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Comparing deliantra/server/Changes (file contents):
Revision 1.723 by root, Sat May 29 21:33:25 2010 UTC vs.
Revision 1.774 by root, Fri Apr 22 06:10:32 2011 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
4
5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object.
7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings
10TODO: thawer should not next()
11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26
27 - (maps) hopefully fix tobias' tower.
28 - (maps) hopefully fix healing potion vendor in arena entrance.
29 - (arch) fixed an error in the Gnarg scale mail artifact.
30 - it was possible to unapply or half-unapply cursed items in many
31 cases, which confused players and also player state. fixed.
32 - (arch) remove curse now works more liek idnetify in that it uncurses
33 some items. also, no longer uncurses spells or other invisibles.
34 - (arch) remove curse and identify now treta the marked tiem first.
35 - creators no longer identify objects that shouldn't be identified
36 (such as money, which won't stack afterwards).
37 - (maps) the shady rogue in goths can unapply cursed items for you.
38 - (maps) implement a wilderness town portal.
39 - (arch) set proper(?) int values for all monsters.
40 - (maps) fire5.map could destroy players.
41 - only match archetype names in artifact allowed names.
42 - new command "bumpmsg" that triggers the bump-into-wall messages.
43 - altars with match expressions did not work properly.
44 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
45 - god enemy race check fixed ("god detests your race").
46 - gods errornously allowed any kind of worshipping race, even
47 ones they hate.
48 - use same default config in code as on gameserver.deliantra.net.
49 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
50 our parser.
51 - generate slightly more special exits and avoid warning.
52 - applying a glowing crystal now gives status messages.
53 - fix a memleak in the random map generator.
54 - rework the random map parameter passign a bit to be extendable.
55 - (random maps) use a nonrecursive algorithm to generate mazes,
56 also, improve the quality of the mazes (no longer will the edges
57 almost always form a passage) and add two new types - "rooms"
58 and "braided".
59 - (random maps) add new "cave" layout, which is much more ...
60 cave-like.
61 - (random maps) new layout style "castle" that generates straighish,
62 rogue-ish maps.
63 - (random maps) new layout style "multiple" that simply mixes multiple
64 different styles in different areas.
65 - roguelike maps sometimes had dead ends due to symmetry settings.
66 - rewrite layout management in the random map generator from the
67 ground up.
68 - fix bug in tausworthe rng initialisation.
69 - switched to the faster and hopefully better quality gfsr{24,55} random
70 number generator, the same algorithm that freeciv apparently uses.
71 - replace unreachable walls in random maps by "blocked", which saves
72 memory and imho looks nicer.
73 - (arch) fix samhlaidh archetype.
74 - fix the "archname" match special function.
75 - add kensler ("better gradient noise") functins, as well as fBm
76 and other fractal algorithms.
77 - one can no longer emote to logged-out players.
78 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
79 sacks fit on a tile again.
80 - (arch) fixed message of improve wisdom scroll.
81 - (arch) move glyph/magicmap/visibility into .faceinfo files,
82 support background colour for text clients.
83 - (arch) improve automatic name from archname generation.
84 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
85 - support resist_xxx, body_xxx_info and body_xxx_used specials in
86 match expressions.
87 - don't cause an error if a monster tries to cast magic mapping.
88 - sometimes a special exit wasn't placed when it should have been.
89 - make newmapcmd mandatory, remove support for map0/map1.
90 - require EV 4.00.
91 - made wording of "use_skill jeweler analyze" a bit more precise.
92 - add perlxsi.c to cleanfiles.
93 - (arch) made speed potions easier for now.
94 - the server didn't properly initialise all client skill slots,
95 no known impact.
96 - clean up unused settings, introduce DELIANTRA_DATADIR.
97 - (arch) added potion of fortitude to resist fear for the jeweler skill.
98 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
99 a generic table/matrix/palette converter to cfutil.
100 - do not endlessly loop when an optional extension cannot be loaded.
101 - remove limits of 000..999 from worldmap coordinates, support negative
102 coordinates and introduce z-layers - deliantra is now 3d, in yet another
103 sense.
4 104
53.0 Sat May 29 23:30:57 CEST 2010 1053.0 Sat May 29 23:30:57 CEST 2010
6 - (maps, arch) complete revamping of the transport routes - all cities are 106 - (maps, arch) complete revamping of the transport routes - all cities are
7 now easily reachable, at a price. 107 now easily reachable, at a price.
8 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 108 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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