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Revision 1.461 by root, Mon Oct 26 03:43:22 2009 UTC vs.
Revision 1.785 by root, Wed May 4 19:39:43 2011 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
2Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
3 4
4TODO: warrior_1 looks broken 5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object.
7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings
10TODO: thawer should not next()
11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26
27 - (maps) hopefully fix tobias' tower.
28 - (maps) hopefully fix healing potion vendor in arena entrance.
29 - (arch) fixed an error in the Gnarg scale mail artifact.
30 - it was possible to unapply or half-unapply cursed items in many
31 cases, which confused players and also player state. fixed.
32 - (arch) remove curse now works more liek idnetify in that it uncurses
33 some items. also, no longer uncurses spells or other invisibles.
34 - (arch) remove curse and identify now treta the marked tiem first.
35 - creators no longer identify objects that shouldn't be identified
36 (such as money, which won't stack afterwards).
37 - (maps) the shady rogue in goths can unapply cursed items for you.
38 - (maps) implement a wilderness town portal.
39 - (arch) set proper(?) int values for all monsters.
40 - (maps) fire5.map could destroy players.
41 - use blitz++ for vector maths (new dependency).
42 - only match archetype names in artifact allowed names.
43 - new command "bumpmsg" that triggers the bump-into-wall messages.
44 - altars with match expressions did not work properly.
45 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
46 - god enemy race check fixed ("god detests your race").
47 - gods errornously allowed any kind of worshipping race, even
48 ones they hate.
49 - use same default config in code as on gameserver.deliantra.net.
50 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
51 our parser.
52 - generate slightly more special exits and avoid warning.
53 - applying a glowing crystal now gives status messages.
54 - fix a memleak in the random map generator.
55 - rework the random map parameter passign a bit to be extendable.
56 - (random maps) use a nonrecursive algorithm to generate mazes,
57 also, improve the quality of the mazes (no longer will the edges
58 almost always form a passage) and add two new types - "rooms"
59 and "braided".
60 - (random maps) add new "cave" layout, which is much more ...
61 cave-like.
62 - (random maps) new layout style "castle" that generates straighish,
63 rogue-ish maps.
64 - (random maps) new layout style "multiple" that simply mixes multiple
65 different styles in different areas.
66 - roguelike maps sometimes had dead ends due to symmetry settings.
67 - rewrite layout management in the random map generator from the
68 ground up.
69 - fix bug in tausworthe rng initialisation.
70 - switched to the faster and hopefully better quality gfsr{24,55} random
71 number generator, the same algorithm that freeciv apparently uses.
72 - replace unreachable walls in random maps by "blocked", which saves
73 memory and imho looks nicer.
74 - (arch) fix samhlaidh archetype.
75 - fix the "archname" match special function.
76 - add kensler ("better gradient noise") functins, as well as fBm
77 and other fractal algorithms.
78 - one can no longer emote to logged-out players.
79 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
80 sacks fit on a tile again.
81 - (arch) fixed message of improve wisdom scroll.
82 - (arch) move glyph/magicmap/visibility into .faceinfo files,
83 support background colour for text clients.
84 - (arch) improve automatic name from archname generation.
85 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
86 - support resist_xxx, body_xxx_info and body_xxx_used specials in
87 match expressions.
88 - don't cause an error if a monster tries to cast magic mapping.
89 - sometimes a special exit wasn't placed when it should have been.
90 - make newmapcmd mandatory, remove support for map0/map1.
91 - require EV 4.00.
92 - made wording of "use_skill jeweler analyze" a bit more precise.
93 - add perlxsi.c to cleanfiles.
94 - (arch) made speed potions easier for now.
95 - the server didn't properly initialise all client skill slots,
96 no known impact.
97 - clean up unused settings, introduce DELIANTRA_DATADIR.
98 - (arch) added potion of fortitude to resist fear for the jeweler skill.
99 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
100 a generic table/matrix/palette converter to cfutil.
101 - do not endlessly loop when an optional extension cannot be loaded.
