--- deliantra/server/Changes 2010/07/02 20:54:29 1.742 +++ deliantra/server/Changes 2010/07/04 00:00:22 1.746 @@ -17,7 +17,7 @@ TOOD: apply should only apply one stack items TODO: fixed random maps, e.g. for buildings -TODO: uncurse rogue npc +TODO: you can emote to logged out players - (maps) hopefully fix tobias' tower. - (maps) hopefully fix healing potion vendor in arena entrance. - (arch) fixed an error in the Gnarg scale mail artifact. @@ -29,6 +29,7 @@ - creators no longer identify objects that shouldn't be identified (such as money, which won't stack afterwards). - (maps) the shady rogue in goths can unapply cursed items for you. + - (maps) implement a wilderness town portal. - use same default config in code as on gameserver.deliantra.net. - Pod::POM 0.26 and higher actually interpret =encoding, which broke our parser. @@ -41,6 +42,10 @@ and "braided". - (random maps) add new "cave" layout, which is much more ... cave-like. + - (random maps) new layout style "castle" that generates straighish, + rogue-ish maps. + - (random maps) new layout style "multiple" that simply mixes multiple + different styles in different areas. - roguelike maps sometimes had dead ends due to symmetry settings. - rewrite layout management in the random map generator from the ground up.