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Comparing deliantra/server/Changes (file contents):
Revision 1.746 by root, Sun Jul 4 00:00:22 2010 UTC vs.
Revision 1.791 by root, Sun May 15 20:14:30 2011 UTC

15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified 15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge 16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items 17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings 18TODO: fixed random maps, e.g. for buildings
19 19
20TODO: you can emote to logged out players 20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26
27TODO: potionimp/stat potion descriptrions
21 - (maps) hopefully fix tobias' tower. 28 - (maps) hopefully fix tobias' tower.
22 - (maps) hopefully fix healing potion vendor in arena entrance. 29 - (maps) hopefully fix healing potion vendor in arena entrance.
23 - (arch) fixed an error in the Gnarg scale mail artifact. 30 - (arch) fixed an error in the Gnarg scale mail artifact.
24 - it was possible to unapply or half-unapply cursed items in many 31 - it was possible to unapply or half-unapply cursed items in many
25 cases, which confused players and also player state. fixed. 32 cases, which confused players and also player state. fixed.
28 - (arch) remove curse and identify now treta the marked tiem first. 35 - (arch) remove curse and identify now treta the marked tiem first.
29 - creators no longer identify objects that shouldn't be identified 36 - creators no longer identify objects that shouldn't be identified
30 (such as money, which won't stack afterwards). 37 (such as money, which won't stack afterwards).
31 - (maps) the shady rogue in goths can unapply cursed items for you. 38 - (maps) the shady rogue in goths can unapply cursed items for you.
32 - (maps) implement a wilderness town portal. 39 - (maps) implement a wilderness town portal.
40 - (arch) set proper(?) int values for all monsters.
41 - (maps) fire5.map could destroy players.
42 - redo all build material faces from scratch.
43 - dropall without arguments now drops all containers.
44 - use blitz++ for vector maths (new dependency).
45 - only match archetype names in artifact allowed names.
46 - new command "bumpmsg" that triggers the bump-into-wall messages.
47 - altars with match expressions did not work properly.
48 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
49 - god enemy race check fixed ("god detests your race").
50 - gods errornously allowed any kind of worshipping race, even
51 ones they hate.
33 - use same default config in code as on gameserver.deliantra.net. 52 - use same default config in code as on gameserver.deliantra.net.
34 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 53 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
35 our parser. 54 our parser.
55 - generate slightly more special exits and avoid warning.
36 - applying a glowing crystal now gives status messages. 56 - applying a glowing crystal now gives status messages.
37 - fix a memleak in the random map generator. 57 - fix a memleak in the random map generator.
38 - rework the random map parameter passign a bit to be extendable. 58 - rework the random map parameter passign a bit to be extendable.
39 - (random maps) use a nonrecursive algorithm to generate mazes, 59 - (random maps) use a nonrecursive algorithm to generate mazes,
40 also, improve the quality of the mazes (no longer will the edges 60 also, improve the quality of the mazes (no longer will the edges
53 - switched to the faster and hopefully better quality gfsr{24,55} random 73 - switched to the faster and hopefully better quality gfsr{24,55} random
54 number generator, the same algorithm that freeciv apparently uses. 74 number generator, the same algorithm that freeciv apparently uses.
55 - replace unreachable walls in random maps by "blocked", which saves 75 - replace unreachable walls in random maps by "blocked", which saves
56 memory and imho looks nicer. 76 memory and imho looks nicer.
57 - (arch) fix samhlaidh archetype. 77 - (arch) fix samhlaidh archetype.
78 - fix the "archname" match special function.
79 - add kensler ("better gradient noise") functins, as well as fBm
80 and other fractal algorithms.
81 - one can no longer emote to logged-out players.
82 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
83 sacks fit on a tile again.
84 - (arch) fixed message of improve wisdom scroll.
85 - (arch) move glyph/magicmap/visibility into .faceinfo files,
86 support background colour for text clients.
87 - (arch) improve automatic name from archname generation.
88 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
89 - support resist_xxx, body_xxx_info and body_xxx_used specials in
90 match expressions.
91 - don't cause an error if a monster tries to cast magic mapping.
92 - sometimes a special exit wasn't placed when it should have been.
93 - make newmapcmd mandatory, remove support for map0/map1.
94 - require EV 4.00.
95 - made wording of "use_skill jeweler analyze" a bit more precise.
96 - add perlxsi.c to cleanfiles.
97 - (arch) made speed potions easier for now.
98 - the server didn't properly initialise all client skill slots,
99 no known impact.
100 - clean up unused settings, introduce DELIANTRA_DATADIR.
101 - (arch) added potion of fortitude to resist fear for the jeweler skill.
102 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
103 a generic table/matrix/palette converter to cfutil.
104 - do not endlessly loop when an optional extension cannot be loaded.
105 - remove limits of 000..999 from worldmap coordinates, support negative
106 coordinates and introduce z-layers - deliantra is now 3d, in yet another
107 sense.
108 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
109 handle generic "world map areas".
110 - dropped micrpather again - we'll do our own implementation when we need it.
111 - added is_quad flag.
112 - (arch) added quad archetypes.
113 - made the pickaxe mining tool remove quad walls and floors.
114 - move key_values into their own class, simplifiying lots of code and
115 making it possible to use kv pairs easily for maps and other objects as well.
116 - get rid of get_archetype, finally.
117 - maps no longer get activated when loading, only when a palyer is "near" them.
118 - maps can now be swapped (not loaded), active and inactive, other states
119 have been removed, and the map "intelligently" changes between active/inactive.
120 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
121 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
122 - server now enforces width/height matches between tiled maps.
123 - fix some off-by-one bugs that presumably created empty rectangles
124 for unordered map walks - which should not cause any real issues.
125 - increase face hashlen to 5 octets from 4, to avoid a collision.
126 - cfutil no longer creates split tiles multiple times due to a
127 off-by-one bug in comparing mtimes.
128 - cfutil now supports type: prefix to derive faces from other faces, which
129 is used for all build materials currently.
130 - require imagemagick >= 6.6.
58 131
593.0 Sat May 29 23:30:57 CEST 2010 1323.0 Sat May 29 23:30:57 CEST 2010
60 - (maps, arch) complete revamping of the transport routes - all cities are 133 - (maps, arch) complete revamping of the transport routes - all cities are
61 now easily reachable, at a price. 134 now easily reachable, at a price.
62 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 135 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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