--- deliantra/server/Changes 2010/05/04 22:26:49 1.693 +++ deliantra/server/Changes 2010/10/16 09:20:58 1.762 @@ -2,43 +2,88 @@ Version numbers sort like decimal numbers. -2010-04-30 14:27:48.6702 t Found correct bow for arrows. -2010-04-30 14:25:50.3128 t Turned off spells in Medium guard - - -2010-04-07 23:58:02.2729 [ABT] BUG: hitter ({cnt:4994384,uuid:<1.7f744a072>,name:"icestorm",flags:[8,11],type:102}(on /gotischerbereich/mlabspiraltower/std5@0+6)) with no relation to target ({cnt:4984688,uuid:<1.7f742acea>,name:"Dread",flags:[0,8,11,14,21,52,103,104],type:0}(on /gotischerbereich/mlabspiraltower/stc5@15+5)) at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951 -2010-04-07 23:58:02.2729+ eval {...} called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951 -2010-04-07 23:58:02.2729+ cf::tick() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3519 -2010-04-07 23:58:02.2729+ cf::main_loop() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3579 -2010-04-07 23:58:02.2729+ cf::main() called at -e line 0 -2010-04-07 23:58:02.2729+ -2010-04-07 23:58:02.2729 [ABT] --- C backtrace follows --- -2010-04-07 23:58:02.2729 [ABT] [log_backtrace(char const*)] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1259 -2010-04-07 23:58:02.2730 [ABT] [LOG(int, char const*, ...)] /root/src/cf.schmorp.de/server/common/logger.C:209 -2010-04-07 23:58:02.2730 [ABT] [get_attack_mode] /root/src/cf.schmorp.de/server/server/attack.C:678 -2010-04-07 23:58:02.2730 [ABT] [hit_player(object*, int, object*, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:1447 -2010-04-07 23:58:02.2730 [ABT] [hit_map(object*, int, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:348 -2010-04-07 23:58:02.2730 [ABT] [move_cone(object*)] /root/src/cf.schmorp.de/server/server/spell_attack.C:2066 -2010-04-07 23:58:02.2730 [ABT] [process_object(object*)] /root/src/cf.schmorp.de/server/server/time.C:1356 -2010-04-07 23:58:02.2731 [ABT] [process_events] /root/src/cf.schmorp.de/server/server/main.C:275 -2010-04-07 23:58:02.2731 [ABT] [server_tick()] /root/src/cf.schmorp.de/server/server/main.C:405 -2010-04-07 23:58:02.2731 [ABT] [XS_cf_server_tick] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1641 -2010-04-07 23:58:02.2731 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851 -2010-04-07 23:58:02.2731 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38 -2010-04-07 23:58:02.2731 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632 -2010-04-07 23:58:02.2731 [ABT] [cfperl_tick()] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1052 -2010-04-07 23:58:02.2731 [ABT] [??] ??:0 -2010-04-07 23:58:02.2732 [ABT] [??] ??:0 -2010-04-07 23:58:02.2732 [ABT] [??] ??:0 -2010-04-07 23:58:02.2732 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851 -2010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38 -2010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632 -2010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428 - TODO: golem survives "longer" now - too long? TODO: clean up skill handling in kill_object. TODO: mining experience TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player +TODO: reload_settings +TODO: thawer should not next() +TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) +TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() +TODO: jumping, maybe dimdoor works wonders with earthwalls in between. +TODO: cats dimdoor, invoke charm => watch Log-1 +TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified +TODO: identify doesn't merge +TOOD: apply should only apply one stack items +TODO: fixed random maps, e.g. for buildings + +TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? +TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. + when trying to load a map that apparently could not been saved during chargen. +TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. +TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 +TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. + + - (maps) hopefully fix tobias' tower. + - (maps) hopefully fix healing potion vendor in arena entrance. + - (arch) fixed an error in the Gnarg scale mail artifact. + - it was possible to unapply or half-unapply cursed items in many + cases, which confused players and also player state. fixed. + - (arch) remove curse now works more liek idnetify in that it uncurses + some items. also, no longer uncurses spells or other invisibles. + - (arch) remove curse and identify now treta the marked tiem first. + - creators no longer identify objects that shouldn't be identified + (such as money, which won't stack afterwards). + - (maps) the shady rogue in goths can unapply cursed items for you. + - (maps) implement a wilderness town portal. + - (arch) set proper(?) int values for all monsters. + - (maps) fire5.map could destroy players. + - altars with match expressions did not work properly. + - use last_sp not cursed/damned flags in remove_curse/damnation spells. + - god enemy race check fixed ("god detests your race"). + - gods errornously allowed any