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Comparing deliantra/server/Changes (file contents):
Revision 1.78 by root, Thu Apr 10 15:35:15 2008 UTC vs.
Revision 1.210 by root, Fri Aug 29 02:07:09 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: emergency swap mode is not working
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 4TODO: xs-warn doesn't end up in server log.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: help maps => broken text
6 9
10 - make nrof signed, so that code that checks for underflow actually works.
11 - swap player and observed count's on the map when observing.
12 - add (mostly untested) mapspace perl class and accessors.
13 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
14 - fix a crash in cast_bless (restoration et al.) when no target
15 could be found.
16 - pits now have a configurable "random spread" range and default
17 to the exact destination now.
18 - eradicate listen command and corresponding code.
19
202.61 Sun Aug 3 17:59:50 CEST 2008
21 - made jeweler workbench larger and some other minor map
22 changes in jeweler town.
23 - fixed wrong item handling in jeweler skill code.
24 - (arch) use a special "key_random_map" for random map keys
25 that are used up.
26 - fix a crash when the player who was observed has logged out long
27 enough for his region/map to be gone.
28 - port to g++-4.3's incompatible tr1 changes.
29 - add some missing dependencies.
30 - log to /var/log/deliantra/ by default.
31 - hack observe code to enable smooth movmenet when observing.
32
332.6 Sun Jul 20 18:58:08 CEST 2008
34 - (maps) extension of the jeweler quest/skill/town
35 - correctly move gsay to the party channel.
36 - fix a crash when animate weapon was used in some areas.
37 - fixed unnecessary identification of by converters created objects.
38 - (maps) tutorial now contains clues about chatting and talking
39 with NPCs.
40 - (arch) dragon scales got proper type now
41 - object::decrease would sometimes cause container weights to
42 be wrong, this has been fixed.
43 - do not send time updates for newly-seen items.
44 - thawing an icecube will once more drop its contents to the ground.
45 - fix cone spells etc. going through walls sometimes.
46 - fix a weight update bug that sometimes left containers
47 with wrong weights.
48 - added auto_apply event and extension for shop tiles.
49 - work around get_map_flags invoking perl and switching the stack.
50 - make sure the map is loaded when using a town portal return.
51 - fixed a bug with caching of sp/grace/food points for spells
52 where healing spells didn't cost any grace.
53 - fix starvation kill reason.
54 - fix pk killer name message.
55 - don't let people apply signs with @match.
56 - add support for berkeley db 4.7 (the new BDB module also fixes
57 what seems to be the biggets memleak in the server).
58
592.56 Wed Jun 4 10:50:40 CEST 2008
60 - require Coro 4.73 which contains an important performance-bugfix.
61 - use anyevent to manage listen ports (this enables IPv6 support).
62 - server supports ipv6 client connections now.
63 - use newly-available Coro::AnyEvent.
64 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
65 to let it handle AIO requests.
66
672.55 Sat May 24 19:52:52 CEST 2008
68 - avoid newmap commands when crossing tiled map boundaries. this speeds up
69 processing considerably (especially in the client) and reduces data transfers
70 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
71 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
72 - (map) fixed npc dialogue in pup_land/s_f/special.
73 - bugfix: fix a crash when a player casts a swarm spell and then logs out
74 (swarm spells now stay in the player's inventory).
75 - bugfix: when unapplying skills also remove them from the range/combat slots.
76 - bugfix: do not merge items whose archetype name merges, use the
77 archetype *archname* (chairs of different facings were merged).
78 - bugfix: fix a potential crash issue in find_object_name (not used
79 normally).
80 - bugfix: locked doors cnanot be bashed down by magical means
81 (destruction, magic missile etc.).
82 - swarm spells without a direction now use various spiral patterns
83 instead of being fully random.
84 - update AnyEvent API to 3.4 and above.
85
862.54 Thu May 8 22:01:22 CEST 2008
87 - change floorbox item ordering to enable more efficient protocol and to
88 stay in sync with the 0.9971 client update which also reverses ordering.
89 - bugfix: the jumping skill now gives experience for jumping
90 and for attacking monsters. it also takes about one second to do a jump.
