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Comparing deliantra/server/Changes (file contents):
Revision 1.706 by root, Sun May 9 18:40:02 2010 UTC vs.
Revision 1.776 by root, Sat Apr 23 04:46:25 2011 UTC

5TODO: golem survives "longer" now - too long? 5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 9TODO: reload_settings
10TODO: thawer should ot next() 10TODO: thawer should not next()
11TODO: reload_config leaks 11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: loggin in with wrong password causes server error (active object...) 12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: first derivate of experience does not monotonically increase 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: apply Glowing Crystal # does not work 14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26
27 - (maps) hopefully fix tobias' tower.
28 - (maps) hopefully fix healing potion vendor in arena entrance.
29 - (arch) fixed an error in the Gnarg scale mail artifact.
30 - it was possible to unapply or half-unapply cursed items in many
31 cases, which confused players and also player state. fixed.
32 - (arch) remove curse now works more liek idnetify in that it uncurses
33 some items. also, no longer uncurses spells or other invisibles.
34 - (arch) remove curse and identify now treta the marked tiem first.
35 - creators no longer identify objects that shouldn't be identified
36 (such as money, which won't stack afterwards).
37 - (maps) the shady rogue in goths can unapply cursed items for you.
38 - (maps) implement a wilderness town portal.
39 - (arch) set proper(?) int values for all monsters.
40 - (maps) fire5.map could destroy players.
41 - use blitz++ for vector maths (new dependency).
42 - only match archetype names in artifact allowed names.
43 - new command "bumpmsg" that triggers the bump-into-wall messages.
44 - altars with match expressions did not work properly.
45 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
46 - god enemy race check fixed ("god detests your race").
47 - gods errornously allowed any kind of worshipping race, even
48 ones they hate.
49 - use same default config in code as on gameserver.deliantra.net.
50 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
51 our parser.
52 - generate slightly more special exits and avoid warning.
53 - applying a glowing crystal now gives status messages.
54 - fix a memleak in the random map generator.
55 - rework the random map parameter passign a bit to be extendable.
56 - (random maps) use a nonrecursive algorithm to generate mazes,
57 also, improve the quality of the mazes (no longer will the edges
58 almost always form a passage) and add two new types - "rooms"
59 and "braided".
60 - (random maps) add new "cave" layout, which is much more ...
61 cave-like.
62 - (random maps) new layout style "castle" that generates straighish,
63 rogue-ish maps.
64 - (random maps) new layout style "multiple" that simply mixes multiple
65 different styles in different areas.
66 - roguelike maps sometimes had dead ends due to symmetry settings.
67 - rewrite layout management in the random map generator from the
68 ground up.
69 - fix bug in tausworthe rng initialisation.
70 - switched to the faster and hopefully better quality gfsr{24,55} random
71 number generator, the same algorithm that freeciv apparently uses.
72 - replace unreachable walls in random maps by "blocked", which saves
73 memory and imho looks nicer.
74 - (arch) fix samhlaidh archetype.
75 - fix the "archname" match special function.
76 - add kensler ("better gradient noise") functins, as well as fBm
77 and other fractal algorithms.
78 - one can no longer emote to logged-out players.
79 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
80 sacks fit on a tile again.
81 - (arch) fixed message of improve wisdom scroll.
82 - (arch) move glyph/magicmap/visibility into .faceinfo files,
83 support background colour for text clients.
84 - (arch) improve automatic name from archname generation.
85 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
86 - support resist_xxx, body_xxx_info and body_xxx_used specials in
87 match expressions.
88 - don't cause an error if a monster tries to cast magic mapping.
89 - sometimes a special exit wasn't placed when it should have been.
90 - make newmapcmd mandatory, remove support for map0/map1.
91 - require EV 4.00.
92 - made wording of "use_skill jeweler analyze" a bit more precise.
93 - add perlxsi.c to cleanfiles.
94 - (arch) made speed potions easier for now.
95 - the server didn't properly initialise all client skill slots,
96 no known impact.
97 - clean up unused settings, introduce DELIANTRA_DATADIR.
98 - (arch) added potion of fortitude to resist fear for the jeweler skill.
99 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
100 a generic table/matrix/palette converter to cfutil.
101 - do not endlessly loop when an optional extension cannot be loaded.
102 - remove limits of 000..999 from worldmap coordinates, support negative
103 coordinates and introduce z-layers - deliantra is now 3d, in yet another
104 sense.
105 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
106 handle generic "world map areas".
107
1083.0 Sat May 29 23:30:57 CEST 2010
15 - (maps, arch) complete revamping of the transport routes - all cities are 109 - (maps, arch) complete revamping of the transport routes - all cities are
16 now easily reachable, at a price. 110 now easily reachable, at a price.
17 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 111 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
18 - (maps) added (navar) gravedigger, that buys players gravestones. 112 - (maps) added (navar) gravedigger, that buys players gravestones.
19 - (maps) added the rathouse quest for the shockwave spell in navar 113 - (maps) added the rathouse quest for the shockwave spell in navar
76 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 170 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
77 steinwandstadt/celvear. 171 steinwandstadt/celvear.
78 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 172 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
79 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now 173 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
80 mostly based on the spell's level in the spellbook. 174 mostly based on the spell's level in the spellbook.
175 - the music scheduler did not properly send new music on region
176 changes.
81 - (maps) fix some map regions and the region tree. 177 - (maps) fix some map regions and the region tree.
82 - the server will now be more picky when parsing the regions file. 178 - the server will now be more picky when parsing the regions file.
83 - do not rely on chosen_skill in calc_alch_danger. 179 - do not rely on chosen_skill in calc_alch_danger.
84 - improve editor support protocol slightly, provide workarounds for 2.10 180 - improve editor support protocol slightly, provide workarounds for 2.10
85 clients. 181 clients.
115 - (arch) implement mining pickaxes and mining skill. 211 - (arch) implement mining pickaxes and mining skill.
116 - (arch) add missing stonebig_club archetype from cfextended. 212 - (arch) add missing stonebig_club archetype from cfextended.
117 - jeweler skill doesn't diminish input values anymore. 213 - jeweler skill doesn't diminish input values anymore.
118 - jeweler skill is harder to level now, but in exchange item power 214 - jeweler skill is harder to level now, but in exchange item power
119 of the output is only 1/5th (instead of 1/3rd) of ring level. 215 of the output is only 1/5th (instead of 1/3rd) of ring level.
216 - jeweler skill adds the makers name (currently not visible) to the
217 generated ring/amulet.
120 - generate most constants for perl automatically. 218 - generate most constants for perl automatically.
121 - properly check for weapon name prefix ("Ragnarok's sword"). 219 - properly check for weapon name prefix ("Ragnarok's sword").
122 - when player dies, restore his food to at least 200. 220 - when player dies, restore his food to at least 200.
123 - support multiple inheritance for arch sources (inherit a,b,c). 221 - support multiple inheritance for arch sources (inherit a,b,c).
124 - switch to storable-n-format for facedata, for better interoperability. 222 - switch to storable-n-format for facedata, for better interoperability.
180 the copies of the instructions in the maps with it. 278 the copies of the instructions in the maps with it.
181 - (arch) made the spark shower spell available in shops. 279 - (arch) made the spark shower spell available in shops.
182 - don't create a second LOGIN event on character creation. 280 - don't create a second LOGIN event on character creation.
183 - correctly generate "You paid xyz" message in shops. 281 - correctly generate "You paid xyz" message in shops.
184 - the shop menu now also displays the (approx) value of the item. 282 - the shop menu now also displays the (approx) value of the item.
185 - added a 'password' command, to change your password (and for DMs to 283 - added a 'password' command, to let DMs change the password of players
186 change passwords for other players). 284 more conveniently.
187 - correctly save shopitems string, to avoid parse error when reading 285 - correctly save shopitems string, to avoid parse error when reading
188 saved maps. 286 saved maps.
189 - logging now differentiates between logging levels better. 287 - logging now differentiates between logging levels better.
190 - speed up get_typedata. 288 - speed up get_typedata.
191 - fix deadlock problem during server shutdown/reload. 289 - fix deadlock problem during server shutdown/reload.
195 - correctly try to load tiled maps in adjacent_map, might fix 293 - correctly try to load tiled maps in adjacent_map, might fix
196 "no relation to target" bugs. 294 "no relation to target" bugs.
197 - try to load (pure-)perl modules asynchronously, warn about 295 - try to load (pure-)perl modules asynchronously, warn about
198 modules being loaded from the mainloop, pre-load some more 296 modules being loaded from the mainloop, pre-load some more
199 core modules so perl doesn't do it later on. 297 core modules so perl doesn't do it later on.
298 - pre-load many of the files perl might load on it's own e.g. when
299 compiling regexes.
200 - make exp_table and materials file reloadable. 300 - make exp_table and materials file reloadable.
201 - made reload_config non-blocking. 301 - made reload_config non-blocking.
202 - the seen command called (Blocking) stat() instead of aio_stat, 302 - the seen command called (Blocking) stat() instead of aio_stat,
203 causing server freezes. 303 causing server freezes.
204 - store unhashed password, to prepare for safer authentication. 304 - store unhashed password, to prepare for safer authentication.
305 - do not log connections from the local host, to help a local
306 watchdog.
307 - fix summon freeze at map borders.
308 - support @group syntax and music config file for music face lists.
309 - run post_init jobs in parallel, they might do I/O.
310 - avoid apply conversion for converters.
205 311
2062.93 Sat Feb 13 15:52:36 CET 2010 3122.93 Sat Feb 13 15:52:36 CET 2010
207 - (maps) fix travel to valdor and back. 313 - (maps) fix travel to valdor and back.
208 - do no longer by default eval map cod ein safe compartments 314 - do no longer by default eval map cod ein safe compartments
209 (this can be re-enabled using the safe_eval config option). 315 (this can be re-enabled using the safe_eval config option).

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