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Comparing deliantra/server/Changes (file contents):
Revision 1.722 by root, Tue May 25 02:49:11 2010 UTC vs.
Revision 1.752 by elmex, Wed Sep 1 12:59:00 2010 UTC

5TODO: golem survives "longer" now - too long? 5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 9TODO: reload_settings
10TODO: thawer should ot next() 10TODO: thawer should not next()
11TODO: apply Glowing Crystal # does not work
12TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) 11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
13TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() 12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
14TODO: jumping, maybe dimdoor works wonders with earthwalls in between. 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
153.0 14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: you can emote to logged out players
22TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
23 when trying to load a map that apparently could not been saved during chargen.
24 - (maps) hopefully fix tobias' tower.
25 - (maps) hopefully fix healing potion vendor in arena entrance.
26 - (arch) fixed an error in the Gnarg scale mail artifact.
27 - it was possible to unapply or half-unapply cursed items in many
28 cases, which confused players and also player state. fixed.
29 - (arch) remove curse now works more liek idnetify in that it uncurses
30 some items. also, no longer uncurses spells or other invisibles.
31 - (arch) remove curse and identify now treta the marked tiem first.
32 - creators no longer identify objects that shouldn't be identified
33 (such as money, which won't stack afterwards).
34 - (maps) the shady rogue in goths can unapply cursed items for you.
35 - (maps) implement a wilderness town portal.
36 - (arch) set proper(?) int values for all monsters.
37 - (maps) fire5.map could destroy players.
38 - altars with match expressions did not work properly.
39 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
40 - god enemy race check fixed ("god detests your race").
41 - gods errornously allowed any kind of worshipping race, even
42 ones they hate.
43 - use same default config in code as on gameserver.deliantra.net.
44 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
45 our parser.
46 - applying a glowing crystal now gives status messages.
47 - fix a memleak in the random map generator.
48 - rework the random map parameter passign a bit to be extendable.
49 - (random maps) use a nonrecursive algorithm to generate mazes,
50 also, improve the quality of the mazes (no longer will the edges
51 almost always form a passage) and add two new types - "rooms"
52 and "braided".
53 - (random maps) add new "cave" layout, which is much more ...
54 cave-like.
55 - (random maps) new layout style "castle" that generates straighish,
56 rogue-ish maps.
57 - (random maps) new layout style "multiple" that simply mixes multiple
58 different styles in different areas.
59 - roguelike maps sometimes had dead ends due to symmetry settings.
60 - rewrite layout management in the random map generator from the
61 ground up.
62 - fix bug in tausworthe rng initialisation.
63 - switched to the faster and hopefully better quality gfsr{24,55} random
64 number generator, the same algorithm that freeciv apparently uses.
65 - replace unreachable walls in random maps by "blocked", which saves
66 memory and imho looks nicer.
67 - (arch) fix samhlaidh archetype.
68 - fix the "archname" match special function.
69 - add kensler ("better gradient noise") functins, as well as fBm
70 and other fractal algorithms.
71 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
72 sacks fit on a tile again.
73
743.0 Sat May 29 23:30:57 CEST 2010
16 - (maps, arch) complete revamping of the transport routes - all cities are 75 - (maps, arch) complete revamping of the transport routes - all cities are
17 now easily reachable, at a price. 76 now easily reachable, at a price.
18 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 77 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
19 - (maps) added (navar) gravedigger, that buys players gravestones. 78 - (maps) added (navar) gravedigger, that buys players gravestones.
20 - (maps) added the rathouse quest for the shockwave spell in navar 79 - (maps) added the rathouse quest for the shockwave spell in navar

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