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Comparing deliantra/server/Changes (file contents):
Revision 1.704 by root, Sat May 8 10:49:43 2010 UTC vs.
Revision 1.788 by root, Sun May 8 21:51:26 2011 UTC

5TODO: golem survives "longer" now - too long? 5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
7TODO: mining experience 7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 9TODO: reload_settings
10TODO: thawer should ot next() 10TODO: thawer should not next()
11TODO: reload_config leaks 11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26
27 - (maps) hopefully fix tobias' tower.
28 - (maps) hopefully fix healing potion vendor in arena entrance.
29 - (arch) fixed an error in the Gnarg scale mail artifact.
30 - it was possible to unapply or half-unapply cursed items in many
31 cases, which confused players and also player state. fixed.
32 - (arch) remove curse now works more liek idnetify in that it uncurses
33 some items. also, no longer uncurses spells or other invisibles.
34 - (arch) remove curse and identify now treta the marked tiem first.
35 - creators no longer identify objects that shouldn't be identified
36 (such as money, which won't stack afterwards).
37 - (maps) the shady rogue in goths can unapply cursed items for you.
38 - (maps) implement a wilderness town portal.
39 - (arch) set proper(?) int values for all monsters.
40 - (maps) fire5.map could destroy players.
41 - use blitz++ for vector maths (new dependency).
42 - only match archetype names in artifact allowed names.
43 - new command "bumpmsg" that triggers the bump-into-wall messages.
44 - altars with match expressions did not work properly.
45 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
46 - god enemy race check fixed ("god detests your race").
47 - gods errornously allowed any kind of worshipping race, even
48 ones they hate.
49 - use same default config in code as on gameserver.deliantra.net.
50 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
51 our parser.
52 - generate slightly more special exits and avoid warning.
53 - applying a glowing crystal now gives status messages.
54 - fix a memleak in the random map generator.
55 - rework the random map parameter passign a bit to be extendable.
56 - (random maps) use a nonrecursive algorithm to generate mazes,
57 also, improve the quality of the mazes (no longer will the edges
58 almost always form a passage) and add two new types - "rooms"
59 and "braided".
60 - (random maps) add new "cave" layout, which is much more ...
61 cave-like.
62 - (random maps) new layout style "castle" that generates straighish,
63 rogue-ish maps.
64 - (random maps) new layout style "multiple" that simply mixes multiple
65 different styles in different areas.
66 - roguelike maps sometimes had dead ends due to symmetry settings.
67 - rewrite layout management in the random map generator from the
68 ground up.
69 - fix bug in tausworthe rng initialisation.
70 - switched to the faster and hopefully better quality gfsr{24,55} random
71 number generator, the same algorithm that freeciv apparently uses.
72 - replace unreachable walls in random maps by "blocked", which saves
73 memory and imho looks nicer.
74 - (arch) fix samhlaidh archetype.
75 - fix the "archname" match special function.
76 - add kensler ("better gradient noise") functins, as well as fBm
77 and other fractal algorithms.
78 - one can no longer emote to logged-out players.
79 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
80 sacks fit on a tile again.
81 - (arch) fixed message of improve wisdom scroll.
82 - (arch) move glyph/magicmap/visibility into .faceinfo files,
83 support background colour for text clients.
84 - (arch) improve automatic name from archname generation.
85 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
86 - support resist_xxx, body_xxx_info and body_xxx_used specials in
87 match expressions.
88 - don't cause an error if a monster tries to cast magic mapping.
89 - sometimes a special exit wasn't placed when it should have been.
90 - make newmapcmd mandatory, remove support for map0/map1.
91 - require EV 4.00.
92 - made wording of "use_skill jeweler analyze" a bit more precise.
93 - add perlxsi.c to cleanfiles.
94 - (arch) made speed potions easier for now.
95 - the server didn't properly initialise all client skill slots,
96 no known impact.
97 - clean up unused settings, introduce DELIANTRA_DATADIR.
98 - (arch) added potion of fortitude to resist fear for the jeweler skill.
99 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
100 a generic table/matrix/palette converter to cfutil.
101 - do not endlessly loop when an optional extension cannot be loaded.
102 - remove limits of 000..999 from worldmap coordinates, support negative
103 coordinates and introduce z-layers - deliantra is now 3d, in yet another
104 sense.
105 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
106 handle generic "world map areas".
107 - dropped micrpather again - we'll do our own implementation when we need it.
108 - added is_quad flag.
109 - (arch) added quad archetypes.
110 - made the pickaxe mining tool remove quad walls and floors.
111 - move key_values into their own class, simplifiying lots of code and
112 making it possible to use kv pairs easily for maps and other objects as well.
113 - get rid of get_archetype, finally.
114 - maps no longer get activated when loading, only when a palyer is "near" them.
115 - maps can now be swapped (not loaded), active and inactive, other states
116 have been removed, and the map "intelligently" changes between active/inactive.
117 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
118 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
119 - server now enforces width/height matches between tiled maps.
120 - fix some off-by-one bugs that presumably created empty rectangles
121 for unordered map walks - which should not cause any real issues.
