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Comparing deliantra/server/Changes (file contents):
Revision 1.747 by root, Sun Jul 4 00:58:18 2010 UTC vs.
Revision 1.769 by root, Tue Feb 8 00:30:16 2011 UTC

16TODO: identify doesn't merge 16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items 17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings 18TODO: fixed random maps, e.g. for buildings
19 19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? 20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: you can emote to logged out players 21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26
22 - (maps) hopefully fix tobias' tower. 27 - (maps) hopefully fix tobias' tower.
23 - (maps) hopefully fix healing potion vendor in arena entrance. 28 - (maps) hopefully fix healing potion vendor in arena entrance.
24 - (arch) fixed an error in the Gnarg scale mail artifact. 29 - (arch) fixed an error in the Gnarg scale mail artifact.
25 - it was possible to unapply or half-unapply cursed items in many 30 - it was possible to unapply or half-unapply cursed items in many
26 cases, which confused players and also player state. fixed. 31 cases, which confused players and also player state. fixed.
29 - (arch) remove curse and identify now treta the marked tiem first. 34 - (arch) remove curse and identify now treta the marked tiem first.
30 - creators no longer identify objects that shouldn't be identified 35 - creators no longer identify objects that shouldn't be identified
31 (such as money, which won't stack afterwards). 36 (such as money, which won't stack afterwards).
32 - (maps) the shady rogue in goths can unapply cursed items for you. 37 - (maps) the shady rogue in goths can unapply cursed items for you.
33 - (maps) implement a wilderness town portal. 38 - (maps) implement a wilderness town portal.
39 - (arch) set proper(?) int values for all monsters.
40 - (maps) fire5.map could destroy players.
41 - new command "bumpmsg" that triggers the bump-into-wall messages.
42 - altars with match expressions did not work properly.
43 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
44 - god enemy race check fixed ("god detests your race").
45 - gods errornously allowed any kind of worshipping race, even
46 ones they hate.
34 - use same default config in code as on gameserver.deliantra.net. 47 - use same default config in code as on gameserver.deliantra.net.
35 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 48 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
36 our parser. 49 our parser.
50 - generate slightly more special exits and avoid warning.
37 - applying a glowing crystal now gives status messages. 51 - applying a glowing crystal now gives status messages.
38 - fix a memleak in the random map generator. 52 - fix a memleak in the random map generator.
39 - rework the random map parameter passign a bit to be extendable. 53 - rework the random map parameter passign a bit to be extendable.
40 - (random maps) use a nonrecursive algorithm to generate mazes, 54 - (random maps) use a nonrecursive algorithm to generate mazes,
41 also, improve the quality of the mazes (no longer will the edges 55 also, improve the quality of the mazes (no longer will the edges
54 - switched to the faster and hopefully better quality gfsr{24,55} random 68 - switched to the faster and hopefully better quality gfsr{24,55} random
55 number generator, the same algorithm that freeciv apparently uses. 69 number generator, the same algorithm that freeciv apparently uses.
56 - replace unreachable walls in random maps by "blocked", which saves 70 - replace unreachable walls in random maps by "blocked", which saves
57 memory and imho looks nicer. 71 memory and imho looks nicer.
58 - (arch) fix samhlaidh archetype. 72 - (arch) fix samhlaidh archetype.
73 - fix the "archname" match special function.
74 - add kensler ("better gradient noise") functins, as well as fBm
75 and other fractal algorithms.
76 - one can no longer emote to logged-out players.
77 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
78 sacks fit on a tile again.
79 - (arch) fixed message of improve wisdom scroll.
80 - (arch) move glyph/magicmap/visibility into .faceinfo files,
81 support background colour for text clients.
82 - (arch) improve automatic name from archname generation.
83 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
84 - support resist_xxx, body_xxx_info and body_xxx_used specials in
85 match expressions.
86 - don't cause an error if a monster tries to cast magic mapping.
87 - sometimes a special exit wasn't placed when it should have been.
88 - make newmapcmd mandatory, remove support for map0/map1.
89 - require EV 4.00.
90 - made wording of "use_skill jeweler analyze" a bit more precise.
91 - add perlxsi.c to cleanfiles.
92 - (arch) made speed potions easier for now.
93 - the server didn't properly initialise all client skill slots,
94 no known impact.
59 95
603.0 Sat May 29 23:30:57 CEST 2010 963.0 Sat May 29 23:30:57 CEST 2010
61 - (maps, arch) complete revamping of the transport routes - all cities are 97 - (maps, arch) complete revamping of the transport routes - all cities are
62 now easily reachable, at a price. 98 now easily reachable, at a price.
63 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 99 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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