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Comparing deliantra/server/Changes (file contents):
Revision 1.75 by root, Sun Apr 6 18:40:51 2008 UTC vs.
Revision 1.166 by root, Sat May 24 17:55:25 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
32.55 Sat May 24 19:52:52 CEST 2008
4 - avoid newmap commands when crossing tiled map boundaries. this speeds up
5 processing considerably (especially in the client) and reduces data transfers
6 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
7 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
8 - (map) fixed npc dialogue in pup_land/s_f/special.
9 - bugfix: fix a crash when a player casts a swarm spell and then logs out
10 (swarm spells now stay in the player's inventory).
11 - bugfix: when unapplying skills also remove them from the range/combat slots.
12 - bugfix: do not merge items whose archetype name merges, use the
13 archetype *archname* (chairs of different facings were merged).
14 - bugfix: fix a potential crash issue in find_object_name (not used
15 normally).
16 - bugfix: locked doors cnanot be bashed down by magical means
17 (destruction, magic missile etc.).
18 - swarm spells without a direction now use various spiral patterns
19 instead of being fully random.
20 - update AnyEvent API to 3.4 and above.
21
222.54 Thu May 8 22:01:22 CEST 2008
23 - change floorbox item ordering to enable more efficient protocol and to
24 stay in sync with the 0.9971 client update which also reverses ordering.
25 - bugfix: the jumping skill now gives experience for jumping
26 and for attacking monsters. it also takes about one second to do a jump.
27 - bugfix: players couldn't starve in 2.53 :(
28 - bugfix: correctly send the client a del_spell when a spell gets removed.
29 - bugfix: spell effects like word of recall are removed on death.
30 - bugfix: fix a crash when objects with treasure on top (ground...)
31 were created outside a map.
32 - bugfix: couldn't apply inventory items when levitating, but ground items
33 (fixed by reversing the logic).
34 - bugfix: fixed a mismatched '"' in the debugging description of objects
35 - bugfix: the random map generator no longer leaks key objects.
36 - bugfix: support random maps >127x127.
37 - (maps) fixed the death certificate system in nimbus.
38 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
39 - (arch) the material 'wood' was undefined, it's now a burnable material.
40 - (arch) give ball lightning a real name.
41 - (arch) fixed material of bones (was 'wood', is now 'bone')
42 - support cfpod in ex replies (client item tooltips).
43 - unapply item in range slow when readying a spell.
44 - bugfix: account for rounding errors in weight updates.
45 - remove synchronous mkdir in chargen_race_done.
46 - fix per-race starting maps.
47 - check hiscore on suicide and quit as well.
48 - tell players when they are starving.
49 - get rid of costly object_from_name conversion for altar effects.
50 - fix map difficulty calculation for generators.
51 - slightly more intelligent handling of "is_animated" flag.
52 - support no_drop map header flag (before it was only available internally).
53 - make random-map-generated keys crumble after one hour, use more unique slaying.
54
552.53 Sun May 4 17:32:48 CEST 2008
56 - bugfix: custom skill settings were not saved by the server.
57 - bugfix: remove did not actually remove items from the inventory, leaving
58 ghost items.
59 - bugfix: properly update items identified on the ground.
60 - bugfix: use localtime_r in the logger thread.
61 - bugfix: player starvation will now give the correct kill reason.
62 - bugfix: archetype reloads could crash the server.
63 - bugfix: the mailscrolls are now correctly handed out even when the destination
64 player is not logged in.
65 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
66 server startup.
67 - bugfix: fix the door surround check in the random map generator.
68 - (maps) fix heaven quest difficulty progression.
69 - (maps) fix some random map styles.
70 - dropping items a shop is not interested in won't sell them anymore.
71 - rods and horns with a too low maximum charge allow now at least one discharge.
72 - implement kill & death statistics.
73 - random map preparation is no longer synchronous.
74 - rewrite find_style in perl, no longer does synchronous I/O.
75 - improve random map specials placement.
76 - make the killer a real object pointer instead of a string, improved
77 kill reason messages.
78 - take advantage of new aio_close and aio_chmod.
79 - implement archetype::get, object::deep_clone and update callers.
80 - change_abil is much faster.
81 - update the floorbox more often to work around the reverses item order
82 display in clients.
83 - cleaned up object copying by encapsulating it to a single place.
84 - add hints to the invite messages.
85 - rewrote key<->value pair handling.
86 - use an independent random number generator for the random map generator.
87
882.52 Thu Apr 24 11:47:19 CEST 2008
89 - completely automate the item add/delete on remove/insert. this should fix
90 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
91 - completely automate the weight handling, should fix all weight
92 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
93 - reloading archetypes while a user was in the character creation phase
94 could crash the server.