102 - remove limits of 000..999 from worldmap coordinates, support negative
103 coordinates and introduce z-layers - deliantra is now 3d, in yet another
104 sense.
105 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
106 handle generic "world map areas".
107 - dropped micrpather again - we'll do our own implementation when we need it.
108 - added is_quad flag.
109 - (arch) added quad archetypes.
110 - made the pickaxe mining tool remove quad walls and floors.
111 - move key_values into their own class, simplifiying lots of code and
112 making it possible to use kv pairs easily for maps and other objects as well.
113 - get rid of get_archetype, finally.
114 - maps no longer get activated when loading, only when a palyer is "near" them.
115 - maps can now be swapped (not loaded), active and inactive, other states
116 have been removed, and the map "intelligently" changes between active/inactive.
117 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
118
1193.0 Sat May 29 23:30:57 CEST 2010
120 - (maps, arch) complete revamping of the transport routes - all cities are
121 now easily reachable, at a price.
122 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
123 - (maps) added (navar) gravedigger, that buys players gravestones.
124 - (maps) added the rathouse quest for the shockwave spell in navar
125 (by Dustfinger).
126 - (maps) fixed bad floor tile in navar apartment.
127 - made (wizard) look_at show also uuids.
128 - added cf::object::find_object_uuid (::find_object already exists!).
129 - (maps) added new apartment, made by LinuxLemoner.
130 - (maps) added quest for the mining skill scroll to valleynoy.
131 - (maps) added greedy highlevel book shop to heaven town.
132 - (arch) added sounds: zombie death, book reading, inscription.
133 - (arch) made the hill giants loose more body parts.
134 - (arch, maps) added black unicorn horn, required to access mlab hell.
135 - (arch) increased the (possible) number of arrows/bolts found in shops
136 and made them a bit more expensive.
137 - (maps) add more glory hole treasure styles.
138 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
139 in a select number of mlab maps.
140 - (maps) the library should be less of a death trap now.
141 - (maps) exits no longer point to auto-apply exits, most affected
142 maps now have proper doors or a similar solution.
143 - (arch) jumping skill has now physical attacktype.
144 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
145 - enter_map did not normalise the map coordinates when the destination
146 space is blocked, causing badness and freezes for the player.
147 - when applying containers, server checks for the key on activate
148 and also allows players to unapply active containers they don't have
149 a key for.
150 - moved formulae, attackmess, artifacts, exp_table, materials and
151 races files to arch, where they belong (exp_table is no longer in
152 confdir but in datadir now!).
153 - jeweler and sound config files are now normal datafiles as well.
154 - quit_character was causing a runtime exception, causing it to not
155 work since 2.93.
156 - entering a map will now respect move_on and other effects,
157 except for auto-apply exits :/
158 - only talk to the items on the nearest mapspace, or, of there
159 are none, to the player, not ALL items in vicinity.
160 - do not update the floorbox while running, to avoid big item
161 updates that cost network bandwidth and processing power.
162 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
163 caused overflows causing monsters to become living deads.
164 - unapply weapons and armour before trying to improve it.
165 - teach the random map generator the ability to read ".rmg" files
166 that specify which actual style map to generate, and use it for
167 the default decorstyle to avoid inappropriate maps to be used.
168 - support (with some limitations) multiple different skills with the
169 same subtype.
170 - fix "nekosan duplication" bug - map swap out was not atomic,
171 so nekosan could end up beign saved AND escaped to another map.
172 - show invisible no longer makes magic mouths visible.
173 - move_type changes (spells, skills etc.) now will correctly
174 take move_on/move_off into account (e.g. buttons).
175 - display (exit) or (random map) in client for those objects.
176 - removed (useless) spell damage columns from spell info and replace
177 it by effective casting level - clients > 2.10 required to display
178 properly.
179 - building of levers/doors works again for all kinds of floors.
180 - the player can now withdraw and deposit all the available money.
181 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
182 steinwandstadt/celvear.
183 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
184 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
185 mostly based on the spell's level in the spellbook.
