… | |
… | |
15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
16 | TODO: identify doesn't merge |
16 | TODO: identify doesn't merge |
17 | TOOD: apply should only apply one stack items |
17 | TOOD: apply should only apply one stack items |
18 | TODO: fixed random maps, e.g. for buildings |
18 | TODO: fixed random maps, e.g. for buildings |
19 | |
19 | |
20 | TODO: uncurse rogue npc |
20 | TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? |
|
|
21 | TODO: you can emote to logged out players |
21 | - (maps) hopefully fix tobias' tower. |
22 | - (maps) hopefully fix tobias' tower. |
22 | - (maps) hopefully fix healing potion vendor in arena entrance. |
23 | - (maps) hopefully fix healing potion vendor in arena entrance. |
23 | - (arch) fixed an error in the Gnarg scale mail artifact. |
24 | - (arch) fixed an error in the Gnarg scale mail artifact. |
24 | - it was possible to unapply or half-unapply cursed items in many |
25 | - it was possible to unapply or half-unapply cursed items in many |
25 | cases, which confused players and also player state. fixed. |
26 | cases, which confused players and also player state. fixed. |
… | |
… | |
27 | some items. also, no longer uncurses spells or other invisibles. |
28 | some items. also, no longer uncurses spells or other invisibles. |
28 | - (arch) remove curse and identify now treta the marked tiem first. |
29 | - (arch) remove curse and identify now treta the marked tiem first. |
29 | - creators no longer identify objects that shouldn't be identified |
30 | - creators no longer identify objects that shouldn't be identified |
30 | (such as money, which won't stack afterwards). |
31 | (such as money, which won't stack afterwards). |
31 | - (maps) the shady rogue in goths can unapply cursed items for you. |
32 | - (maps) the shady rogue in goths can unapply cursed items for you. |
|
|
33 | - (maps) implement a wilderness town portal. |
32 | - use same default config in code as on gameserver.deliantra.net. |
34 | - use same default config in code as on gameserver.deliantra.net. |
33 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
35 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
34 | our parser. |
36 | our parser. |
35 | - applying a glowing crystal now gives status messages. |
37 | - applying a glowing crystal now gives status messages. |
36 | - fix a memleak in the random map generator. |
38 | - fix a memleak in the random map generator. |