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15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
16 | TODO: identify doesn't merge |
16 | TODO: identify doesn't merge |
17 | TOOD: apply should only apply one stack items |
17 | TOOD: apply should only apply one stack items |
18 | TODO: fixed random maps, e.g. for buildings |
18 | TODO: fixed random maps, e.g. for buildings |
19 | |
19 | |
20 | TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs) |
20 | TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? |
21 | TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily |
21 | TODO: you can emote to logged out players |
22 | TODO: set flag when isolation remover needed, call finalise |
22 | TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. |
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23 | when trying to load a map that apparently could not been saved during chargen. |
23 | - (maps) hopefully fix tobias' tower. |
24 | - (maps) hopefully fix tobias' tower. |
24 | - (maps) hopefully fix healing potion vendor in arena entrance. |
25 | - (maps) hopefully fix healing potion vendor in arena entrance. |
25 | - (arch) fixed an error in the Gnarg scale mail artifact. |
26 | - (arch) fixed an error in the Gnarg scale mail artifact. |
26 | - it was possible to unapply or half-unapply cursed items in many |
27 | - it was possible to unapply or half-unapply cursed items in many |
27 | cases, which confused players and also player state. fixed. |
28 | cases, which confused players and also player state. fixed. |
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29 | - (arch) remove curse now works more liek idnetify in that it uncurses |
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30 | some items. also, no longer uncurses spells or other invisibles. |
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31 | - (arch) remove curse and identify now treta the marked tiem first. |
28 | - creators no longer identify objects that shouldn't be identified |
32 | - creators no longer identify objects that shouldn't be identified |
29 | (such as money, which won't stack afterwards). |
33 | (such as money, which won't stack afterwards). |
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34 | - (maps) the shady rogue in goths can unapply cursed items for you. |
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35 | - (maps) implement a wilderness town portal. |
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36 | - (arch) set proper(?) int values for all monsters. |
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37 | - (maps) fire5.map could destroy players. |
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38 | - altars with match expressions did not work properly. |
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39 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
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40 | - god enemy race check fixed ("god detests your race"). |
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41 | - gods errornously allowed any kind of worshipping race, even |
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42 | ones they hate. |
30 | - use same default config in code as on gameserver.deliantra.net. |
43 | - use same default config in code as on gameserver.deliantra.net. |
31 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
44 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
32 | our parser. |
45 | our parser. |
33 | - applying a glowing crystal now gives status messages. |
46 | - applying a glowing crystal now gives status messages. |
34 | - fix a memleak in the random map generator. |
47 | - fix a memleak in the random map generator. |
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37 | also, improve the quality of the mazes (no longer will the edges |
50 | also, improve the quality of the mazes (no longer will the edges |
38 | almost always form a passage) and add two new types - "rooms" |
51 | almost always form a passage) and add two new types - "rooms" |
39 | and "braided". |
52 | and "braided". |
40 | - (random maps) add new "cave" layout, which is much more ... |
53 | - (random maps) add new "cave" layout, which is much more ... |
41 | cave-like. |
54 | cave-like. |
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55 | - (random maps) new layout style "castle" that generates straighish, |
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56 | rogue-ish maps. |
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57 | - (random maps) new layout style "multiple" that simply mixes multiple |
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58 | different styles in different areas. |
42 | - roguelike maps sometimes had dead ends due to symmetry settings. |
59 | - roguelike maps sometimes had dead ends due to symmetry settings. |
43 | - rewrite layout management in the random map generator from the |
60 | - rewrite layout management in the random map generator from the |
44 | ground up. |
61 | ground up. |
45 | - fix bug in tausworthe rng initialisation. |
62 | - fix bug in tausworthe rng initialisation. |
46 | - switched to the faster and hopefully better quality gfsr{24,55} random |
63 | - switched to the faster and hopefully better quality gfsr{24,55} random |
47 | number generator, the same algorithm that freeciv apparently uses. |
64 | number generator, the same algorithm that freeciv apparently uses. |
48 | - replace unreachable walls in random maps by "blocked", which saves |
65 | - replace unreachable walls in random maps by "blocked", which saves |
49 | memory and imho looks nicer. |
66 | memory and imho looks nicer. |
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67 | - (arch) fix samhlaidh archetype. |
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68 | - fix the "archname" match special function. |
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69 | - add kensler ("better gradient noise") functins, as well as fBm |
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70 | and other fractal algorithms. |
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71 | - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe |
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72 | sacks fit on a tile again. |
50 | |
73 | |
51 | 3.0 Sat May 29 23:30:57 CEST 2010 |
74 | 3.0 Sat May 29 23:30:57 CEST 2010 |
52 | - (maps, arch) complete revamping of the transport routes - all cities are |
75 | - (maps, arch) complete revamping of the transport routes - all cities are |
53 | now easily reachable, at a price. |
76 | now easily reachable, at a price. |
54 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
77 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |