--- deliantra/server/Changes 2011/02/26 12:50:26 1.770 +++ deliantra/server/Changes 2011/05/01 13:18:23 1.780 @@ -38,6 +38,8 @@ - (maps) implement a wilderness town portal. - (arch) set proper(?) int values for all monsters. - (maps) fire5.map could destroy players. + - use blitz++ for vector maths (new dependency). + - only match archetype names in artifact allowed names. - new command "bumpmsg" that triggers the bump-into-wall messages. - altars with match expressions did not work properly. - use last_sp not cursed/damned flags in remove_curse/damnation spells. @@ -93,6 +95,21 @@ - the server didn't properly initialise all client skill slots, no known impact. - clean up unused settings, introduce DELIANTRA_DATADIR. + - (arch) added potion of fortitude to resist fear for the jeweler skill. + - (arch, maps) move worldmap gridmap data to arch/res/ and implement + a generic table/matrix/palette converter to cfutil. + - do not endlessly loop when an optional extension cannot be loaded. + - remove limits of 000..999 from worldmap coordinates, support negative + coordinates and introduce z-layers - deliantra is now 3d, in yet another + sense. + - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext + handle generic "world map areas". + - dropped micrpather again - we'll do our own implementation when we need it. + - added is_quad flag. + - (arch) added quad archetypes. + - made the pickaxe mining tool remove quad walls and floors. + - move key_values into their own class, simplifiying lots of code and + making it possible to use kv pairs easily for maps and other objects as well. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are