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Comparing deliantra/server/Changes (file contents):
Revision 1.740 by root, Fri Jul 2 19:54:41 2010 UTC vs.
Revision 1.749 by root, Sun Aug 22 20:11:04 2010 UTC

15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified 15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge 16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items 17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings 18TODO: fixed random maps, e.g. for buildings
19 19
20TODO: uncurse rogue npc 20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: you can emote to logged out players
22TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
23 when trying to load a map that apparently could not been saved during chargen.
21 - (maps) hopefully fix tobias' tower. 24 - (maps) hopefully fix tobias' tower.
22 - (maps) hopefully fix healing potion vendor in arena entrance. 25 - (maps) hopefully fix healing potion vendor in arena entrance.
23 - (arch) fixed an error in the Gnarg scale mail artifact. 26 - (arch) fixed an error in the Gnarg scale mail artifact.
24 - it was possible to unapply or half-unapply cursed items in many 27 - it was possible to unapply or half-unapply cursed items in many
25 cases, which confused players and also player state. fixed. 28 cases, which confused players and also player state. fixed.
26 - (arch) remove curse now works more liek idnetify in that it uncurses 29 - (arch) remove curse now works more liek idnetify in that it uncurses
27 some items. also, no longer uncurses spells or other invisibles. 30 some items. also, no longer uncurses spells or other invisibles.
28 - (arch) remove curse and identify now treta the marked tiem first. 31 - (arch) remove curse and identify now treta the marked tiem first.
29 - creators no longer identify objects that shouldn't be identified 32 - creators no longer identify objects that shouldn't be identified
30 (such as money, which won't stack afterwards). 33 (such as money, which won't stack afterwards).
34 - (maps) the shady rogue in goths can unapply cursed items for you.
35 - (maps) implement a wilderness town portal.
36 - (arch) set proper(?) int values for all monsters.
37 - god enemy race check fixed ("god detests your race").
38 - gods errornously allowed any kind of worshipping race, even
39 ones they hate.
31 - use same default config in code as on gameserver.deliantra.net. 40 - use same default config in code as on gameserver.deliantra.net.
32 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 41 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
33 our parser. 42 our parser.
34 - applying a glowing crystal now gives status messages. 43 - applying a glowing crystal now gives status messages.
35 - fix a memleak in the random map generator. 44 - fix a memleak in the random map generator.
38 also, improve the quality of the mazes (no longer will the edges 47 also, improve the quality of the mazes (no longer will the edges
39 almost always form a passage) and add two new types - "rooms" 48 almost always form a passage) and add two new types - "rooms"
40 and "braided". 49 and "braided".
41 - (random maps) add new "cave" layout, which is much more ... 50 - (random maps) add new "cave" layout, which is much more ...
42 cave-like. 51 cave-like.
52 - (random maps) new layout style "castle" that generates straighish,
53 rogue-ish maps.
54 - (random maps) new layout style "multiple" that simply mixes multiple
55 different styles in different areas.
43 - roguelike maps sometimes had dead ends due to symmetry settings. 56 - roguelike maps sometimes had dead ends due to symmetry settings.
44 - rewrite layout management in the random map generator from the 57 - rewrite layout management in the random map generator from the
45 ground up. 58 ground up.
46 - fix bug in tausworthe rng initialisation. 59 - fix bug in tausworthe rng initialisation.
47 - switched to the faster and hopefully better quality gfsr{24,55} random 60 - switched to the faster and hopefully better quality gfsr{24,55} random
48 number generator, the same algorithm that freeciv apparently uses. 61 number generator, the same algorithm that freeciv apparently uses.
49 - replace unreachable walls in random maps by "blocked", which saves 62 - replace unreachable walls in random maps by "blocked", which saves
50 memory and imho looks nicer. 63 memory and imho looks nicer.
64 - (arch) fix samhlaidh archetype.
65 - add kensler ("better gradient noise") functins, as well as fBm
66 and other fractal algorithms.
51 67
523.0 Sat May 29 23:30:57 CEST 2010 683.0 Sat May 29 23:30:57 CEST 2010
53 - (maps, arch) complete revamping of the transport routes - all cities are 69 - (maps, arch) complete revamping of the transport routes - all cities are
54 now easily reachable, at a price. 70 now easily reachable, at a price.
55 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 71 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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