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Comparing deliantra/server/Changes (file contents):
Revision 1.709 by elmex, Mon May 10 15:42:05 2010 UTC vs.
Revision 1.782 by root, Tue May 3 11:24:19 2011 UTC

5TODO: golem survives "longer" now - too long? 5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 9TODO: reload_settings
10TODO: thawer should ot next() 10TODO: thawer should not next()
11TODO: reload_config leaks 11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: first derivate of experience does not monotonically increase 12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: apply Glowing Crystal # does not work 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26
27 - (maps) hopefully fix tobias' tower.
28 - (maps) hopefully fix healing potion vendor in arena entrance.
29 - (arch) fixed an error in the Gnarg scale mail artifact.
30 - it was possible to unapply or half-unapply cursed items in many
31 cases, which confused players and also player state. fixed.
32 - (arch) remove curse now works more liek idnetify in that it uncurses
33 some items. also, no longer uncurses spells or other invisibles.
34 - (arch) remove curse and identify now treta the marked tiem first.
35 - creators no longer identify objects that shouldn't be identified
36 (such as money, which won't stack afterwards).
37 - (maps) the shady rogue in goths can unapply cursed items for you.
38 - (maps) implement a wilderness town portal.
39 - (arch) set proper(?) int values for all monsters.
40 - (maps) fire5.map could destroy players.
41 - use blitz++ for vector maths (new dependency).
42 - only match archetype names in artifact allowed names.
43 - new command "bumpmsg" that triggers the bump-into-wall messages.
44 - altars with match expressions did not work properly.
45 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
46 - god enemy race check fixed ("god detests your race").
47 - gods errornously allowed any kind of worshipping race, even
48 ones they hate.
49 - use same default config in code as on gameserver.deliantra.net.
50 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
51 our parser.
52 - generate slightly more special exits and avoid warning.
53 - applying a glowing crystal now gives status messages.
54 - fix a memleak in the random map generator.
55 - rework the random map parameter passign a bit to be extendable.
56 - (random maps) use a nonrecursive algorithm to generate mazes,
57 also, improve the quality of the mazes (no longer will the edges
58 almost always form a passage) and add two new types - "rooms"
59 and "braided".
60 - (random maps) add new "cave" layout, which is much more ...
61 cave-like.
62 - (random maps) new layout style "castle" that generates straighish,
63 rogue-ish maps.
64 - (random maps) new layout style "multiple" that simply mixes multiple
65 different styles in different areas.
66 - roguelike maps sometimes had dead ends due to symmetry settings.
67 - rewrite layout management in the random map generator from the
68 ground up.
69 - fix bug in tausworthe rng initialisation.
70 - switched to the faster and hopefully better quality gfsr{24,55} random
71 number generator, the same algorithm that freeciv apparently uses.
72 - replace unreachable walls in random maps by "blocked", which saves
73 memory and imho looks nicer.
74 - (arch) fix samhlaidh archetype.
75 - fix the "archname" match special function.
76 - add kensler ("better gradient noise") functins, as well as fBm
77 and other fractal algorithms.
78 - one can no longer emote to logged-out players.
79 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
80 sacks fit on a tile again.
81 - (arch) fixed message of improve wisdom scroll.
82 - (arch) move glyph/magicmap/visibility into .faceinfo files,
83 support background colour for text clients.
84 - (arch) improve automatic name from archname generation.
85 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
86 - support resist_xxx, body_xxx_info and body_xxx_used specials in
87 match expressions.
88 - don't cause an error if a monster tries to cast magic mapping.
89 - sometimes a special exit wasn't placed when it should have been.
90 - make newmapcmd mandatory, remove support for map0/map1.
91 - require EV 4.00.
92 - made wording of "use_skill jeweler analyze" a bit more precise.
93 - add perlxsi.c to cleanfiles.
94 - (arch) made speed potions easier for now.
95 - the server didn't properly initialise all client skill slots,
96 no known impact.
97 - clean up unused settings, introduce DELIANTRA_DATADIR.
98 - (arch) added potion of fortitude to resist fear for the jeweler skill.
99 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
100 a generic table/matrix/palette converter to cfutil.
101 - do not endlessly loop when an optional extension cannot be loaded.
102 - remove limits of 000..999 from worldmap coordinates, support negative
103 coordinates and introduce z-layers - deliantra is now 3d, in yet another
104 sense.
105 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
106 handle generic "world map areas".
107 - dropped micrpather again - we'll do our own implementation when we need it.
108 - added is_quad flag.
109 - (arch) added quad archetypes.
110 - made the pickaxe mining tool remove quad walls and floors.