91 - bugfix: players couldn't starve in 2.53 :(
92 - bugfix: correctly send the client a del_spell when a spell gets removed.
93 - bugfix: spell effects like word of recall are removed on death.
94 - bugfix: fix a crash when objects with treasure on top (ground...)
95 were created outside a map.
96 - bugfix: couldn't apply inventory items when levitating, but ground items
97 (fixed by reversing the logic).
98 - bugfix: fixed a mismatched '"' in the debugging description of objects
99 - bugfix: the random map generator no longer leaks key objects.
100 - bugfix: support random maps >127x127.
101 - (maps) fixed the death certificate system in nimbus.
102 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
103 - (arch) the material 'wood' was undefined, it's now a burnable material.
104 - (arch) give ball lightning a real name.
105 - (arch) fixed material of bones (was 'wood', is now 'bone')
106 - support cfpod in ex replies (client item tooltips).
107 - unapply item in range slow when readying a spell.
108 - bugfix: account for rounding errors in weight updates.
109 - remove synchronous mkdir in chargen_race_done.
110 - fix per-race starting maps.
111 - check hiscore on suicide and quit as well.
112 - tell players when they are starving.
113 - get rid of costly object_from_name conversion for altar effects.
114 - fix map difficulty calculation for generators.
115 - slightly more intelligent handling of "is_animated" flag.
116 - support no_drop map header flag (before it was only available internally).
117 - make random-map-generated keys crumble after one hour, use more unique slaying.
118
1192.53 Sun May 4 17:32:48 CEST 2008
120 - bugfix: custom skill settings were not saved by the server.
121 - bugfix: remove did not actually remove items from the inventory, leaving
122 ghost items.
123 - bugfix: properly update items identified on the ground.
124 - bugfix: use localtime_r in the logger thread.
125 - bugfix: player starvation will now give the correct kill reason.
126 - bugfix: archetype reloads could crash the server.
127 - bugfix: the mailscrolls are now correctly handed out even when the destination
128 player is not logged in.
129 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
130 server startup.
131 - bugfix: fix the door surround check in the random map generator.
132 - (maps) fix heaven quest difficulty progression.
133 - (maps) fix some random map styles.
134 - dropping items a shop is not interested in won't sell them anymore.
135 - rods and horns with a too low maximum charge allow now at least one discharge.
136 - implement kill & death statistics.
137 - random map preparation is no longer synchronous.
138 - rewrite find_style in perl, no longer does synchronous I/O.
139 - improve random map specials placement.
140 - make the killer a real object pointer instead of a string, improved
141 kill reason messages.
142 - take advantage of new aio_close and aio_chmod.
143 - implement archetype::get, object::deep_clone and update callers.
144 - change_abil is much faster.
145 - update the floorbox more often to work around the reverses item order
146 display in clients.
147 - cleaned up object copying by encapsulating it to a single place.
148 - add hints to the invite messages.
149 - rewrote key<->value pair handling.
150 - use an independent random number generator for the random map generator.
151
1522.52 Thu Apr 24 11:47:19 CEST 2008
153 - completely automate the item add/delete on remove/insert. this should fix
154 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
155 - completely automate the weight handling, should fix all weight
156 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
157 - reloading archetypes while a user was in the character creation phase
158 could crash the server.
159 - fix a nontrivial number of cases of code commented similar
160 to "is this really correct?", as many of those cases are now handles
161 automatically by lower level code.
162 - replace many ad-hoc checks for client visibility by object::visible_to,
163 should result in broader applicability of functions using it.
164 - merge items with different arch pointers refering to the same arch
165 (due to archetype reloads).
166 - refactored the object remove/insert functions and most related
167 functions (decrease, split, merge_ob etc.).
168 - make it compile better on freebsd (reported by pippijn).
169 - remove GT_UPDATE_INV (no longer applicable).
170 - fix the longstanding "container stays open" bug.
171 - improved floorbox updating to be incremental and other protocol
172 optimisations.
173 - get rid of update_after_inventory_change and only do update stats
174 for weight once/tick/player at max.
175 - rewrite party commands, use party channel.