186 - the music scheduler did not properly send new music on region
187 changes.
188 - (maps) fix some map regions and the region tree.
189 - the server will now be more picky when parsing the regions file.
190 - do not rely on chosen_skill in calc_alch_danger.
191 - improve editor support protocol slightly, provide workarounds for 2.10
192 clients.
193 - follow has been rewritten to be, hopefully, more robust.
194 - follow mode will not be aborted when the follower tries to move.
195 - tcp.ext didn't unbind in reloads.
196 - map-tags.ext didn't properly close the database on reloads.
197 - cfutil skips .-directories when scanning.
198 - build.ext prevents players from building on other player's maps.
199 - rent.ext allows the dm to enter anytime.
200 - NPC_Dialogue adds a new predefined variable, $map.
201 - new "build" event hook.
202 - get rid of archetype min/max values except max_x (which should go, too).
203 - added fix_generated_item and cf::object::generate to XS interface.
204 - no longer use uppercase identifiers for saving anywhere, but support
205 them on loading, for old playerfiles and maps.
206 - removed is_legal_2ways_exit - this is apparently dead code, and
207 would be handled differently nowadays anyway.
208 - random map .meta were not being expired at all.
209 - replace move_ob/move_object functiony by the equivalent move method.
210 - update to automake 1.10.
211 - invitation to maps with unagressive and friendly monsters doesn't
212 require level 4 anymore.
213 - do not let update_stats muck with the chosen_skill anymore.
214 - monsters now rotate through all skills (in chosen_skill).
215 - fix lots of path-related buffer overflows in the random map generator.
216 - detect/sense curse/magic will no longer work on items that don't
217 need identify.
218 - added detect mineral vein spell.
219 - support "wall overlays" in the random map generator - not very generic,
220 used by minable veins.
221 - (maps) relocated jeweler town to another directoy.
222 - (arch) implement mining pickaxes and mining skill.
223 - (arch) add missing stonebig_club archetype from cfextended.
224 - jeweler skill doesn't diminish input values anymore.
225 - jeweler skill is harder to level now, but in exchange item power
226 of the output is only 1/5th (instead of 1/3rd) of ring level.
227 - jeweler skill adds the makers name (currently not visible) to the
228 generated ring/amulet.
229 - generate most constants for perl automatically.
230 - properly check for weapon name prefix ("Ragnarok's sword").
231 - when player dies, restore his food to at least 200.
232 - support multiple inheritance for arch sources (inherit a,b,c).
233 - switch to storable-n-format for facedata, for better interoperability.
234 - implement generic "ranged" item framework (pickaxe, fishing rod).
235 - the singing skill actually respects the direction now.
236 - oratory and singing now require a direction.
237 - use_skill now requires that you can actually apply the skill tool.
238 - do not invoke perl on every user command anymore by providing
239 a command and an unknown_command event.
240 - move mark, run, run_stop, fire and fire_stop commands back from
241 perl to C++, for speed reasons (basically undo patchset 1304).
242 - add a client_destroy event, so we don't have to hook the
243 attachable destroy event (which is called much more often).
244 - removed (unused) FLOOR object type.
245 - fix errornous change_abil messages for rods (and other types).
246 - remove include/commands.h and server/c_new.C, and refactor
247 all into server/commands.C.
248 - save and restore combat/ranged/current slot for players.
249 - the server now batches item's face/fx commands, as opposed
250 to sending one fx per item - helps mostly at connect and
251 with floorbox updates.
252 - implemented ext::player_env::play_music_once $who->contr, "km/...".
253 - the random map generator now supports selecting difficult for
254 more style categories than just monsters (all except fountains
255 apparently).
256 - object serialiser no longer creates empty "owner" references.
257 - make sure failed castings take some time, too, to avoid being
258 smitten by your god.
259 - many more failmsgs and help texts.
260 - support log suspension/resumption, e.g. for defragmenting.
261 - stop thrown objects when their speed goes too low.
