--- deliantra/server/Changes 2010/07/04 00:58:18 1.747 +++ deliantra/server/Changes 2010/07/11 04:01:48 1.748 @@ -31,6 +31,7 @@ (such as money, which won't stack afterwards). - (maps) the shady rogue in goths can unapply cursed items for you. - (maps) implement a wilderness town portal. + - (arch) set proper(?) int values for all monsters. - use same default config in code as on gameserver.deliantra.net. - Pod::POM 0.26 and higher actually interpret =encoding, which broke our parser. @@ -56,6 +57,8 @@ - replace unreachable walls in random maps by "blocked", which saves memory and imho looks nicer. - (arch) fix samhlaidh archetype. + - add kensler ("better gradient noise") functins, as well as fBm + and other fractal algorithms. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are