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Revision 1.562 by root, Mon Feb 15 16:49:27 2010 UTC vs.
Revision 1.747 by root, Sun Jul 4 00:58:18 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
2Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
3 4
4TODO: apartment-descritpions for gotisch1/2 5TODO: golem survives "longer" now - too long?
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 6TODO: clean up skill handling in kill_object.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 7TODO: mining experience
7TODO: cast invisible... 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings
10TODO: thawer should not next()
11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
8 19
9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype 20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' 21TODO: you can emote to logged out players
11TODO: cf:object::find_by_count!!11 22 - (maps) hopefully fix tobias' tower.
12TODO: summon cult does not properly create multipart monsters? 23 - (maps) hopefully fix healing potion vendor in arena entrance.
13TODO: kill flag_is_water/is_water 24 - (arch) fixed an error in the Gnarg scale mail artifact.
142010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list 25 - it was possible to unapply or half-unapply cursed items in many
26 cases, which confused players and also player state. fixed.
27 - (arch) remove curse now works more liek idnetify in that it uncurses
28 some items. also, no longer uncurses spells or other invisibles.
29 - (arch) remove curse and identify now treta the marked tiem first.
30 - creators no longer identify objects that shouldn't be identified
31 (such as money, which won't stack afterwards).
32 - (maps) the shady rogue in goths can unapply cursed items for you.
33 - (maps) implement a wilderness town portal.
34 - use same default config in code as on gameserver.deliantra.net.
35 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
36 our parser.
37 - applying a glowing crystal now gives status messages.
38 - fix a memleak in the random map generator.
39 - rework the random map parameter passign a bit to be extendable.
40 - (random maps) use a nonrecursive algorithm to generate mazes,
41 also, improve the quality of the mazes (no longer will the edges
42 almost always form a passage) and add two new types - "rooms"
43 and "braided".
44 - (random maps) add new "cave" layout, which is much more ...
45 cave-like.
46 - (random maps) new layout style "castle" that generates straighish,
47 rogue-ish maps.
48 - (random maps) new layout style "multiple" that simply mixes multiple
49 different styles in different areas.
50 - roguelike maps sometimes had dead ends due to symmetry settings.
51 - rewrite layout management in the random map generator from the
52 ground up.
53 - fix bug in tausworthe rng initialisation.
54 - switched to the faster and hopefully better quality gfsr{24,55} random
55 number generator, the same algorithm that freeciv apparently uses.
56 - replace unreachable walls in random maps by "blocked", which saves
57 memory and imho looks nicer.
58 - (arch) fix samhlaidh archetype.
15 59
16{ 603.0 Sat May 29 23:30:57 CEST 2010
17 "dungeon_depth" : "3", 61 - (maps, arch) complete revamping of the transport routes - all cities are
18 "dungeon_level" : "8", 62 now easily reachable, at a price.
19 "exitstyle" : "sstair", 63 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
20 "final_map" : "/quests/peterm/quests/ogre_chief", 64 - (maps) added (navar) gravedigger, that buys players gravestones.
21 "floorstyle" : "stones2", 65 - (maps) added the rathouse quest for the shockwave spell in navar
22 "layoutstyle" : "maze", 66 (by Dustfinger).
23 "monsterstyle" : "humanoid", 67 - (maps) fixed bad floor tile in navar apartment.
24 "orientation" : "1", 68 - made (wizard) look_at show also uuids.
25 "origin_map" : "/world/world_106_115", 69 - added cf::object::find_object_uuid (::find_object already exists!).
26 "origin_x" : 9, 70 - (maps) added new apartment, made by LinuxLemoner.
27 "origin_y" : 18, 71 - (maps) added quest for the mining skill scroll to valleynoy.
28 "random_seed" : 623236402, 72 - (maps) added greedy highlevel book shop to heaven town.
29 "region" : "highway", 73 - (arch) added sounds: zombie death, book reading, inscription.
30 "symmetry" : 1, 74 - (arch) made the hill giants loose more body parts.
31 "wallstyle" : "earthen", 75 - (arch, maps) added black unicorn horn, required to access mlab hell.
32 "xsize" : 29, 76 - (arch) increased the (possible) number of arrows/bolts found in shops
33 "ysize" : 19 77 and made them a bit more expensive.
34} 78 - (maps) add more glory hole treasure styles.
