--- deliantra/server/Changes 2010/08/22 20:11:04 1.749 +++ deliantra/server/Changes 2010/10/25 11:35:14 1.765 @@ -18,9 +18,12 @@ TODO: fixed random maps, e.g. for buildings TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? -TODO: you can emote to logged out players TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. when trying to load a map that apparently could not been saved during chargen. +TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. +TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 +TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. + - (maps) hopefully fix tobias' tower. - (maps) hopefully fix healing potion vendor in arena entrance. - (arch) fixed an error in the Gnarg scale mail artifact. @@ -34,6 +37,10 @@ - (maps) the shady rogue in goths can unapply cursed items for you. - (maps) implement a wilderness town portal. - (arch) set proper(?) int values for all monsters. + - (maps) fire5.map could destroy players. + - new command "bumpmsg" that triggers the bump-into-wall messages. + - altars with match expressions did not work properly. + - use last_sp not cursed/damned flags in remove_curse/damnation spells. - god enemy race check fixed ("god detests your race"). - gods errornously allowed any kind of worshipping race, even ones they hate. @@ -62,8 +69,24 @@ - replace unreachable walls in random maps by "blocked", which saves memory and imho looks nicer. - (arch) fix samhlaidh archetype. + - fix the "archname" match special function. - add kensler ("better gradient noise") functins, as well as fBm and other fractal algorithms. + - one can no longer emote to logged-out players. + - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe + sacks fit on a tile again. + - (arch) fixed message of improve wisdom scroll. + - (arch) move glyph/magicmap/visibility into .faceinfo files, + support background colour for text clients. + - (arch) improve automatic name from archname generation. + - implement faceset 2, colour + utf-8 glyph, for text-based clients. + - support resist_xxx, body_xxx_info and body_xxx_used specials in + match expressions. + - don't cause an error if a monster tries to cast magic mapping. + - sometimes a special exit wasn't placed when it should have been. + - make newmapcmd mandatory, remove support for map0/map1. + - require EV 4.00. + - made wording of "use_skill jeweler analyze" a bit more precise. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are