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Comparing deliantra/server/Changes (file contents):
Revision 1.723 by root, Sat May 29 21:33:25 2010 UTC vs.
Revision 1.747 by root, Sun Jul 4 00:58:18 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
4
5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object.
7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings
10TODO: thawer should not next()
11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: you can emote to logged out players
22 - (maps) hopefully fix tobias' tower.
23 - (maps) hopefully fix healing potion vendor in arena entrance.
24 - (arch) fixed an error in the Gnarg scale mail artifact.
25 - it was possible to unapply or half-unapply cursed items in many
26 cases, which confused players and also player state. fixed.
27 - (arch) remove curse now works more liek idnetify in that it uncurses
28 some items. also, no longer uncurses spells or other invisibles.
29 - (arch) remove curse and identify now treta the marked tiem first.
30 - creators no longer identify objects that shouldn't be identified
31 (such as money, which won't stack afterwards).
32 - (maps) the shady rogue in goths can unapply cursed items for you.
33 - (maps) implement a wilderness town portal.
34 - use same default config in code as on gameserver.deliantra.net.
35 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
36 our parser.
37 - applying a glowing crystal now gives status messages.
38 - fix a memleak in the random map generator.
39 - rework the random map parameter passign a bit to be extendable.
40 - (random maps) use a nonrecursive algorithm to generate mazes,
41 also, improve the quality of the mazes (no longer will the edges
42 almost always form a passage) and add two new types - "rooms"
43 and "braided".
44 - (random maps) add new "cave" layout, which is much more ...
45 cave-like.
46 - (random maps) new layout style "castle" that generates straighish,
47 rogue-ish maps.
48 - (random maps) new layout style "multiple" that simply mixes multiple
49 different styles in different areas.
50 - roguelike maps sometimes had dead ends due to symmetry settings.
51 - rewrite layout management in the random map generator from the
52 ground up.
53 - fix bug in tausworthe rng initialisation.
54 - switched to the faster and hopefully better quality gfsr{24,55} random
55 number generator, the same algorithm that freeciv apparently uses.
56 - replace unreachable walls in random maps by "blocked", which saves
57 memory and imho looks nicer.
58 - (arch) fix samhlaidh archetype.
4 59
53.0 Sat May 29 23:30:57 CEST 2010 603.0 Sat May 29 23:30:57 CEST 2010
6 - (maps, arch) complete revamping of the transport routes - all cities are 61 - (maps, arch) complete revamping of the transport routes - all cities are
7 now easily reachable, at a price. 62 now easily reachable, at a price.
8 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 63 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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