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Comparing deliantra/server/Changes (file contents):
Revision 1.778 by elmex, Thu Apr 28 12:11:03 2011 UTC vs.
Revision 1.792 by elmex, Fri Jun 3 08:36:45 2011 UTC

22 when trying to load a map that apparently could not been saved during chargen. 22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. 23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. 25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26 26
27TODO: potionimp/stat potion descriptrions
27 - (maps) hopefully fix tobias' tower. 28 - (maps) hopefully fix tobias' tower.
28 - (maps) hopefully fix healing potion vendor in arena entrance. 29 - (maps) hopefully fix healing potion vendor in arena entrance.
29 - (arch) fixed an error in the Gnarg scale mail artifact. 30 - (arch) fixed an error in the Gnarg scale mail artifact.
30 - it was possible to unapply or half-unapply cursed items in many 31 - it was possible to unapply or half-unapply cursed items in many
31 cases, which confused players and also player state. fixed. 32 cases, which confused players and also player state. fixed.
36 (such as money, which won't stack afterwards). 37 (such as money, which won't stack afterwards).
37 - (maps) the shady rogue in goths can unapply cursed items for you. 38 - (maps) the shady rogue in goths can unapply cursed items for you.
38 - (maps) implement a wilderness town portal. 39 - (maps) implement a wilderness town portal.
39 - (arch) set proper(?) int values for all monsters. 40 - (arch) set proper(?) int values for all monsters.
40 - (maps) fire5.map could destroy players. 41 - (maps) fire5.map could destroy players.
42 - redo all build material faces from scratch.
43 - dropall without arguments now drops all containers.
41 - use blitz++ for vector maths (new dependency). 44 - use blitz++ for vector maths (new dependency).
42 - only match archetype names in artifact allowed names. 45 - only match archetype names in artifact allowed names.
43 - new command "bumpmsg" that triggers the bump-into-wall messages. 46 - new command "bumpmsg" that triggers the bump-into-wall messages.
44 - altars with match expressions did not work properly. 47 - altars with match expressions did not work properly.
45 - use last_sp not cursed/damned flags in remove_curse/damnation spells. 48 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
103 coordinates and introduce z-layers - deliantra is now 3d, in yet another 106 coordinates and introduce z-layers - deliantra is now 3d, in yet another
104 sense. 107 sense.
105 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext 108 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
106 handle generic "world map areas". 109 handle generic "world map areas".
107 - dropped micrpather again - we'll do our own implementation when we need it. 110 - dropped micrpather again - we'll do our own implementation when we need it.
108 - added is_quad flag 111 - added is_quad flag.
109 - (arch) added quad archetypes 112 - (arch) added quad archetypes.
113 - made the pickaxe mining tool remove quad walls and floors.
114 - move key_values into their own class, simplifiying lots of code and
115 making it possible to use kv pairs easily for maps and other objects as well.
116 - get rid of get_archetype, finally.
117 - maps no longer get activated when loading, only when a palyer is "near" them.
118 - maps can now be swapped (not loaded), active and inactive, other states
119 have been removed, and the map "intelligently" changes between active/inactive.
120 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
121 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
122 - server now enforces width/height matches between tiled maps.
123 - fix some off-by-one bugs that presumably created empty rectangles
124 for unordered map walks - which should not cause any real issues.
125 - increase face hashlen to 5 octets from 4, to avoid a collision.
126 - cfutil no longer creates split tiles multiple times due to a
127 off-by-one bug in comparing mtimes.
128 - cfutil now supports type: prefix to derive faces from other faces, which
129 is used for all build materials currently.
130 - require imagemagick >= 6.6.
131 - fixed possible crash due to broken initialisation order of shstr and
132 freed_map, thanks go to Jonathan Neuschäfer for spotting this!
110 133
1113.0 Sat May 29 23:30:57 CEST 2010 1343.0 Sat May 29 23:30:57 CEST 2010
112 - (maps, arch) complete revamping of the transport routes - all cities are 135 - (maps, arch) complete revamping of the transport routes - all cities are
113 now easily reachable, at a price. 136 now easily reachable, at a price.
114 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 137 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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