
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32 | - (maps) implement a wilderness town portal. |
32 | - use same default config in code as on gameserver.deliantra.net. |
33 | - use same default config in code as on gameserver.deliantra.net. |
33 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
34 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
34 | our parser. |
35 | our parser. |
35 | - applying a glowing crystal now gives status messages. |
36 | - applying a glowing crystal now gives status messages. |
36 | - fix a memleak in the random map generator. |
37 | - fix a memleak in the random map generator. |
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39 | also, improve the quality of the mazes (no longer will the edges |
40 | also, improve the quality of the mazes (no longer will the edges |
40 | almost always form a passage) and add two new types - "rooms" |
41 | almost always form a passage) and add two new types - "rooms" |
41 | and "braided". |
42 | and "braided". |
42 | - (random maps) add new "cave" layout, which is much more ... |
43 | - (random maps) add new "cave" layout, which is much more ... |
43 | cave-like. |
44 | cave-like. |
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45 | - (random maps) new layout style "castle" that generates straighish, |
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46 | rogue-ish maps. |
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47 | - (random maps) new layout style "multiple" that simply mixes multiple |
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48 | different styles in different areas. |
44 | - roguelike maps sometimes had dead ends due to symmetry settings. |
49 | - roguelike maps sometimes had dead ends due to symmetry settings. |
45 | - rewrite layout management in the random map generator from the |
50 | - rewrite layout management in the random map generator from the |
46 | ground up. |
51 | ground up. |
47 | - fix bug in tausworthe rng initialisation. |
52 | - fix bug in tausworthe rng initialisation. |
48 | - switched to the faster and hopefully better quality gfsr{24,55} random |
53 | - switched to the faster and hopefully better quality gfsr{24,55} random |