35 79 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
36TODO: removing a single map tag from one map kills the tag on other maps as well, apparently 80 in a select number of mlab maps.
37TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? 81 - (maps) the library should be less of a death trap now.
38 82 - (maps) exits no longer point to auto-apply exits, most affected
83 maps now have proper doors or a similar solution.
84 - (arch) jumping skill has now physical attacktype.
85 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
86 - enter_map did not normalise the map coordinates when the destination
87 space is blocked, causing badness and freezes for the player.
88 - when applying containers, server checks for the key on activate
89 and also allows players to unapply active containers they don't have
90 a key for.
91 - moved formulae, attackmess, artifacts, exp_table, materials and
92 races files to arch, where they belong (exp_table is no longer in
93 confdir but in datadir now!).
94 - jeweler and sound config files are now normal datafiles as well.
95 - quit_character was causing a runtime exception, causing it to not
96 work since 2.93.
97 - entering a map will now respect move_on and other effects,
98 except for auto-apply exits :/
99 - only talk to the items on the nearest mapspace, or, of there
100 are none, to the player, not ALL items in vicinity.
101 - do not update the floorbox while running, to avoid big item
102 updates that cost network bandwidth and processing power.
103 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
104 caused overflows causing monsters to become living deads.
105 - unapply weapons and armour before trying to improve it.
106 - teach the random map generator the ability to read ".rmg" files
107 that specify which actual style map to generate, and use it for
108 the default decorstyle to avoid inappropriate maps to be used.
109 - support (with some limitations) multiple different skills with the
110 same subtype.
111 - fix "nekosan duplication" bug - map swap out was not atomic,
112 so nekosan could end up beign saved AND escaped to another map.
113 - show invisible no longer makes magic mouths visible.
114 - move_type changes (spells, skills etc.) now will correctly
115 take move_on/move_off into account (e.g. buttons).
116 - display (exit) or (random map) in client for those objects.
117 - removed (useless) spell damage columns from spell info and replace
118 it by effective casting level - clients > 2.10 required to display
119 properly.
120 - building of levers/doors works again for all kinds of floors.
121 - the player can now withdraw and deposit all the available money.
39 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 122 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
40 steinwandstadt/celvear. 123 steinwandstadt/celvear.
124 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
125 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
126 mostly based on the spell's level in the spellbook.
127 - the music scheduler did not properly send new music on region
128 changes.
129 - (maps) fix some map regions and the region tree.
130 - the server will now be more picky when parsing the regions file.
131 - do not rely on chosen_skill in calc_alch_danger.
132 - improve editor support protocol slightly, provide workarounds for 2.10
133 clients.
134 - follow has been rewritten to be, hopefully, more robust.
135 - follow mode will not be aborted when the follower tries to move.
136 - tcp.ext didn't unbind in reloads.
137 - map-tags.ext didn't properly close the database on reloads.
138 - cfutil skips .-directories when scanning.
139 - build.ext prevents players from building on other player's maps.
140 - rent.ext allows the dm to enter anytime.
141 - NPC_Dialogue adds a new predefined variable, $map.
142 - new "build" event hook.
143 - get rid of archetype min/max values except max_x (which should go, too).
144 - added fix_generated_item and cf::object::generate to XS interface.
145 - no longer use uppercase identifiers for saving anywhere, but support
146 them on loading, for old playerfiles and maps.
147 - removed is_legal_2ways_exit - this is apparently dead code, and
148 would be handled differently nowadays anyway.
149 - random map .meta were not being expired at all.
150 - replace move_ob/move_object functiony by the equivalent move method.
151 - update to automake 1.10.
152 - invitation to maps with unagressive and friendly monsters doesn't
153 require level 4 anymore.
154 - do not let update_stats muck with the chosen_skill anymore.
155 - monsters now rotate through all skills (in chosen_skill).
156 - fix lots of path-related buffer overflows in the random map generator.
157 - detect/sense curse/magic will no longer work on items that don't
158 need identify.
159 - added detect mineral vein spell.
160 - support "wall overlays" in the random map generator - not very generic,
161 used by minable veins.
162 - (maps) relocated jeweler town to another directoy.
163 - (arch) implement mining pickaxes and mining skill.
164 - (arch) add missing stonebig_club archetype from cfextended.
165 - jeweler skill doesn't diminish input values anymore.