111 - move key_values into their own class, simplifiying lots of code and
112 making it possible to use kv pairs easily for maps and other objects as well.
113 - get rid of get_archetype, finally.
114 - maps no longer get activated when loading, only when a palyer is "near" them.
115
1163.0 Sat May 29 23:30:57 CEST 2010
14 - (maps, arch) complete revamping of the transport routes - all cities are 117 - (maps, arch) complete revamping of the transport routes - all cities are
15 now easily reachable, at a price. 118 now easily reachable, at a price.
16 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 119 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
17 - (maps) added (navar) gravedigger, that buys players gravestones. 120 - (maps) added (navar) gravedigger, that buys players gravestones.
18 - (maps) added the rathouse quest for the shockwave spell in navar 121 - (maps) added the rathouse quest for the shockwave spell in navar
75 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 178 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
76 steinwandstadt/celvear. 179 steinwandstadt/celvear.
77 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 180 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
78 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now 181 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
79 mostly based on the spell's level in the spellbook. 182 mostly based on the spell's level in the spellbook.
183 - the music scheduler did not properly send new music on region
184 changes.
80 - (maps) fix some map regions and the region tree. 185 - (maps) fix some map regions and the region tree.
81 - the server will now be more picky when parsing the regions file. 186 - the server will now be more picky when parsing the regions file.
82 - do not rely on chosen_skill in calc_alch_danger. 187 - do not rely on chosen_skill in calc_alch_danger.
83 - improve editor support protocol slightly, provide workarounds for 2.10 188 - improve editor support protocol slightly, provide workarounds for 2.10
84 clients. 189 clients.
181 the copies of the instructions in the maps with it. 286 the copies of the instructions in the maps with it.
182 - (arch) made the spark shower spell available in shops. 287 - (arch) made the spark shower spell available in shops.
183 - don't create a second LOGIN event on character creation. 288 - don't create a second LOGIN event on character creation.
184 - correctly generate "You paid xyz" message in shops. 289 - correctly generate "You paid xyz" message in shops.
185 - the shop menu now also displays the (approx) value of the item. 290 - the shop menu now also displays the (approx) value of the item.
186 - added a 'password' command, to change your password (and for DMs to 291 - added a 'password' command, to let DMs change the password of players
187 change passwords for other players). 292 more conveniently.
188 - correctly save shopitems string, to avoid parse error when reading 293 - correctly save shopitems string, to avoid parse error when reading
189 saved maps. 294 saved maps.
190 - logging now differentiates between logging levels better. 295 - logging now differentiates between logging levels better.
191 - speed up get_typedata. 296 - speed up get_typedata.
192 - fix deadlock problem during server shutdown/reload. 297 - fix deadlock problem during server shutdown/reload.
196 - correctly try to load tiled maps in adjacent_map, might fix 301 - correctly try to load tiled maps in adjacent_map, might fix
197 "no relation to target" bugs. 302 "no relation to target" bugs.
198 - try to load (pure-)perl modules asynchronously, warn about 303 - try to load (pure-)perl modules asynchronously, warn about
199 modules being loaded from the mainloop, pre-load some more 304 modules being loaded from the mainloop, pre-load some more
200 core modules so perl doesn't do it later on. 305 core modules so perl doesn't do it later on.
306 - pre-load many of the files perl might load on it's own e.g. when
307 compiling regexes.
201 - make exp_table and materials file reloadable. 308 - make exp_table and materials file reloadable.
202 - made reload_config non-blocking. 309 - made reload_config non-blocking.
203 - the seen command called (Blocking) stat() instead of aio_stat, 310 - the seen command called (Blocking) stat() instead of aio_stat,
204 causing server freezes. 311 causing server freezes.
205 - store unhashed password, to prepare for safer authentication. 312 - store unhashed password, to prepare for safer authentication.
206 - do not log connections from the local host, to help a local 313 - do not log connections from the local host, to help a local
207 watchdog. 314 watchdog.
315 - fix summon freeze at map borders.
316 - support @group syntax and music config file for music face lists.
317 - run post_init jobs in parallel, they might do I/O.
318 - avoid apply conversion for converters.
208 319
2092.93 Sat Feb 13 15:52:36 CET 2010 3202.93 Sat Feb 13 15:52:36 CET 2010
210 - (maps) fix travel to valdor and back. 321 - (maps) fix travel to valdor and back.
211 - do no longer by default eval map cod ein safe compartments 322 - do no longer by default eval map cod ein safe compartments
212 (this can be re-enabled using the safe_eval config option). 323 (this can be re-enabled using the safe_eval config option).

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