kind of worshipping race, even + ones they hate. + - use same default config in code as on gameserver.deliantra.net. + - Pod::POM 0.26 and higher actually interpret =encoding, which broke + our parser. + - applying a glowing crystal now gives status messages. + - fix a memleak in the random map generator. + - rework the random map parameter passign a bit to be extendable. + - (random maps) use a nonrecursive algorithm to generate mazes, + also, improve the quality of the mazes (no longer will the edges + almost always form a passage) and add two new types - "rooms" + and "braided". + - (random maps) add new "cave" layout, which is much more ... + cave-like. + - (random maps) new layout style "castle" that generates straighish, + rogue-ish maps. + - (random maps) new layout style "multiple" that simply mixes multiple + different styles in different areas. + - roguelike maps sometimes had dead ends due to symmetry settings. + - rewrite layout management in the random map generator from the + ground up. + - fix bug in tausworthe rng initialisation. + - switched to the faster and hopefully better quality gfsr{24,55} random + number generator, the same algorithm that freeciv apparently uses. + - replace unreachable walls in random maps by "blocked", which saves + memory and imho looks nicer. + - (arch) fix samhlaidh archetype. + - fix the "archname" match special function. + - add kensler ("better gradient noise") functins, as well as fBm + and other fractal algorithms. + - one can no longer emote to logged-out players. + - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe + sacks fit on a tile again. + - (arch) fixed message of improve wisdom scroll. + - (arch) move glyph/magicmap/visibility into .faceinfo files, + support background colour for text clients. + - implement faceset 2, colour + utf-8 glyph, for text-based clients. + - support resist_xxx, body_xxx_info and body_xxx_used specials in + match expressions. + - don't cause an error if a monster tries to cast magic mapping. + - sometimes a special exit wasn't placed when it should have been. + +3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are now easily reachable, at a price. - (maps) the mana fountain now has a ratelimit of 30 potions per hour. @@ -105,8 +150,11 @@ - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. - (arch,maps,code) rebalanced value of spellbooks greatly. it's now mostly based on the spell's level in the spellbook. + - the music scheduler did not properly send new music on region + changes. - (maps) fix some map regions and the region tree. - the server will now be more picky when parsing the regions file. + - do not rely on chosen_skill in calc_alch_danger. - improve editor support protocol slightly, provide workarounds for 2.10 clients. - follow has been rewritten to be, hopefully, more robust. @@ -141,6 +189,10 @@ - (arch) implement mining pickaxes and mining skill. - (arch) add missing stonebig_club archetype from cfextended. - jeweler skill doesn't diminish input values anymore. + - jeweler skill is harder to level now, but in exchange item power + of the output is only 1/5th (instead of 1/3rd) of ring level. + - jeweler skill adds the makers name (currently not visible) to the + generated ring/amulet. - generate most constants for perl automatically. - properly check for weapon name prefix ("Ragnarok's sword"). - when player dies, restore his food to at least 200. @@ -205,8 +257,9 @@ - (arch) made the spark shower spell available in shops. - don't create a second LOGIN event on character creation. - correctly generate "You paid xyz" message in shops. - - added a 'password' command, to change your password (and for DMs to - change passwords for other players). + - the shop menu now also displays the (approx) value of the item. + - added a 'password' command, to let DMs change the password of players + more conveniently. - correctly save shopitems string, to avoid parse error when reading saved maps. - logging now differentiates between logging levels better. @@ -217,6 +270,22 @@ - work around a 50.10.0 utf8 caching bug. - correctly try to load tiled maps in adjacent_map, might fix "no relation to target" bugs. + - try to load (pure-)perl modules asynchronously, warn about + modules being loaded from the mainloop, pre-load some more + core modules so perl doesn't do it later on. + - pre-load many of the files perl might load on it's own e.g. when + compiling regexes. + - make exp_table and materials file reloadable. + - made reload_config non-blocking. + - the seen command called (Blocking) stat() instead of aio_stat, + causing server freezes. + - store unhashed password, to prepare for safer authentication. + - do not log connections from the local host, to help a local + watchdog. + - fix summon freeze at map borders. + - support @group syntax and music config file for music face lists. + - run post_init jobs in parallel, they might do I/O. + - avoid apply conversion for converters. 2.93 Sat Feb 13 15:52:36 CET 2010 - (maps) fix travel to valdor and back.