176
1772.51 Sun Apr 20 21:27:37 CEST 2008
178 - properly link against libgthread as that is needed to make the slice
179 allocator thread-safe.
180 - support perls not compiled with 64 bit support (though this is not a
181 recommended configuration) (reported by Samuel Gondouin).
182 - always put godgiven items into the player inventory, never any containers.
183 - (maps, arch) the scorn go club was founded!
184 - (arch) do no longer support player abilities, they didn't work anyways.
185 - (arch) the alchemy spell is now of the alchemy spell school, which
186 became a real spell-class.
187 - (arch) the alchemist class now get an alchemy spell book for new characters.
188 - (arch) considerably strengthened spark shower and destruction.
189 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
190 finally reloadable at runtime.
191 - changed archetype loading algorithm to only require one pass and
192 use delayed resolving of references.
193 - examine command now uses the examine infobox.
194 - implement an "incremental garbage collector" for archetypes.
195 - enable slice allocator again.
196 - implement optional free memory poisoning.
197
1982.5 Wed Apr 16 15:06:53 CEST 2008
199 - the two handed weapon skill can no longer be used as unarmed combat
200 skill.
7 - append [drop xxx coins] to altar/trigger_altar/identify_table names 201 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
8 (also update all maps to use money instead of coins). 202 names (also update all maps to use money instead of coins).
9 - improve uuid system.
10 - add uuid accessors to perl. 203 - add uuid accessors to perl.
11 - add coin names and archetype accessors to perl. 204 - add coin names and archetype accessors to perl.
205 - fix runtime uuid file format to use "." instead of ",".
12 - change perl extensions to not use hardcoded coins and values. 206 - change perl extensions to not use hardcoded coins and values.
207 - write uuids asynchronously (no hiccups due to uuid writes)
208 and be more parsimonous of uuid usage by the exact value out on exit.
209 - write log messages in another thread, removing another sync point.
210 - support multi-line log messages in a nicer way.
211 - be more portable w.r.t. uuids and format specifiers everywhere.
212 - fix a minor memleak in the random map generator.
213 - some parts of the random map generator are not coroutine-safe,
214 so only call it "single-threaded".
215 - major cleanup of memory management in random map generator.
216 - slight refactoring of the random map generator, faster too.
217 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
218 bookkeeping bug.
219 - work around "player is on active list" problem by deactivating player
220 after loading.
221 - garbage collect shstr's more evenly and adaptively only when
222 there have in fact been allocations.
223 - fix object::insert to do as documented and insert into the env
224 if necessary.
225 - fix cf::map::unique_maps.
226 - fix nrof overflow check in can_merge_slow.
227 - fix converter code to handle >31 bit values.
228 - added support for the player_sold flag
229 - converters no longer accept unpaid items.
230 - canonicalize random map meta files for better unification.
13 231
142.43 Sun Apr 6 20:35:29 CEST 2008 2322.43 Sun Apr 6 20:35:29 CEST 2008
15 - work around a glibc bug that causes calloc to return non-zero memory 233 - work around a glibc bug that causes calloc to return non-zero memory
16 when mlockall has been used. 234 when mlockall has been used.
17 - pass environment to perl_sys_init3, as required by newer perls. 235 - pass environment to perl_sys_init3, as required by newer perls.
18 - use separate thread for ticker timing (and more in the future). 236 - use separate thread for ticker timing (and more in the future).
19 this greatly increases timing accuracy and gets rid of an enourmous 237 this greatly increases timing accuracy and gets rid of an enourmous
20 number of gettimeofday calls. 238 number of gettimeofday calls.
21 - use a seperate thread to signal aio completion, for lower latency. 239 - use a separate thread to signal aio completion, for lower latency.
22 - require Coro 4.47, which fixes a data corruption bug with its C API. 240 - require Coro 4.47, which fixes a data corruption bug with its C API.
23 241
242.42 Sat Mar 15 12:05:21 CET 2008 2422.42 Sat Mar 15 12:05:21 CET 2008
25 - rebalanced default experience table to be more exponential 243 - rebalanced default experience table to be more exponential
26 and much easier up to level ~40, then moderately harder. 244 and much easier up to level ~40, then moderately harder.

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