262 - log the number of unique logins seen every minute in a compact
263 format (for statistics).
264 - do not send delitem for players.
265 - support static scalar data members properly in genacc now.
266 - implement "simple" freelist management for objects.
267 - recycle object counts now - to support longer uptimes.
268 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
269 function (and yes, 666 is exact!).
270 - random map generator results should now be fully repeatable.
271 - fixed possible crash bug in build code.
272 - rename find_marked_object to ->mark and speed up.
273 - player movers properly destroy themselves when used up, instead
274 of leaking.
275 - do not show msg for unidentified objects that need identification.
276 - convert formulae/bookarch/settings file parser to thawer framework.
277 - finally get rid of fgets (..., thawer) and use a much cleaner
278 next_line method.
279 - use nicer file format for exp_table and attackmess
280 (more like other resource files).
281 - make parse errors during server startup fatal.
282 - properly initialise all maptile values in constructor.
283 - improved {link} map.
284 - optional unloadable extensions will not lead to an endless loop.
285 - server will cleanly autorestart when running out of protocol IDs.
286 - use faster and slightly more exact find_dir_2 replacement.
287 - building listening books is possible again.
288 - (maps, arch) added archetype for building instructions and replaced
289 the copies of the instructions in the maps with it.
290 - (arch) made the spark shower spell available in shops.
291 - don't create a second LOGIN event on character creation.
292 - correctly generate "You paid xyz" message in shops.
293 - the shop menu now also displays the (approx) value of the item.
294 - added a 'password' command, to let DMs change the password of players
295 more conveniently.
296 - correctly save shopitems string, to avoid parse error when reading
297 saved maps.
298 - logging now differentiates between logging levels better.
299 - speed up get_typedata.
300 - fix deadlock problem during server shutdown/reload.
301 - make ext/checkrusage "more" non-blocking.
302 - use common::sense for extensions.
303 - work around a 50.10.0 utf8 caching bug.
304 - correctly try to load tiled maps in adjacent_map, might fix
305 "no relation to target" bugs.
306 - try to load (pure-)perl modules asynchronously, warn about
307 modules being loaded from the mainloop, pre-load some more
308 core modules so perl doesn't do it later on.
309 - pre-load many of the files perl might load on it's own e.g. when
310 compiling regexes.
311 - make exp_table and materials file reloadable.
312 - made reload_config non-blocking.
313 - the seen command called (Blocking) stat() instead of aio_stat,
314 causing server freezes.
315 - store unhashed password, to prepare for safer authentication.
316 - do not log connections from the local host, to help a local
317 watchdog.
318 - fix summon freeze at map borders.
319 - support @group syntax and music config file for music face lists.
320 - run post_init jobs in parallel, they might do I/O.
321 - avoid apply conversion for converters.
322
3232.93 Sat Feb 13 15:52:36 CET 2010
324 - (maps) fix travel to valdor and back.
325 - do no longer by default eval map cod ein safe compartments
326 (this can be re-enabled using the safe_eval config option).
327 - (maps) fix an apparent crash bug caused by broken generstors
328 in lorak.
329 - fix data corruption issues caused by recursive calls to
330 unordered_mapwalk - now every caller must provide its own
331 buffer.
332 - (maps) improve tindervale maps slightly.
333 - (arch) considerably decrease slag ex price.
334 - (arch) fix filth archetype.
335 - extension dependency resolve was completely broken.
336 - multipart objects would cause save_throw_object to crash - it
337 now acts on the head only.
338 - do not try to connect to an irc server unless explicitly configured.
339 - do not expect decltype() to be available in gcc 4.4.
340 - extended the safe perl environment by loops.
341 - (arch) fix "armless cook" facings.
342 - the "experience table" resource item did not have a proper
343 hash associated with it, so updates could not be detected.
344 - fixed poison traps in doors.
345 - player->killer_name did not properly flag the name as unicode.
346 - aggressively mark many more methods as utf8 or octet-expecting,
347 and provide a non-destructive SvPVutf8 variant.
