--- deliantra/server/Changes 2011/04/23 04:50:23 1.777 +++ deliantra/server/Changes 2011/08/13 20:53:42 1.793 @@ -23,7 +23,9 @@ TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. +TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png +TODO: potionimp/stat potion descriptrions - (maps) hopefully fix tobias' tower. - (maps) hopefully fix healing potion vendor in arena entrance. - (arch) fixed an error in the Gnarg scale mail artifact. @@ -38,6 +40,8 @@ - (maps) implement a wilderness town portal. - (arch) set proper(?) int values for all monsters. - (maps) fire5.map could destroy players. + - redo all build material faces from scratch. + - dropall without arguments now drops all containers. - use blitz++ for vector maths (new dependency). - only match archetype names in artifact allowed names. - new command "bumpmsg" that triggers the bump-into-wall messages. @@ -105,6 +109,28 @@ - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext handle generic "world map areas". - dropped micrpather again - we'll do our own implementation when we need it. + - added is_quad flag. + - (arch) added quad archetypes. + - made the pickaxe mining tool remove quad walls and floors. + - move key_values into their own class, simplifiying lots of code and + making it possible to use kv pairs easily for maps and other objects as well. + - get rid of get_archetype, finally. + - maps no longer get activated when loading, only when a palyer is "near" them. + - maps can now be swapped (not loaded), active and inactive, other states + have been removed, and the map "intelligently" changes between active/inactive. + - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick. + - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes. + - server now enforces width/height matches between tiled maps. + - fix some off-by-one bugs that presumably created empty rectangles + for unordered map walks - which should not cause any real issues. + - increase face hashlen to 5 octets from 4, to avoid a collision. + - cfutil no longer creates split tiles multiple times due to a + off-by-one bug in comparing mtimes. + - cfutil now supports type: prefix to derive faces from other faces, which + is used for all build materials currently. + - require imagemagick >= 6.6. + - fixed possible crash due to broken initialisation order of shstr and + freed_map, thanks go to Jonathan Neuschäfer for spotting this! 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are