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Comparing deliantra/server/Changes (file contents):
Revision 1.747 by root, Sun Jul 4 00:58:18 2010 UTC vs.
Revision 1.749 by root, Sun Aug 22 20:11:04 2010 UTC

17TOOD: apply should only apply one stack items 17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings 18TODO: fixed random maps, e.g. for buildings
19 19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? 20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: you can emote to logged out players 21TODO: you can emote to logged out players
22TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
23 when trying to load a map that apparently could not been saved during chargen.
22 - (maps) hopefully fix tobias' tower. 24 - (maps) hopefully fix tobias' tower.
23 - (maps) hopefully fix healing potion vendor in arena entrance. 25 - (maps) hopefully fix healing potion vendor in arena entrance.
24 - (arch) fixed an error in the Gnarg scale mail artifact. 26 - (arch) fixed an error in the Gnarg scale mail artifact.
25 - it was possible to unapply or half-unapply cursed items in many 27 - it was possible to unapply or half-unapply cursed items in many
26 cases, which confused players and also player state. fixed. 28 cases, which confused players and also player state. fixed.
29 - (arch) remove curse and identify now treta the marked tiem first. 31 - (arch) remove curse and identify now treta the marked tiem first.
30 - creators no longer identify objects that shouldn't be identified 32 - creators no longer identify objects that shouldn't be identified
31 (such as money, which won't stack afterwards). 33 (such as money, which won't stack afterwards).
32 - (maps) the shady rogue in goths can unapply cursed items for you. 34 - (maps) the shady rogue in goths can unapply cursed items for you.
33 - (maps) implement a wilderness town portal. 35 - (maps) implement a wilderness town portal.
36 - (arch) set proper(?) int values for all monsters.
37 - god enemy race check fixed ("god detests your race").
38 - gods errornously allowed any kind of worshipping race, even
39 ones they hate.
34 - use same default config in code as on gameserver.deliantra.net. 40 - use same default config in code as on gameserver.deliantra.net.
35 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 41 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
36 our parser. 42 our parser.
37 - applying a glowing crystal now gives status messages. 43 - applying a glowing crystal now gives status messages.
38 - fix a memleak in the random map generator. 44 - fix a memleak in the random map generator.
54 - switched to the faster and hopefully better quality gfsr{24,55} random 60 - switched to the faster and hopefully better quality gfsr{24,55} random
55 number generator, the same algorithm that freeciv apparently uses. 61 number generator, the same algorithm that freeciv apparently uses.
56 - replace unreachable walls in random maps by "blocked", which saves 62 - replace unreachable walls in random maps by "blocked", which saves
57 memory and imho looks nicer. 63 memory and imho looks nicer.
58 - (arch) fix samhlaidh archetype. 64 - (arch) fix samhlaidh archetype.
65 - add kensler ("better gradient noise") functins, as well as fBm
66 and other fractal algorithms.
59 67
603.0 Sat May 29 23:30:57 CEST 2010 683.0 Sat May 29 23:30:57 CEST 2010
61 - (maps, arch) complete revamping of the transport routes - all cities are 69 - (maps, arch) complete revamping of the transport routes - all cities are
62 now easily reachable, at a price. 70 now easily reachable, at a price.
63 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 71 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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