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Comparing deliantra/server/Changes (file contents):
Revision 1.732 by root, Tue Jun 29 16:52:52 2010 UTC vs.
Revision 1.780 by root, Sun May 1 13:18:23 2011 UTC

13TODO: jumping, maybe dimdoor works wonders with earthwalls in between. 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1 14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified 15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge 16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items 17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
18 19
19TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs) 20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
20TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily 21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26
21 - (maps) hopefully fix tobias' tower. 27 - (maps) hopefully fix tobias' tower.
22 - (maps) hopefully fix healing potion vendor in arena entrance. 28 - (maps) hopefully fix healing potion vendor in arena entrance.
23 - (arch) fixed an error in the Gnarg scale mail artifact. 29 - (arch) fixed an error in the Gnarg scale mail artifact.
30 - it was possible to unapply or half-unapply cursed items in many
31 cases, which confused players and also player state. fixed.
32 - (arch) remove curse now works more liek idnetify in that it uncurses
33 some items. also, no longer uncurses spells or other invisibles.
34 - (arch) remove curse and identify now treta the marked tiem first.
24 - creators no longer identify objects that shouldn't be identified 35 - creators no longer identify objects that shouldn't be identified
25 (such as money, which won't stack afterwards). 36 (such as money, which won't stack afterwards).
37 - (maps) the shady rogue in goths can unapply cursed items for you.
38 - (maps) implement a wilderness town portal.
39 - (arch) set proper(?) int values for all monsters.
40 - (maps) fire5.map could destroy players.
41 - use blitz++ for vector maths (new dependency).
42 - only match archetype names in artifact allowed names.
43 - new command "bumpmsg" that triggers the bump-into-wall messages.
44 - altars with match expressions did not work properly.
45 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
46 - god enemy race check fixed ("god detests your race").
47 - gods errornously allowed any kind of worshipping race, even
48 ones they hate.
26 - use same default config in code as on gameserver.deliantra.net. 49 - use same default config in code as on gameserver.deliantra.net.
27 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 50 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
28 our parser. 51 our parser.
52 - generate slightly more special exits and avoid warning.
29 - applying a glowing crystal now gives status messages. 53 - applying a glowing crystal now gives status messages.
30 - fix a memleak in the random map generator. 54 - fix a memleak in the random map generator.
31 - rework the random map parameter passign a bit to be extendable. 55 - rework the random map parameter passign a bit to be extendable.
32 - (random maps) use a nonrecursive algorithm to generate mazes, 56 - (random maps) use a nonrecursive algorithm to generate mazes,
33 also, improve the quality of the mazes (no longer will the edges 57 also, improve the quality of the mazes (no longer will the edges
34 almost always form a passage) and add two new types - "rooms" 58 almost always form a passage) and add two new types - "rooms"
35 and "braided". 59 and "braided".
60 - (random maps) add new "cave" layout, which is much more ...
61 cave-like.
62 - (random maps) new layout style "castle" that generates straighish,
63 rogue-ish maps.
64 - (random maps) new layout style "multiple" that simply mixes multiple
65 different styles in different areas.
66 - roguelike maps sometimes had dead ends due to symmetry settings.
67 - rewrite layout management in the random map generator from the
68 ground up.
69 - fix bug in tausworthe rng initialisation.
70 - switched to the faster and hopefully better quality gfsr{24,55} random
71 number generator, the same algorithm that freeciv apparently uses.
72 - replace unreachable walls in random maps by "blocked", which saves
73 memory and imho looks nicer.
74 - (arch) fix samhlaidh archetype.
75 - fix the "archname" match special function.
76 - add kensler ("better gradient noise") functins, as well as fBm
77 and other fractal algorithms.
78 - one can no longer emote to logged-out players.
79 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
80 sacks fit on a tile again.
81 - (arch) fixed message of improve wisdom scroll.
82 - (arch) move glyph/magicmap/visibility into .faceinfo files,
83 support background colour for text clients.
84 - (arch) improve automatic name from archname generation.
85 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
86 - support resist_xxx, body_xxx_info and body_xxx_used specials in
87 match expressions.
88 - don't cause an error if a monster tries to cast magic mapping.
89 - sometimes a special exit wasn't placed when it should have been.
90 - make newmapcmd mandatory, remove support for map0/map1.
91 - require EV 4.00.
92 - made wording of "use_skill jeweler analyze" a bit more precise.
93 - add perlxsi.c to cleanfiles.
94 - (arch) made speed potions easier for now.
95 - the server didn't properly initialise all client skill slots,
96 no known impact.
97 - clean up unused settings, introduce DELIANTRA_DATADIR.
98 - (arch) added potion of fortitude to resist fear for the jeweler skill.
99 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
100 a generic table/matrix/palette converter to cfutil.
101 - do not endlessly loop when an optional extension cannot be loaded.
102 - remove limits of 000..999 from worldmap coordinates, support negative
103 coordinates and introduce z-layers - deliantra is now 3d, in yet another
104 sense.
105 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
106 handle generic "world map areas".
107 - dropped micrpather again - we'll do our own implementation when we need it.
108 - added is_quad flag.
109 - (arch) added quad archetypes.
110 - made the pickaxe mining tool remove quad walls and floors.
111 - move key_values into their own class, simplifiying lots of code and
112 making it possible to use kv pairs easily for maps and other objects as well.
36 113
373.0 Sat May 29 23:30:57 CEST 2010 1143.0 Sat May 29 23:30:57 CEST 2010
38 - (maps, arch) complete revamping of the transport routes - all cities are 115 - (maps, arch) complete revamping of the transport routes - all cities are
39 now easily reachable, at a price. 116 now easily reachable, at a price.
40 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 117 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.

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