--- deliantra/server/Changes 2010/05/05 09:42:52 1.697 +++ deliantra/server/Changes 2011/04/14 18:11:38 1.771 @@ -6,6 +6,96 @@ TODO: clean up skill handling in kill_object. TODO: mining experience TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player +TODO: reload_settings +TODO: thawer should not next() +TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) +TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() +TODO: jumping, maybe dimdoor works wonders with earthwalls in between. +TODO: cats dimdoor, invoke charm => watch Log-1 +TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified +TODO: identify doesn't merge +TOOD: apply should only apply one stack items +TODO: fixed random maps, e.g. for buildings + +TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? +TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. + when trying to load a map that apparently could not been saved during chargen. +TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. +TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 +TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. + + - (maps) hopefully fix tobias' tower. + - (maps) hopefully fix healing potion vendor in arena entrance. + - (arch) fixed an error in the Gnarg scale mail artifact. + - it was possible to unapply or half-unapply cursed items in many + cases, which confused players and also player state. fixed. + - (arch) remove curse now works more liek idnetify in that it uncurses + some items. also, no longer uncurses spells or other invisibles. + - (arch) remove curse and identify now treta the marked tiem first. + - creators no longer identify objects that shouldn't be identified + (such as money, which won't stack afterwards). + - (maps) the shady rogue in goths can unapply cursed items for you. + - (maps) implement a wilderness town portal. + - (arch) set proper(?) int values for all monsters. + - (maps) fire5.map could destroy players. + - new command "bumpmsg" that triggers the bump-into-wall messages. + - altars with match expressions did not work properly. + - use last_sp not cursed/damned flags in remove_curse/damnation spells. + - god enemy race check fixed ("god detests your race"). + - gods errornously allowed any kind of worshipping race, even + ones they hate. + - use same default config in code as on gameserver.deliantra.net. + - Pod::POM 0.26 and higher actually interpret =encoding, which broke + our parser. + - generate slightly more special exits and avoid warning. + - applying a glowing crystal now gives status messages. + - fix a memleak in the random map generator. + - rework the random map parameter passign a bit to be extendable. + - (random maps) use a nonrecursive algorithm to generate mazes, + also, improve the quality of the mazes (no longer will the edges + almost always form a passage) and add two new types - "rooms" + and "braided". + - (random maps) add new "cave" layout, which is much more ... + cave-like. + - (random maps) new layout style "castle" that generates straighish, + rogue-ish maps. + - (random maps) new layout style "multiple" that simply mixes multiple + different styles in different areas. + - roguelike maps sometimes had dead ends due to symmetry settings. + - rewrite layout management in the random map generator from the + ground up. + - fix bug in tausworthe rng initialisation. + - switched to the faster and hopefully better quality gfsr{24,55} random + number generator, the same algorithm that freeciv apparently uses. + - replace unreachable walls in random maps by "blocked", which saves + memory and imho looks nicer. + - (arch) fix samhlaidh archetype. + - fix the "archname" match special function. + - add kensler ("better gradient noise") functins, as well as fBm + and other fractal algorithms. + - one can no longer emote to logged-out players. + - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe + sacks fit on a tile again. + - (arch) fixed message of improve wisdom scroll. + - (arch) move glyph/magicmap/visibility into .faceinfo files, + support background colour for text clients. + - (arch) improve automatic name from archname generation. + - implement faceset 2, colour + utf-8 glyph, for text-based clients. + - support resist_xxx, body_xxx_info and body_xxx_used specials in + match expressions. + - don't cause an error if a monster tries to cast magic mapping. + - sometimes a special exit wasn't placed when it should have been. + - make newmapcmd mandatory, remove support for map0/map1. + - require EV 4.00. + - made wording of "use_skill jeweler analyze" a bit more precise. + - add perlxsi.c to cleanfiles. + - (arch) made speed potions easier for now. + - the server didn't properly initialise all client skill slots, + no known impact. + - clean up unused settings, introduce DELIANTRA_DATADIR. + - (arch) added potion of fortitude to resist fear for the jeweler skill. + +3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are now easily reachable, at a price. - (maps) the mana fountain now has a ratelimit of 30 potions per hour. @@ -72,8 +162,11 @@ - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. - (arch,maps,code) rebalanced value of spellbooks greatly. it's now mostly based on the spell's level in the spellbook. + - the music scheduler did not properly send new music on region + changes. - (maps) fix some map regions and the region tree. - the server will now be more picky when parsing the regions file. + - do not rely on chosen_skill in calc_alch_danger. - improve editor support protocol slightly, provide workarounds for 2.10 clients. - follow has been rewritten to be, hopefully, more robust. @@ -110,6 +203,8 @@ - jeweler skill doesn't diminish input values anymore. - jeweler skill is harder to level now, but in exchange item power of the output is only 1/5th (instead of 1/3rd) of ring level. + - jeweler skill adds the makers name (currently not visible) to the + generated ring/amulet. - generate most constants for perl automatically. - properly check for weapon name prefix ("Ragnarok's sword"). - when player dies, restore his food to at least 200. @@ -175,8 +270,8 @@ - don't create a second LOGIN event on character creation. - correctly generate "You paid xyz" message in shops. - the shop menu now also displays the (approx) value of the item. - - added a 'password' command, to change your password (and for DMs to - change passwords for other players). + - added a 'password' command, to let DMs change the password of players + more conveniently. - correctly save shopitems string, to avoid parse error when reading saved maps. - logging now differentiates between logging levels better. @@ -190,6 +285,19 @@ - try to load (pure-)perl modules asynchronously, warn about modules being loaded from the mainloop, pre-load some more core modules so perl doesn't do it later on. + - pre-load many of the files perl might load on it's own e.g. when + compiling regexes. + - make exp_table and materials file reloadable. + - made reload_config non-blocking. + - the seen command called (Blocking) stat() instead of aio_stat, + causing server freezes. + - store unhashed password, to prepare for safer authentication. + - do not log connections from the local host, to help a local + watchdog. + - fix summon freeze at map borders. + - support @group syntax and music config file for music face lists. + - run post_init jobs in parallel, they might do I/O. + - avoid apply conversion for converters. 2.93 Sat Feb 13 15:52:36 CET 2010 - (maps) fix travel to valdor and back.