… | |
… | |
17 | TOOD: apply should only apply one stack items |
17 | TOOD: apply should only apply one stack items |
18 | TODO: fixed random maps, e.g. for buildings |
18 | TODO: fixed random maps, e.g. for buildings |
19 | |
19 | |
20 | TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? |
20 | TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? |
21 | TODO: you can emote to logged out players |
21 | TODO: you can emote to logged out players |
|
|
22 | TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. |
|
|
23 | when trying to load a map that apparently could not been saved during chargen. |
22 | - (maps) hopefully fix tobias' tower. |
24 | - (maps) hopefully fix tobias' tower. |
23 | - (maps) hopefully fix healing potion vendor in arena entrance. |
25 | - (maps) hopefully fix healing potion vendor in arena entrance. |
24 | - (arch) fixed an error in the Gnarg scale mail artifact. |
26 | - (arch) fixed an error in the Gnarg scale mail artifact. |
25 | - it was possible to unapply or half-unapply cursed items in many |
27 | - it was possible to unapply or half-unapply cursed items in many |
26 | cases, which confused players and also player state. fixed. |
28 | cases, which confused players and also player state. fixed. |
… | |
… | |
29 | - (arch) remove curse and identify now treta the marked tiem first. |
31 | - (arch) remove curse and identify now treta the marked tiem first. |
30 | - creators no longer identify objects that shouldn't be identified |
32 | - creators no longer identify objects that shouldn't be identified |
31 | (such as money, which won't stack afterwards). |
33 | (such as money, which won't stack afterwards). |
32 | - (maps) the shady rogue in goths can unapply cursed items for you. |
34 | - (maps) the shady rogue in goths can unapply cursed items for you. |
33 | - (maps) implement a wilderness town portal. |
35 | - (maps) implement a wilderness town portal. |
|
|
36 | - (arch) set proper(?) int values for all monsters. |
|
|
37 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
|
|
38 | - god enemy race check fixed ("god detests your race"). |
|
|
39 | - gods errornously allowed any kind of worshipping race, even |
|
|
40 | ones they hate. |
34 | - use same default config in code as on gameserver.deliantra.net. |
41 | - use same default config in code as on gameserver.deliantra.net. |
35 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
42 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
36 | our parser. |
43 | our parser. |
37 | - applying a glowing crystal now gives status messages. |
44 | - applying a glowing crystal now gives status messages. |
38 | - fix a memleak in the random map generator. |
45 | - fix a memleak in the random map generator. |
… | |
… | |
54 | - switched to the faster and hopefully better quality gfsr{24,55} random |
61 | - switched to the faster and hopefully better quality gfsr{24,55} random |
55 | number generator, the same algorithm that freeciv apparently uses. |
62 | number generator, the same algorithm that freeciv apparently uses. |
56 | - replace unreachable walls in random maps by "blocked", which saves |
63 | - replace unreachable walls in random maps by "blocked", which saves |
57 | memory and imho looks nicer. |
64 | memory and imho looks nicer. |
58 | - (arch) fix samhlaidh archetype. |
65 | - (arch) fix samhlaidh archetype. |
|
|
66 | - add kensler ("better gradient noise") functins, as well as fBm |
|
|
67 | and other fractal algorithms. |
59 | |
68 | |
60 | 3.0 Sat May 29 23:30:57 CEST 2010 |
69 | 3.0 Sat May 29 23:30:57 CEST 2010 |
61 | - (maps, arch) complete revamping of the transport routes - all cities are |
70 | - (maps, arch) complete revamping of the transport routes - all cities are |
62 | now easily reachable, at a price. |
71 | now easily reachable, at a price. |
63 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
72 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |