--- deliantra/server/Changes 2010/06/22 14:43:44 1.728 +++ deliantra/server/Changes 2011/04/23 04:50:23 1.777 @@ -15,16 +15,96 @@ TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified TODO: identify doesn't merge TOOD: apply should only apply one stack items +TODO: fixed random maps, e.g. for buildings + +TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? +TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. + when trying to load a map that apparently could not been saved during chargen. +TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. +TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 +TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. -TODO: client-side spell listing not updated on attunement changes - (maps) hopefully fix tobias' tower. - (maps) hopefully fix healing potion vendor in arena entrance. + - (arch) fixed an error in the Gnarg scale mail artifact. + - it was possible to unapply or half-unapply cursed items in many + cases, which confused players and also player state. fixed. + - (arch) remove curse now works more liek idnetify in that it uncurses + some items. also, no longer uncurses spells or other invisibles. + - (arch) remove curse and identify now treta the marked tiem first. - creators no longer identify objects that shouldn't be identified (such as money, which won't stack afterwards). + - (maps) the shady rogue in goths can unapply cursed items for you. + - (maps) implement a wilderness town portal. + - (arch) set proper(?) int values for all monsters. + - (maps) fire5.map could destroy players. + - use blitz++ for vector maths (new dependency). + - only match archetype names in artifact allowed names. + - new command "bumpmsg" that triggers the bump-into-wall messages. + - altars with match expressions did not work properly. + - use last_sp not cursed/damned flags in remove_curse/damnation spells. + - god enemy race check fixed ("god detests your race"). + - gods errornously allowed any kind of worshipping race, even + ones they hate. - use same default config in code as on gameserver.deliantra.net. - Pod::POM 0.26 and higher actually interpret =encoding, which broke our parser. - - applying a glowing crystal now gives sttaus messages. + - generate slightly more special exits and avoid warning. + - applying a glowing crystal now gives status messages. + - fix a memleak in the random map generator. + - rework the random map parameter passign a bit to be extendable. + - (random maps) use a nonrecursive algorithm to generate mazes, + also, improve the quality of the mazes (no longer will the edges + almost always form a passage) and add two new types - "rooms" + and "braided". + - (random maps) add new "cave" layout, which is much more ... + cave-like. + - (random maps) new layout style "castle" that generates straighish, + rogue-ish maps. + - (random maps) new layout style "multiple" that simply mixes multiple + different styles in different areas. + - roguelike maps sometimes had dead ends due to symmetry settings. + - rewrite layout management in the random map generator from the + ground up. + - fix bug in tausworthe rng initialisation. + - switched to the faster and hopefully better quality gfsr{24,55} random + number generator, the same algorithm that freeciv apparently uses. + - replace unreachable walls in random maps by "blocked", which saves + memory and imho looks nicer. + - (arch) fix samhlaidh archetype. + - fix the "archname" match special function. + - add kensler ("better gradient noise") functins, as well as fBm + and other fractal algorithms. + - one can no longer emote to logged-out players. + - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe + sacks fit on a tile again. + - (arch) fixed message of improve wisdom scroll. + - (arch) move glyph/magicmap/visibility into .faceinfo files, + support background colour for text clients. + - (arch) improve automatic name from archname generation. + - implement faceset 2, colour + utf-8 glyph, for text-based clients. + - support resist_xxx, body_xxx_info and body_xxx_used specials in + match expressions. + - don't cause an error if a monster tries to cast magic mapping. + - sometimes a special exit wasn't placed when it should have been. + - make newmapcmd mandatory, remove support for map0/map1. + - require EV 4.00. + - made wording of "use_skill jeweler analyze" a bit more precise. + - add perlxsi.c to cleanfiles. + - (arch) made speed potions easier for now. + - the server didn't properly initialise all client skill slots, + no known impact. + - clean up unused settings, introduce DELIANTRA_DATADIR. + - (arch) added potion of fortitude to resist fear for the jeweler skill. + - (arch, maps) move worldmap gridmap data to arch/res/ and implement + a generic table/matrix/palette converter to cfutil. + - do not endlessly loop when an optional extension cannot be loaded. + - remove limits of 000..999 from worldmap coordinates, support negative + coordinates and introduce z-layers - deliantra is now 3d, in yet another + sense. + - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext + handle generic "world map areas". + - dropped micrpather again - we'll do our own implementation when we need it. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are