--- deliantra/server/Changes 2010/10/16 09:20:58 1.762 +++ deliantra/server/Changes 2012/11/20 13:40:23 1.826 @@ -23,6 +23,17 @@ TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. +TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object +TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png +TODO: op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); <- why for moving bsall spells? check if caster is player? + +TODO: potionimp/stat potion descriptrions +TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the +TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical +TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or +TODO: the sepharoth "Kether" +TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern +TODO: only store face checksums in C++, store everything else in perl - (maps) hopefully fix tobias' tower. - (maps) hopefully fix healing potion vendor in arena entrance. @@ -38,6 +49,12 @@ - (maps) implement a wilderness town portal. - (arch) set proper(?) int values for all monsters. - (maps) fire5.map could destroy players. + - (maps( fix pet arena pit/arena entrace and exits. + - redo all build material faces from scratch. + - dropall without arguments now drops all containers. + - use blitz++ for vector maths (new dependency). + - only match archetype names in artifact allowed names. + - new command "bumpmsg" that triggers the bump-into-wall messages. - altars with match expressions did not work properly. - use last_sp not cursed/damned flags in remove_curse/damnation spells. - god enemy race check fixed ("god detests your race"). @@ -46,6 +63,7 @@ - use same default config in code as on gameserver.deliantra.net. - Pod::POM 0.26 and higher actually interpret =encoding, which broke our parser. + - generate slightly more special exits and avoid warning. - applying a glowing crystal now gives status messages. - fix a memleak in the random map generator. - rework the random map parameter passign a bit to be extendable. @@ -77,11 +95,100 @@ - (arch) fixed message of improve wisdom scroll. - (arch) move glyph/magicmap/visibility into .faceinfo files, support background colour for text clients. + - (arch) improve automatic name from archname generation. - implement faceset 2, colour + utf-8 glyph, for text-based clients. - support resist_xxx, body_xxx_info and body_xxx_used specials in match expressions. - don't cause an error if a monster tries to cast magic mapping. - sometimes a special exit wasn't placed when it should have been. + - make newmapcmd mandatory, remove support for map0/map1. + - require EV 4.00. + - made wording of "use_skill jeweler analyze" a bit more precise. + - add perlxsi.c to cleanfiles. + - (arch) made speed potions easier for now. + - the server didn't properly initialise all client skill slots, + no known impact. + - clean up unused settings, introduce DELIANTRA_DATADIR. + - (arch) added potion of fortitude to resist fear for the jeweler skill. + - (arch, maps) move worldmap gridmap data to arch/res/ and implement + a generic table/matrix/palette converter to cfutil. + - do not endlessly loop when an optional extension cannot be loaded. + - remove limits of 000..999 from worldmap coordinates, support negative + coordinates and introduce z-layers - deliantra is now 3d, in yet another + sense. + - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext + handle generic "world map areas". + - dropped micrpather again - we'll do our own implementation when we need it. + - added is_quad flag. + - (arch) added quad archetypes. + - made the pickaxe mining tool remove quad walls and floors. + - move key_values into their own class, simplifiying lots of code and + making it possible to use kv pairs easily for maps and other objects as well. + - get rid of get_archetype, finally. + - maps no longer get activated when loading, only when a palyer is "near" them. + - maps can now be swapped (not loaded), active and inactive, other states + have been removed, and the map "intelligently" changes between active/inactive. + - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick. + - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes. + - server now enforces width/height matches between tiled maps. + - fix some off-by-one bugs that presumably created empty rectangles + for unordered map walks - which should not cause any real issues. + - increase face hashlen to 5 octets from 4, to avoid a collision. + - fix output-rate limiting - min/max now use the first argument for the type, + as all other similar macros - might cause other breakage... + - cfutil no longer creates split tiles multiple times due to a + off-by-one bug in comparing mtimes. + - cfutil now supports type: prefix to derive faces from other faces, which + is used for all build materials currently. + - require imagemagick >= 6.6. + - fixed possible crash due to broken initialisation order of shstr and + freed_map, thanks go to Jonathan Neuschäfer for spotting this! + - fix the brace command. + - implement refcnt_buf. + - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb + codesize decrease. wow. + - removed version 1 ext/exti command support. + - store meta information in faceinfo->meta unless prepended or empty. + - new extension, ota_update, for online updates of the game client. + - implement a simpler config value system for extensions that allows + config updates without a reload. + - fix a segfault in reload_perl due to perl 5.12's gv management changes. + - make pick_lock work over map boundaries, and fix a crash while we are + at it. + - make nekosan more disease-resistant. + - new event "infect". + - setup protocol packet now supports JSONOBJECT syntax. + - implement simple web server, currently to serve facedata for the html5 + client. + - sort faces by name in the server to improve caching locality in clients. + - actually prune face checksums (exp_table's checksum was too long). + - add skill_info and spell_paths resources to enable caching the info + and removing another command. + - add command help info as res/command_help. + - assume all clients support the deliantra protocol extensions and allow + fxix/extcmd and other protocol "extensions" before setup. + - implement flash-policy-file server on server socket, to allow flash clients + to connect. + - implement exti doclet request to request documentation, + currently for commands only. + - created nickmon extension to monitor nicks. + - ix now keeps a copy of the face data while sending, in case the + face changes. + - do not allocate memory for empty refcnt_bufs. + - when faces change, invalidate all clients, not just clients with matching + faceset, as faceset only applies to tile resources. + - remove dependency on Time::HiRes. + - move face data to disk, and load it on each and every access. this saves + 250mb ram on load, and 130mb ram in general, and only reduces the http + server hot cache throughput for faces from ~24000 to ~18000 requests/s + on my system. this should make it possible to add a lot more media files + in the future, and reduces the memory footprint by the server from 180mb + to 60mb ram. + - create food/missile will now fail when the mapspace limits are exceeded. + - pod processing could deadlock because the child process might try + to get a lock. + - removed support for ncom packets. + - remove drawinfo packets from the server (use msg instead). 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are