348 - do not allow dragon players to change their title via the settings.
349 - ratelimited jeweler skill nugget conversion.
350 - under high load, the server stopped swapping out to make
351 the server more responsive, but making it impossible to reduce
352 the load by... swapping out. slot queuing will now always make
353 some progress.
354 - improve the quality of the load-avg calculation.
355 - (maps) fixed quest npc in jeweler dungeon quest.
356 - don't fail to write the runtime file if the temporary already exists.
357 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
358 player now.
359 - rewrote hiscore code from scratch to use async I/O, store uuid and
360 timestamp and use a tab in the client to increase awareness.
361 - npc dialog setflag/setsatte now check for defined'ness, so
362 setflag 0 is possible.
363 - make install now deletes old extensions, to ease upgrades in the
364 deliantra vm.
365
3662.92 Thu Dec 24 04:51:56 CET 2009
367 - the destruction spell could/would corrupt server memory quite often.
368 - logging in only fixed the combat slot when the palyer was loaded from
369 disk, not when it already was in memory.
370 - cede in wait_for_tick* when the tivck is inhibited hopefully
371 avoiding livelock during high-load emergency saves.
372 - logging in did not properly unapply all skills.
373 - (maps) make the invite quest marking much more obvious.
374 - (arch) fix warrior archetype names.
375 - map prefetching never prefetch upwards.
376 - wizpass no longer makes you non-blocking.
377 - (maps) add light to some of the special maps, add troll
378 map.
379
3802.91 Mon Nov 30 10:18:09 CET 2009
381 - (maps) add gorokh_final mapset from crossfire.
382 - (maps) block most vault-type mlab locations, open up
383 imperial converters for anybody to use.
384 - (maps, arch) replace all permanent stat potions by random
385 variants.
386 - (maps) spread gorokh demon styles more evenly over 1..100.
387 - TRIGGER events got passed a garbage pointer instead of a
388 real player object on player changes.
389 - diseases and maybe other things could sometimes reduce the speed
390 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
391 much grief.
392 - speed_left randomisation was, apparently, totally broken.
393 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
394 of the speed slot internally and in map save files. among other
395 things, this gets rid of all the abs (speed) calls.
396 - reduce map file save files by using abridged keywords aliases.
397 - shop specialisation calculation was totally broken.
398 - nrof/itemcount/volume limits when dropping to the floor are
399 now enforced.
400 - fix magic mapping, which only worked for inate spell casting.
401 - godgiven items will now be explicitly described as such.
402 - (arch) dded a quiver of bolts.
403 - materialnames would change "randomly" on every load, only
404 set the material when the materialname was not set before.
405 - balancing change, halve rod recharge speed (instead
406 of 4.8s, the standard rods now recharge in ~10s. not a solution,
407 but still.
408 - reduce cpu time used for map saving by >>50% by avoiding
409 the costly flag-checking loop in most cases and using a simple
410 repeat-cache for speed_left.
411 - always delay stats update for players on insert/remove till
412 next tick/command, which saves a lot of cpu cycles on drop/take.
413 - add hint about havign to run to attach unaggressive npcs.
414 - pet monster level was not displayed correctly in "showpets index".
415 - clean up floating point conversions and many similar nitpicks.
416 - fix hanuk altar.
417 - overhaul material system to be much faster, and having less bugs, but
418 still having a lot of cruft :/.
419 - add marble shop floor.
420 - move gcc specifics to new file include/compiler.h.
421 - unrecognised cfpod directives could cause undefined behaviour.
422 - added boes' marble shop to steinwandstadt.
423 - pad mapspace to power-of two size for speed/codesize/cache gains.
424 - optimise mapspace updates.
425 - cache volume/items per mapspace.
426 - use fabs, min and max consistently (surprisingly for a code size
427 decrease).
428 - fixed a small uncleanlieness in item converters, which might
429 have led to weird item multiplications.
430 - store hash value in shstr, not used by anything, but doesn't use much memory.
431 - fixed crash bug in learn_spell command.