166 - jeweler skill is harder to level now, but in exchange item power
167 of the output is only 1/5th (instead of 1/3rd) of ring level.
168 - jeweler skill adds the makers name (currently not visible) to the
169 generated ring/amulet.
170 - generate most constants for perl automatically.
171 - properly check for weapon name prefix ("Ragnarok's sword").
172 - when player dies, restore his food to at least 200.
173 - support multiple inheritance for arch sources (inherit a,b,c).
174 - switch to storable-n-format for facedata, for better interoperability.
175 - implement generic "ranged" item framework (pickaxe, fishing rod).
176 - the singing skill actually respects the direction now.
177 - oratory and singing now require a direction.
178 - use_skill now requires that you can actually apply the skill tool.
179 - do not invoke perl on every user command anymore by providing
180 a command and an unknown_command event.
181 - move mark, run, run_stop, fire and fire_stop commands back from
182 perl to C++, for speed reasons (basically undo patchset 1304).
183 - add a client_destroy event, so we don't have to hook the
184 attachable destroy event (which is called much more often).
185 - removed (unused) FLOOR object type.
186 - fix errornous change_abil messages for rods (and other types).
187 - remove include/commands.h and server/c_new.C, and refactor
188 all into server/commands.C.
189 - save and restore combat/ranged/current slot for players.
190 - the server now batches item's face/fx commands, as opposed
191 to sending one fx per item - helps mostly at connect and
192 with floorbox updates.
193 - implemented ext::player_env::play_music_once $who->contr, "km/...".
194 - the random map generator now supports selecting difficult for
195 more style categories than just monsters (all except fountains
196 apparently).
197 - object serialiser no longer creates empty "owner" references.
198 - make sure failed castings take some time, too, to avoid being
199 smitten by your god.
200 - many more failmsgs and help texts.
201 - support log suspension/resumption, e.g. for defragmenting.
202 - stop thrown objects when their speed goes too low.
203 - log the number of unique logins seen every minute in a compact
204 format (for statistics).
205 - do not send delitem for players.
206 - support static scalar data members properly in genacc now.
207 - implement "simple" freelist management for objects.
208 - recycle object counts now - to support longer uptimes.
209 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
210 function (and yes, 666 is exact!).
211 - random map generator results should now be fully repeatable.
212 - fixed possible crash bug in build code.
213 - rename find_marked_object to ->mark and speed up.
214 - player movers properly destroy themselves when used up, instead
215 of leaking.
216 - do not show msg for unidentified objects that need identification.
217 - convert formulae/bookarch/settings file parser to thawer framework.
218 - finally get rid of fgets (..., thawer) and use a much cleaner
219 next_line method.
220 - use nicer file format for exp_table and attackmess
221 (more like other resource files).
222 - make parse errors during server startup fatal.
223 - properly initialise all maptile values in constructor.
224 - improved {link} map.
225 - optional unloadable extensions will not lead to an endless loop.
226 - server will cleanly autorestart when running out of protocol IDs.
227 - use faster and slightly more exact find_dir_2 replacement.
228 - building listening books is possible again.
229 - (maps, arch) added archetype for building instructions and replaced
230 the copies of the instructions in the maps with it.
231 - (arch) made the spark shower spell available in shops.
232 - don't create a second LOGIN event on character creation.
233 - correctly generate "You paid xyz" message in shops.
234 - the shop menu now also displays the (approx) value of the item.
235 - added a 'password' command, to let DMs change the password of players
236 more conveniently.
237 - correctly save shopitems string, to avoid parse error when reading
238 saved maps.
239 - logging now differentiates between logging levels better.
240 - speed up get_typedata.
241 - fix deadlock problem during server shutdown/reload.
242 - make ext/checkrusage "more" non-blocking.
243 - use common::sense for extensions.
244 - work around a 50.10.0 utf8 caching bug.
245 - correctly try to load tiled maps in adjacent_map, might fix
246 "no relation to target" bugs.
247 - try to load (pure-)perl modules asynchronously, warn about
248 modules being loaded from the mainloop, pre-load some more
249 core modules so perl doesn't do it later on.
250 - pre-load many of the files perl might load on it's own e.g. when
251 compiling regexes.
252 - make exp_table and materials file reloadable.
253 - made reload_config non-blocking.
