--- deliantra/server/Changes 2010/07/04 00:58:18 1.747 +++ deliantra/server/Changes 2010/08/22 20:11:04 1.749 @@ -19,6 +19,8 @@ TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? TODO: you can emote to logged out players +TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. + when trying to load a map that apparently could not been saved during chargen. - (maps) hopefully fix tobias' tower. - (maps) hopefully fix healing potion vendor in arena entrance. - (arch) fixed an error in the Gnarg scale mail artifact. @@ -31,6 +33,10 @@ (such as money, which won't stack afterwards). - (maps) the shady rogue in goths can unapply cursed items for you. - (maps) implement a wilderness town portal. + - (arch) set proper(?) int values for all monsters. + - god enemy race check fixed ("god detests your race"). + - gods errornously allowed any kind of worshipping race, even + ones they hate. - use same default config in code as on gameserver.deliantra.net. - Pod::POM 0.26 and higher actually interpret =encoding, which broke our parser. @@ -56,6 +62,8 @@ - replace unreachable walls in random maps by "blocked", which saves memory and imho looks nicer. - (arch) fix samhlaidh archetype. + - add kensler ("better gradient noise") functins, as well as fBm + and other fractal algorithms. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are