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Comparing deliantra/server/Changes (file contents):
Revision 1.737 by root, Fri Jul 2 03:40:13 2010 UTC vs.
Revision 1.750 by root, Mon Aug 23 16:26:31 2010 UTC

15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified 15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge 16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items 17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings 18TODO: fixed random maps, e.g. for buildings
19 19
20TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs) 20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily 21TODO: you can emote to logged out players
22TODO: set flag when isolation remover needed, call finalise 22TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
23 when trying to load a map that apparently could not been saved during chargen.
23 - (maps) hopefully fix tobias' tower. 24 - (maps) hopefully fix tobias' tower.
24 - (maps) hopefully fix healing potion vendor in arena entrance. 25 - (maps) hopefully fix healing potion vendor in arena entrance.
25 - (arch) fixed an error in the Gnarg scale mail artifact. 26 - (arch) fixed an error in the Gnarg scale mail artifact.
27 - it was possible to unapply or half-unapply cursed items in many
28 cases, which confused players and also player state. fixed.
29 - (arch) remove curse now works more liek idnetify in that it uncurses
30 some items. also, no longer uncurses spells or other invisibles.
31 - (arch) remove curse and identify now treta the marked tiem first.
26 - creators no longer identify objects that shouldn't be identified 32 - creators no longer identify objects that shouldn't be identified
27 (such as money, which won't stack afterwards). 33 (such as money, which won't stack afterwards).
34 - (maps) the shady rogue in goths can unapply cursed items for you.
35 - (maps) implement a wilderness town portal.
36 - (arch) set proper(?) int values for all monsters.
37 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
38 - god enemy race check fixed ("god detests your race").
39 - gods errornously allowed any kind of worshipping race, even
40 ones they hate.
28 - use same default config in code as on gameserver.deliantra.net. 41 - use same default config in code as on gameserver.deliantra.net.
29 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 42 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
30 our parser. 43 our parser.
31 - applying a glowing crystal now gives status messages. 44 - applying a glowing crystal now gives status messages.
32 - fix a memleak in the random map generator. 45 - fix a memleak in the random map generator.
35 also, improve the quality of the mazes (no longer will the edges 48 also, improve the quality of the mazes (no longer will the edges
36 almost always form a passage) and add two new types - "rooms" 49 almost always form a passage) and add two new types - "rooms"
37 and "braided". 50 and "braided".
38 - (random maps) add new "cave" layout, which is much more ... 51 - (random maps) add new "cave" layout, which is much more ...
39 cave-like. 52 cave-like.
53 - (random maps) new layout style "castle" that generates straighish,
54 rogue-ish maps.
55 - (random maps) new layout style "multiple" that simply mixes multiple
56 different styles in different areas.
40 - roguelike maps sometimes had dead ends due to symmetry settings. 57 - roguelike maps sometimes had dead ends due to symmetry settings.
41 - rewrite layout management in the random map generator from the 58 - rewrite layout management in the random map generator from the
42 ground up. 59 ground up.
43 - fix bug in tausworthe rng initialisation. 60 - fix bug in tausworthe rng initialisation.
44 - switched to the faster and hopefully better quality gfsr{24,55} random 61 - switched to the faster and hopefully better quality gfsr{24,55} random
45 number generator, the same algorithm that freeciv apparently uses. 62 number generator, the same algorithm that freeciv apparently uses.
63 - replace unreachable walls in random maps by "blocked", which saves
64 memory and imho looks nicer.
65 - (arch) fix samhlaidh archetype.
66 - add kensler ("better gradient noise") functins, as well as fBm
67 and other fractal algorithms.
46 68
473.0 Sat May 29 23:30:57 CEST 2010 693.0 Sat May 29 23:30:57 CEST 2010
48 - (maps, arch) complete revamping of the transport routes - all cities are 70 - (maps, arch) complete revamping of the transport routes - all cities are
49 now easily reachable, at a price. 71 now easily reachable, at a price.
50 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 72 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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