254 - the seen command called (Blocking) stat() instead of aio_stat,
255 causing server freezes.
256 - store unhashed password, to prepare for safer authentication.
257 - do not log connections from the local host, to help a local
258 watchdog.
259 - fix summon freeze at map borders.
260 - support @group syntax and music config file for music face lists.
261 - run post_init jobs in parallel, they might do I/O.
262 - avoid apply conversion for converters.
41 263
422.93 Sat Feb 13 15:52:36 CET 2010 2642.93 Sat Feb 13 15:52:36 CET 2010
43 - (maps) fix travel to valdor and back. 265 - (maps) fix travel to valdor and back.
44 - do no longer by default eval map cod ein safe compartments 266 - do no longer by default eval map cod ein safe compartments
45 (this can be re-enabled using the safe_eval config option). 267 (this can be re-enabled using the safe_eval config option).
146 decrease). 368 decrease).
147 - fixed a small uncleanlieness in item converters, which might 369 - fixed a small uncleanlieness in item converters, which might
148 have led to weird item multiplications. 370 have led to weird item multiplications.
149 - store hash value in shstr, not used by anything, but doesn't use much memory. 371 - store hash value in shstr, not used by anything, but doesn't use much memory.
150 - fixed crash bug in learn_spell command. 372 - fixed crash bug in learn_spell command.
373 - enhanced output of the mapinfo command.
151 - remove all traces of FLAG_NO_FIX_PLAYER. 374 - remove all traces of FLAG_NO_FIX_PLAYER.
152 - avoid sv_derived_from calls (lots of hash lookups) when converting 375 - avoid sv_derived_from calls (lots of hash lookups) when converting
153 from perl to c++. 376 from perl to c++.
154 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 377 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
155 and use it in some "inner" loops. 378 and use it in some "inner" loops.
709 - bugfix: when unapplying skills also remove them from the range/combat slots. 932 - bugfix: when unapplying skills also remove them from the range/combat slots.
710 - bugfix: do not merge items whose archetype name merges, use the 933 - bugfix: do not merge items whose archetype name merges, use the
711 archetype *archname* (chairs of different facings were merged). 934 archetype *archname* (chairs of different facings were merged).
712 - bugfix: fix a potential crash issue in find_object_name (not used 935 - bugfix: fix a potential crash issue in find_object_name (not used
713 normally). 936 normally).
714 - bugfix: locked doors cnanot be bashed down by magical means 937 - bugfix: locked doors cannot be bashed down by magical means
715 (destruction, magic missile etc.). 938 (destruction, magic missile etc.).
716 - swarm spells without a direction now use various spiral patterns 939 - swarm spells without a direction now use various spiral patterns
717 instead of being fully random. 940 instead of being fully random.
718 - update AnyEvent API to 3.4 and above. 941 - update AnyEvent API to 3.4 and above.
719 942
798 - merge items with different arch pointers refering to the same arch 1021 - merge items with different arch pointers refering to the same arch
799 (due to archetype reloads). 1022 (due to archetype reloads).
800 - refactored the object remove/insert functions and most related 1023 - refactored the object remove/insert functions and most related
801 functions (decrease, split, merge_ob etc.). 1024 functions (decrease, split, merge_ob etc.).
802 - make it compile better on freebsd (reported by pippijn). 1025 - make it compile better on freebsd (reported by pippijn).
803 - remove GT_UPDATE_INV (no longer applicable). 1026 - removed GT_UPDATE_INV (no longer applicable).
804 - fix the longstanding "container stays open" bug. 1027 - fix the longstanding "container stays open" bug.
805 - improved floorbox updating to be incremental and other protocol 1028 - improved floorbox updating to be incremental and other protocol
806 optimisations. 1029 optimisations.
807 - get rid of update_after_inventory_change and only do update stats 1030 - get rid of update_after_inventory_change and only do update stats
808 for weight once/tick/player at max. 1031 for weight once/tick/player at max.
1090 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1313 - introduced new keyword for map files: file_format_version (integer, server version: 0)
1091 - better message for apply failures due to applymode 1314 - better message for apply failures due to applymode
1092 - removed most all of the weather code 1315 - removed most all of the weather code
1093 - unified logging to stderr and file 1316 - unified logging to stderr and file
1094 - too many minor changes to document 1317 - too many minor changes to document
1318

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