432 - enhanced output of the mapinfo command.
433 - remove all traces of FLAG_NO_FIX_PLAYER.
434 - avoid sv_derived_from calls (lots of hash lookups) when converting
435 from perl to c++.
436 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
437 and use it in some "inner" loops.
438 - rename flags to attachable_flags to avoid confusion :=).
439 - fixed jeweler experience output to not be floating point.
440 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
441 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
442 - try to prefetch memory inside process_objects, which can give
443 enourmous speed gains.
444 - make some small optimisation to the process_objects loop.
445 - move facedata chksum calculation into cfutil, make server more flexible
446 handling different chksum lengths.
447 - check for hash collisions in cfutil.
448 - reduce face checksum size from 6 to 4 bytes.
449 - don't crash when a map uses empty sound/sound_destroy/face.
450 - removed weather-specific attributes.
451 - fixed genkeywords dependency.
452 - do not clear "randomitems" slot for world underlays.
453 - use "sl" as short-hand for speed_left in save-files, just to make them
454 smaller.
455 - in general, don't crash on value-less resource file lines
456 anymore, due to get_str never returning a 0-pointer.
457 - code cleanup in move_symptom.
458 - removed arch_to_object (replaced it by ->instance ()).
459
4602.90 Sat Nov 7 15:06:06 CET 2009
461 - some Andrew Madloch wanted, despite being specifically told
462 multiple times that the Deliantra parts additions are under AGPL,
463 lock up the source code of the server within his company.
464 some reorganisations have been done to the sourcecode to make
465 it clearer that this violates the Affero GPL. Help to keep
466 Deliantra free software even for the coming generations
467 and be wary of the promises of Andrew Madloch, he has nothing
468 good in mind for free software.
469 - clarify which files of the server are 100% AGPL.
470 - minor reorganisation, move some GPL code into other files.
471 - implement viewpoint (which is like observe, but only for the map,
472 not stats etc.).
473 - replace magic mapping overlay by a flying bird exposing area
474 on the worldmap (ext/magic_mapping.ext).
475 - @find in npc dialog was useless as the vairbale wasn't accessible.
476 - @find results in npc dialogue is now stored in $find.
5 - (maps) add lostwages and lorak (valdor/varsia) from cfextended. 477 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
6 - (maps, server) add lostwages and celvear apartments to rent system. 478 - (maps, server) add lostwages and celvear apartments to rent system.
7 - (maps) closed guild houses, this is not scalable, ask your friendly 479 - (maps) closed guild houses, this is not scalable, ask your friendly
8 dm instead. 480 dm instead.
9 - (maps) add town portal to celvear. 481 - (maps) add town portal to celvear.
482 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
483 mapsets from crossfire, together with associated archetypes.
10 - (maps) add extended region descriptions for some regions from crossfire. 484 - (maps) add extended region descriptions for some regions from crossfire.
11 - (maps) define a new whalingoutpost region. 485 - (maps) define a new whalingoutpost region.
486 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
487 and most archetypes that go with them (without stoning and swallow effects),
488 casino tokens and stock certificates are also missing.
489 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
490 and santo dominion.
491 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
492 to go with them. also adjusted archetypes to be more korrekt "gotisch".
493 - doors/containers can now use "match ..." expressions for the slaying field.
12 - properly close client-side dialogue when the player is teleported away. 494 - properly close client-side dialogue when the player is teleported away.
13 - map-tags did not properly close it's database tables or wait 495 - map-tags did not properly close it's database tables or wait
14 for a quiescent state, causing memory corruption on reload. 496 for a quiescent state, causing memory corruption on reload.
15 - support "stat.xyz" accessor in match expressions. 497 - support "stat.xyz" accessor in match expressions.
16 - skip /styles and /editor directories in cf::map::static_maps. 498 - skip /styles and /editor directories in cf::map::static_maps.
499 - implement ->send_big_packet and use it in ext_msg (among other things, this
500 fixes long answers from npc dialogue).
