--- deliantra/server/Changes 2010/10/25 11:35:14 1.765 +++ deliantra/server/Changes 2011/04/16 02:35:52 1.772 @@ -38,6 +38,7 @@ - (maps) implement a wilderness town portal. - (arch) set proper(?) int values for all monsters. - (maps) fire5.map could destroy players. + - only match archetype names in artifact allowed names. - new command "bumpmsg" that triggers the bump-into-wall messages. - altars with match expressions did not work properly. - use last_sp not cursed/damned flags in remove_curse/damnation spells. @@ -47,6 +48,7 @@ - use same default config in code as on gameserver.deliantra.net. - Pod::POM 0.26 and higher actually interpret =encoding, which broke our parser. + - generate slightly more special exits and avoid warning. - applying a glowing crystal now gives status messages. - fix a memleak in the random map generator. - rework the random map parameter passign a bit to be extendable. @@ -87,6 +89,12 @@ - make newmapcmd mandatory, remove support for map0/map1. - require EV 4.00. - made wording of "use_skill jeweler analyze" a bit more precise. + - add perlxsi.c to cleanfiles. + - (arch) made speed potions easier for now. + - the server didn't properly initialise all client skill slots, + no known impact. + - clean up unused settings, introduce DELIANTRA_DATADIR. + - (arch) added potion of fortitude to resist fear for the jeweler skill. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are