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Comparing deliantra/server/Changes (file contents):
Revision 1.759 by root, Tue Oct 12 05:09:54 2010 UTC vs.
Revision 1.793 by root, Sat Aug 13 20:53:42 2011 UTC

19 19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? 20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. 21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen. 22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. 23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: get_sv clashes with perl's macro in threaded perls? 24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png
25 27
28TODO: potionimp/stat potion descriptrions
26 - (maps) hopefully fix tobias' tower. 29 - (maps) hopefully fix tobias' tower.
27 - (maps) hopefully fix healing potion vendor in arena entrance. 30 - (maps) hopefully fix healing potion vendor in arena entrance.
28 - (arch) fixed an error in the Gnarg scale mail artifact. 31 - (arch) fixed an error in the Gnarg scale mail artifact.
29 - it was possible to unapply or half-unapply cursed items in many 32 - it was possible to unapply or half-unapply cursed items in many
30 cases, which confused players and also player state. fixed. 33 cases, which confused players and also player state. fixed.
35 (such as money, which won't stack afterwards). 38 (such as money, which won't stack afterwards).
36 - (maps) the shady rogue in goths can unapply cursed items for you. 39 - (maps) the shady rogue in goths can unapply cursed items for you.
37 - (maps) implement a wilderness town portal. 40 - (maps) implement a wilderness town portal.
38 - (arch) set proper(?) int values for all monsters. 41 - (arch) set proper(?) int values for all monsters.
39 - (maps) fire5.map could destroy players. 42 - (maps) fire5.map could destroy players.
43 - redo all build material faces from scratch.
44 - dropall without arguments now drops all containers.
45 - use blitz++ for vector maths (new dependency).
46 - only match archetype names in artifact allowed names.
47 - new command "bumpmsg" that triggers the bump-into-wall messages.
40 - altars with match expressions did not work properly. 48 - altars with match expressions did not work properly.
41 - use last_sp not cursed/damned flags in remove_curse/damnation spells. 49 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
42 - god enemy race check fixed ("god detests your race"). 50 - god enemy race check fixed ("god detests your race").
43 - gods errornously allowed any kind of worshipping race, even 51 - gods errornously allowed any kind of worshipping race, even
44 ones they hate. 52 ones they hate.
45 - use same default config in code as on gameserver.deliantra.net. 53 - use same default config in code as on gameserver.deliantra.net.
46 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 54 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
47 our parser. 55 our parser.
56 - generate slightly more special exits and avoid warning.
48 - applying a glowing crystal now gives status messages. 57 - applying a glowing crystal now gives status messages.
49 - fix a memleak in the random map generator. 58 - fix a memleak in the random map generator.
50 - rework the random map parameter passign a bit to be extendable. 59 - rework the random map parameter passign a bit to be extendable.
51 - (random maps) use a nonrecursive algorithm to generate mazes, 60 - (random maps) use a nonrecursive algorithm to generate mazes,
52 also, improve the quality of the mazes (no longer will the edges 61 also, improve the quality of the mazes (no longer will the edges
72 and other fractal algorithms. 81 and other fractal algorithms.
73 - one can no longer emote to logged-out players. 82 - one can no longer emote to logged-out players.
74 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe 83 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
75 sacks fit on a tile again. 84 sacks fit on a tile again.
76 - (arch) fixed message of improve wisdom scroll. 85 - (arch) fixed message of improve wisdom scroll.
86 - (arch) move glyph/magicmap/visibility into .faceinfo files,
87 support background colour for text clients.
88 - (arch) improve automatic name from archname generation.
77 - implement faceset 2, colour + utf-8 glyph, for text-based clients. 89 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
78 - support resist_xxx, body_xxx_info and body_xxx_used specials in 90 - support resist_xxx, body_xxx_info and body_xxx_used specials in
79 match expressions. 91 match expressions.
80 - don't cause an error if a monster tries to cast magic mapping. 92 - don't cause an error if a monster tries to cast magic mapping.
93 - sometimes a special exit wasn't placed when it should have been.
94 - make newmapcmd mandatory, remove support for map0/map1.
95 - require EV 4.00.
96 - made wording of "use_skill jeweler analyze" a bit more precise.
97 - add perlxsi.c to cleanfiles.
98 - (arch) made speed potions easier for now.
99 - the server didn't properly initialise all client skill slots,
100 no known impact.
101 - clean up unused settings, introduce DELIANTRA_DATADIR.
102 - (arch) added potion of fortitude to resist fear for the jeweler skill.
103 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
104 a generic table/matrix/palette converter to cfutil.
105 - do not endlessly loop when an optional extension cannot be loaded.
106 - remove limits of 000..999 from worldmap coordinates, support negative
107 coordinates and introduce z-layers - deliantra is now 3d, in yet another
108 sense.
109 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
110 handle generic "world map areas".
111 - dropped micrpather again - we'll do our own implementation when we need it.
112 - added is_quad flag.
113 - (arch) added quad archetypes.
114 - made the pickaxe mining tool remove quad walls and floors.
115 - move key_values into their own class, simplifiying lots of code and
116 making it possible to use kv pairs easily for maps and other objects as well.
117 - get rid of get_archetype, finally.
118 - maps no longer get activated when loading, only when a palyer is "near" them.
119 - maps can now be swapped (not loaded), active and inactive, other states
120 have been removed, and the map "intelligently" changes between active/inactive.
121 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
122 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
123 - server now enforces width/height matches between tiled maps.
124 - fix some off-by-one bugs that presumably created empty rectangles
125 for unordered map walks - which should not cause any real issues.
126 - increase face hashlen to 5 octets from 4, to avoid a collision.
127 - cfutil no longer creates split tiles multiple times due to a
128 off-by-one bug in comparing mtimes.
129 - cfutil now supports type: prefix to derive faces from other faces, which
130 is used for all build materials currently.
131 - require imagemagick >= 6.6.
132 - fixed possible crash due to broken initialisation order of shstr and
133 freed_map, thanks go to Jonathan Neuschäfer for spotting this!
81 134
823.0 Sat May 29 23:30:57 CEST 2010 1353.0 Sat May 29 23:30:57 CEST 2010
83 - (maps, arch) complete revamping of the transport routes - all cities are 136 - (maps, arch) complete revamping of the transport routes - all cities are
84 now easily reachable, at a price. 137 now easily reachable, at a price.
85 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 138 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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