17 - connected magic mouths no longer spill to Log-1, but use the examine tab. 501 - connected magic mouths no longer spill to Log-1, but use the examine tab.
502 - (arch) change marker archetypes to not remove "marker" forces anymore
503 and to not add a "put your code here" force needlessly.
504 - (arch) fix or improve many plurals.
505 - markers do no longer add a force if the slaying field is unset.
506 - sped up search-items implementation, but it's still horrible.
507 - (maps) bigchests are now properly non-unique, per_player and no_reset.
508 - editor_folder can now be used to override whatever cfutil sets, and was
509 used to reogianise the illogical arch tree a bit.
510 - (maps) import most map names from crossfire.
511 - nuke image_sums/image_info subcommands from the protocol.
512 - fly_high movement gives better los, ignoring blocksview.
513 - the addexp command should now honour skill names with spaces.
514 - (arch) add nuke from cfextended to avoid a crash.
515 - (arch) added many more buildable marble floors.
516 - major namespace cleanup: save 45kb by making functions static
517 that were unnecessarily global.
18 518
192.82 Sat Oct 24 03:50:17 CEST 2009 5192.82 Sat Oct 24 03:50:17 CEST 2009
20 - fixed a classical and exploitable stack buffer overflow in the gsay command. 520 - fixed a classical and exploitable stack buffer overflow in the gsay command.
21 - fix a memory buffer overflow in the book code. 521 - fix a memory buffer overflow in the book code.
22 - add @check, @find npc dialogue commands. 522 - add @check, @find npc dialogue commands.
491 - bugfix: when unapplying skills also remove them from the range/combat slots. 991 - bugfix: when unapplying skills also remove them from the range/combat slots.
492 - bugfix: do not merge items whose archetype name merges, use the 992 - bugfix: do not merge items whose archetype name merges, use the
493 archetype *archname* (chairs of different facings were merged). 993 archetype *archname* (chairs of different facings were merged).
494 - bugfix: fix a potential crash issue in find_object_name (not used 994 - bugfix: fix a potential crash issue in find_object_name (not used
495 normally). 995 normally).
496 - bugfix: locked doors cnanot be bashed down by magical means 996 - bugfix: locked doors cannot be bashed down by magical means
497 (destruction, magic missile etc.). 997 (destruction, magic missile etc.).
498 - swarm spells without a direction now use various spiral patterns 998 - swarm spells without a direction now use various spiral patterns
499 instead of being fully random. 999 instead of being fully random.
500 - update AnyEvent API to 3.4 and above. 1000 - update AnyEvent API to 3.4 and above.
501 1001
580 - merge items with different arch pointers refering to the same arch 1080 - merge items with different arch pointers refering to the same arch
581 (due to archetype reloads). 1081 (due to archetype reloads).
582 - refactored the object remove/insert functions and most related 1082 - refactored the object remove/insert functions and most related
583 functions (decrease, split, merge_ob etc.). 1083 functions (decrease, split, merge_ob etc.).
584 - make it compile better on freebsd (reported by pippijn). 1084 - make it compile better on freebsd (reported by pippijn).
585 - remove GT_UPDATE_INV (no longer applicable). 1085 - removed GT_UPDATE_INV (no longer applicable).
586 - fix the longstanding "container stays open" bug. 1086 - fix the longstanding "container stays open" bug.
587 - improved floorbox updating to be incremental and other protocol 1087 - improved floorbox updating to be incremental and other protocol
588 optimisations. 1088 optimisations.
589 - get rid of update_after_inventory_change and only do update stats 1089 - get rid of update_after_inventory_change and only do update stats
590 for weight once/tick/player at max. 1090 for weight once/tick/player at max.
872 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1372 - introduced new keyword for map files: file_format_version (integer, server version: 0)
873 - better message for apply failures due to applymode 1373 - better message for apply failures due to applymode
874 - removed most all of the weather code 1374 - removed most all of the weather code
875 - unified logging to stderr and file 1375 - unified logging to stderr and file
876 - too many minor changes to document 1376 - too many minor changes to document
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