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Comparing deliantra/server/Changes (file contents):
Revision 1.725 by root, Mon May 31 17:47:30 2010 UTC vs.
Revision 1.750 by root, Mon Aug 23 16:26:31 2010 UTC

6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 9TODO: reload_settings
10TODO: thawer should not next() 10TODO: thawer should not next()
11TODO: apply Glowing Crystal # does not work
12TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) 11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
13TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() 12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
14TODO: jumping, maybe dimdoor works wonders with earthwalls in between. 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
15TODO: cats dimdoor, invoke charm => watch Log-1 14TODO: cats dimdoor, invoke charm => watch Log-1
16TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified 15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
17TODO: identify doesn't merge 16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
18 19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: you can emote to logged out players
22TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
23 when trying to load a map that apparently could not been saved during chargen.
19 - (maps) hopefully fix tobias' tower. 24 - (maps) hopefully fix tobias' tower.
20 - (maps) hopefully fix healing potion vendor in arena entrance. 25 - (maps) hopefully fix healing potion vendor in arena entrance.
26 - (arch) fixed an error in the Gnarg scale mail artifact.
27 - it was possible to unapply or half-unapply cursed items in many
28 cases, which confused players and also player state. fixed.
29 - (arch) remove curse now works more liek idnetify in that it uncurses
30 some items. also, no longer uncurses spells or other invisibles.
31 - (arch) remove curse and identify now treta the marked tiem first.
21 - creators no longer identify objects that shouldn't be identified 32 - creators no longer identify objects that shouldn't be identified
22 (such as money, which won't stack afterwards). 33 (such as money, which won't stack afterwards).
34 - (maps) the shady rogue in goths can unapply cursed items for you.
35 - (maps) implement a wilderness town portal.
36 - (arch) set proper(?) int values for all monsters.
37 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
38 - god enemy race check fixed ("god detests your race").
39 - gods errornously allowed any kind of worshipping race, even
40 ones they hate.
41 - use same default config in code as on gameserver.deliantra.net.
42 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
43 our parser.
44 - applying a glowing crystal now gives status messages.
45 - fix a memleak in the random map generator.
46 - rework the random map parameter passign a bit to be extendable.
47 - (random maps) use a nonrecursive algorithm to generate mazes,
48 also, improve the quality of the mazes (no longer will the edges
49 almost always form a passage) and add two new types - "rooms"
50 and "braided".
51 - (random maps) add new "cave" layout, which is much more ...
52 cave-like.
53 - (random maps) new layout style "castle" that generates straighish,
54 rogue-ish maps.
55 - (random maps) new layout style "multiple" that simply mixes multiple
56 different styles in different areas.
57 - roguelike maps sometimes had dead ends due to symmetry settings.
58 - rewrite layout management in the random map generator from the
59 ground up.
60 - fix bug in tausworthe rng initialisation.
61 - switched to the faster and hopefully better quality gfsr{24,55} random
62 number generator, the same algorithm that freeciv apparently uses.
63 - replace unreachable walls in random maps by "blocked", which saves
64 memory and imho looks nicer.
65 - (arch) fix samhlaidh archetype.
66 - add kensler ("better gradient noise") functins, as well as fBm
67 and other fractal algorithms.
23 68
243.0 Sat May 29 23:30:57 CEST 2010 693.0 Sat May 29 23:30:57 CEST 2010
25 - (maps, arch) complete revamping of the transport routes - all cities are 70 - (maps, arch) complete revamping of the transport routes - all cities are
26 now easily reachable, at a price. 71 now easily reachable, at a price.
27 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 72 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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