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Comparing deliantra/server/Changes (file contents):
Revision 1.54 by root, Sun Jan 13 10:11:43 2008 UTC vs.
Revision 1.76 by root, Sun Apr 6 19:24:42 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
32.4 3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
72.43 Sun Apr 6 20:35:29 CEST 2008
8 - work around a glibc bug that causes calloc to return non-zero memory
9 when mlockall has been used.
10 - pass environment to perl_sys_init3, as required by newer perls.
11 - use separate thread for ticker timing (and more in the future).
12 this greatly increases timing accuracy and gets rid of an enourmous
13 number of gettimeofday calls.
14 - use a seperate thread to signal aio completion, for lower latency.
15 - require Coro 4.47, which fixes a data corruption bug with its C API.
16
172.42 Sat Mar 15 12:05:21 CET 2008
18 - rebalanced default experience table to be more exponential
19 and much easier up to level ~40, then moderately harder.
20 - change attuned/repelled level boni to +-8 from +-2.
21 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
22 - do not exit on reload/load errors but properly cleanup.
23 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
24
252.41 Fri Jan 25 13:15:37 CET 2008
26 - get rid of YAML::Syck, it's too buggy and misparses many files
27 (this fixes the jeweler skill).
28 - back-to-back perl_reloads don't freeze the ticker anymore.
29 - convert cfutil from Event to EV (forgot to do this earlier...).
30 - move tombstone to real map if player died due to cave-in (even if
31 it has reset, which is better than putting it on the savebed, also as
32 proof that the palyer didn't use a savebed).
33
342.4 Sun Jan 13 13:41:29 CET 2008
35 - work around perl bug in configure perl module version check.
4 - fix bug in golem move code that would cause a crash at tiling borders. 36 - fix bug in golem move code that would cause a crash at tiling borders.
5 - fix a freeze bug when looking for an arrow in the inventory. 37 - fix a freeze bug when looking for an arrow in the inventory.
6 - fix a bug in animate_weapon, causing a crash. 38 - fix a bug in animate_weapon, causing a crash.
7 - no longer exit when a coroutine throws an exception. 39 - no longer exit when a coroutine throws an exception.
40 - fix a potential double free bug (nicely exploited by g++ 4.2).
8 - fix the "<player> is nuts" message. 41 - fix the "<player> is nuts" message.
42 - fix an exception at logout due to the json_coder being gone.
9 - upgrade to EV version 2.0 API. 43 - upgrade to EV version 2.0 API.
10 - when players don't apply a savebed correctly but stand above one, 44 - when players don't apply a savebed correctly but stand above one,
11 do not move or kill them. 45 do not move or kill them.
12 - implement client-side settings page in playerbook (0.9963+ required). 46 - implement client-side settings page in playerbook (0.9963+ required).
13 - implement generic framework for server-side resource files. 47 - implement generic framework for server-side resource files.

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