95 - fix a nontrivial number of cases of code commented similar
96 to "is this really correct?", as many of those cases are now handles
97 automatically by lower level code.
98 - replace many ad-hoc checks for client visibility by object::visible_to,
99 should result in broader applicability of functions using it.
100 - merge items with different arch pointers refering to the same arch
101 (due to archetype reloads).
102 - refactored the object remove/insert functions and most related
103 functions (decrease, split, merge_ob etc.).
104 - make it compile better on freebsd (reported by pippijn).
105 - remove GT_UPDATE_INV (no longer applicable).
106 - fix the longstanding "container stays open" bug.
107 - improved floorbox updating to be incremental and other protocol
108 optimisations.
109 - get rid of update_after_inventory_change and only do update stats
110 for weight once/tick/player at max.
111 - rewrite party commands, use party channel.
112
1132.51 Sun Apr 20 21:27:37 CEST 2008
114 - properly link against libgthread as that is needed to make the slice
115 allocator thread-safe.
116 - support perls not compiled with 64 bit support (though this is not a
117 recommended configuration) (reported by Samuel Gondouin).
118 - always put godgiven items into the player inventory, never any containers.
119 - (arch)
120 - (maps, arch) the scorn go club was founded!
121 - (arch) do no longer support player abilities, they didn't work anyways.
122 - (arch) the alchemy spell is now of the alchemy spell school, which
123 became a real spell-class.
124 - (arch) the alchemist class now get an alchemy spell book for new characters.
125 - (arch) considerably strengthened spark shower and destruction.
126 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
127 finally reloadable at runtime.
128 - changed archetype loading algorithm to only require one pass and
129 use delayed resolving of references.
130 - examine command now uses the examine infobox.
131 - implement an "incremental garbage collector" for archetypes.
132 - enable slice allocator again.
133 - implement optional free memory poisoning.
134
1352.5 Wed Apr 16 15:06:53 CEST 2008
136 - the two handed weapon skill can no longer be used as unarmed combat
137 skill.
138 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
139 names (also update all maps to use money instead of coins).
140 - add uuid accessors to perl.
141 - add coin names and archetype accessors to perl.
142 - fix runtime uuid file format to use "." instead of ",".
143 - change perl extensions to not use hardcoded coins and values.
144 - write uuids asynchronously (no hiccups due to uuid writes)
145 and be more parsimonous of uuid usage by the exact value out on exit.
146 - write log messages in another thread, removing another sync point.
147 - support multi-line log messages in a nicer way.
148 - be more portable w.r.t. uuids and format specifiers everywhere.
149 - fix a minor memleak in the random map generator.
150 - some parts of the random map generator are not coroutine-safe,
151 so only call it "single-threaded".
152 - major cleanup of memory management in random map generator.
153 - slight refactoring of the random map generator, faster too.
154 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
155 bookkeeping bug.
156 - work around "player is on active list" problem by deactivating player
157 after loading.
158 - garbage collect shstr's more evenly and adaptively only when
159 there have in fact been allocations.
160 - fix object::insert to do as documented and insert into the env
161 if necessary.
162 - fix cf::map::unique_maps.
163 - fix nrof overflow check in can_merge_slow.
164 - fix converter code to handle >31 bit values.
165 - added support for the player_sold flag
166 - converters no longer accept unpaid items.
167 - canonicalize random map meta files for better unification.
2 168
32.43 Sun Apr 6 20:35:29 CEST 2008 1692.43 Sun Apr 6 20:35:29 CEST 2008
4 - work around a glibc bug that causes calloc to return non-zero memory 170 - work around a glibc bug that causes calloc to return non-zero memory
5 when mlockall has been used. 171 when mlockall has been used.
6 - pass environment to perl_sys_init3, as required by newer perls. 172 - pass environment to perl_sys_init3, as required by newer perls.
7 - use separate thread for ticker timing (and more in the future). 173 - use separate thread for ticker timing (and more in the future).
8 this greatly increases timing accuracy and gets rid of an enourmous 174 this greatly increases timing accuracy and gets rid of an enourmous
9 number of gettimeofday calls. 175 number of gettimeofday calls.
10 - use a seperate thread to signal aio completion, for lower latency. 176 - use a separate thread to signal aio completion, for lower latency.
11 - require Coro 4.47, which fixes a data corruption bug with its C API. 177 - require Coro 4.47, which fixes a data corruption bug with its C API.
12 178
132.42 Sat Mar 15 12:05:21 CET 2008 1792.42 Sat Mar 15 12:05:21 CET 2008
14 - rebalanced default experience table to be more exponential 180 - rebalanced default experience table to be more exponential
15 and much easier up to level ~40, then moderately harder. 181 and much easier up to level ~40, then moderately harder.

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