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Comparing deliantra/server/Changes (file contents):
Revision 1.75 by root, Sun Apr 6 18:40:51 2008 UTC vs.
Revision 1.93 by root, Fri Apr 18 23:46:02 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 - support perls not compiled with 64 bit support (though this is not a
8 recommended configuration) (reported by Samuel Gondouin).
9 - enable slice allocator again.
10 - (maps, arch) the scorn go club was founded!
11 - (arch) do no longer support player abilities, they didn't work anyways.
12
132.5 Wed Apr 16 15:06:53 CEST 2008
14 - the two handed weapon skill can no longer be used as unarmed combat
15 skill.
16 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
17 names (also update all maps to use money instead of coins).
18 - add uuid accessors to perl.
19 - add coin names and archetype accessors to perl.
20 - fix runtime uuid file format to use "." instead of ",".
21 - change perl extensions to not use hardcoded coins and values.
22 - write uuids asynchronously (no hiccups due to uuid writes)
23 and be more parsimonous of uuid usage by the exact value out on exit.
24 - write log messages in another thread, removing another sync point.
25 - support multi-line log messages in a nicer way.
26 - be more portable w.r.t. uuids and format specifiers everywhere.
27 - fix a minor memleak in the random map generator.
28 - some parts of the random map generator are not coroutine-safe,
29 so only call it "single-threaded".
30 - major cleanup of memory management in random map generator.
31 - slight refactoring of the random map generator, faster too.
32 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
33 bookkeeping bug.
34 - work around "player is on active list" problem by deactivating player
35 after loading.
36 - garbage collect shstr's more evenly and adaptively only when
37 there have in fact been allocations.
38 - fix object::insert to do as documented and insert into the env
39 if necessary.
40 - fix cf::map::unique_maps.
41 - fix nrof overflow check in can_merge_slow.
42 - fix converter code to handle >31 bit values.
43 - added support for the player_sold flag
44 - converters no longer accept unpaid items.
45 - canonicalize random map meta files for better unification.
2 46
32.43 Sun Apr 6 20:35:29 CEST 2008 472.43 Sun Apr 6 20:35:29 CEST 2008
4 - work around a glibc bug that causes calloc to return non-zero memory 48 - work around a glibc bug that causes calloc to return non-zero memory
5 when mlockall has been used. 49 when mlockall has been used.
6 - pass environment to perl_sys_init3, as required by newer perls. 50 - pass environment to perl_sys_init3, as required by newer perls.
7 - use separate thread for ticker timing (and more in the future). 51 - use separate thread for ticker timing (and more in the future).
8 this greatly increases timing accuracy and gets rid of an enourmous 52 this greatly increases timing accuracy and gets rid of an enourmous
9 number of gettimeofday calls. 53 number of gettimeofday calls.
10 - use a seperate thread to signal aio completion, for lower latency. 54 - use a separate thread to signal aio completion, for lower latency.
11 - require Coro 4.47, which fixes a data corruption bug with its C API. 55 - require Coro 4.47, which fixes a data corruption bug with its C API.
12 56
132.42 Sat Mar 15 12:05:21 CET 2008 572.42 Sat Mar 15 12:05:21 CET 2008
14 - rebalanced default experience table to be more exponential 58 - rebalanced default experience table to be more exponential
15 and much easier up to level ~40, then moderately harder. 59 and much easier up to level ~40, then moderately harder.

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