122
1233.0 Sat May 29 23:30:57 CEST 2010
12 - (maps, arch) complete revamping of the transport routes - all cities are 124 - (maps, arch) complete revamping of the transport routes - all cities are
13 now easily reachable, at a price. 125 now easily reachable, at a price.
14 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 126 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
15 - (maps) added (navar) gravedigger, that buys players gravestones. 127 - (maps) added (navar) gravedigger, that buys players gravestones.
16 - (maps) added the rathouse quest for the shockwave spell in navar 128 - (maps) added the rathouse quest for the shockwave spell in navar
73 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 185 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
74 steinwandstadt/celvear. 186 steinwandstadt/celvear.
75 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 187 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
76 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now 188 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
77 mostly based on the spell's level in the spellbook. 189 mostly based on the spell's level in the spellbook.
190 - the music scheduler did not properly send new music on region
191 changes.
78 - (maps) fix some map regions and the region tree. 192 - (maps) fix some map regions and the region tree.
79 - the server will now be more picky when parsing the regions file. 193 - the server will now be more picky when parsing the regions file.
80 - do not rely on chosen_skill in calc_alch_danger. 194 - do not rely on chosen_skill in calc_alch_danger.
81 - improve editor support protocol slightly, provide workarounds for 2.10 195 - improve editor support protocol slightly, provide workarounds for 2.10
82 clients. 196 clients.
112 - (arch) implement mining pickaxes and mining skill. 226 - (arch) implement mining pickaxes and mining skill.
113 - (arch) add missing stonebig_club archetype from cfextended. 227 - (arch) add missing stonebig_club archetype from cfextended.
114 - jeweler skill doesn't diminish input values anymore. 228 - jeweler skill doesn't diminish input values anymore.
115 - jeweler skill is harder to level now, but in exchange item power 229 - jeweler skill is harder to level now, but in exchange item power
116 of the output is only 1/5th (instead of 1/3rd) of ring level. 230 of the output is only 1/5th (instead of 1/3rd) of ring level.
231 - jeweler skill adds the makers name (currently not visible) to the
232 generated ring/amulet.
117 - generate most constants for perl automatically. 233 - generate most constants for perl automatically.
118 - properly check for weapon name prefix ("Ragnarok's sword"). 234 - properly check for weapon name prefix ("Ragnarok's sword").
119 - when player dies, restore his food to at least 200. 235 - when player dies, restore his food to at least 200.
120 - support multiple inheritance for arch sources (inherit a,b,c). 236 - support multiple inheritance for arch sources (inherit a,b,c).
121 - switch to storable-n-format for facedata, for better interoperability. 237 - switch to storable-n-format for facedata, for better interoperability.
177 the copies of the instructions in the maps with it. 293 the copies of the instructions in the maps with it.
178 - (arch) made the spark shower spell available in shops. 294 - (arch) made the spark shower spell available in shops.
179 - don't create a second LOGIN event on character creation. 295 - don't create a second LOGIN event on character creation.
180 - correctly generate "You paid xyz" message in shops. 296 - correctly generate "You paid xyz" message in shops.
181 - the shop menu now also displays the (approx) value of the item. 297 - the shop menu now also displays the (approx) value of the item.
182 - added a 'password' command, to change your password (and for DMs to 298 - added a 'password' command, to let DMs change the password of players
183 change passwords for other players). 299 more conveniently.
184 - correctly save shopitems string, to avoid parse error when reading 300 - correctly save shopitems string, to avoid parse error when reading
185 saved maps. 301 saved maps.
186 - logging now differentiates between logging levels better. 302 - logging now differentiates between logging levels better.
187 - speed up get_typedata. 303 - speed up get_typedata.
188 - fix deadlock problem during server shutdown/reload. 304 - fix deadlock problem during server shutdown/reload.
192 - correctly try to load tiled maps in adjacent_map, might fix 308 - correctly try to load tiled maps in adjacent_map, might fix
193 "no relation to target" bugs. 309 "no relation to target" bugs.
194 - try to load (pure-)perl modules asynchronously, warn about 310 - try to load (pure-)perl modules asynchronously, warn about
195 modules being loaded from the mainloop, pre-load some more 311 modules being loaded from the mainloop, pre-load some more
196 core modules so perl doesn't do it later on. 312 core modules so perl doesn't do it later on.
313 - pre-load many of the files perl might load on it's own e.g. when
314 compiling regexes.
197 - make exp_table and materials file reloadable. 315 - make exp_table and materials file reloadable.
198 - made reload_config non-blocking. 316 - made reload_config non-blocking.
199 - the seen command called (Blocking) stat() instead of aio_stat, 317 - the seen command called (Blocking) stat() instead of aio_stat,
200 causing server freezes. 318 causing server freezes.
201 - store unhashed password, to prepare for safer authentication. 319 - store unhashed password, to prepare for safer authentication.
320 - do not log connections from the local host, to help a local
321 watchdog.
322 - fix summon freeze at map borders.
323 - support @group syntax and music config file for music face lists.
324 - run post_init jobs in parallel, they might do I/O.
325 - avoid apply conversion for converters.
202 326
2032.93 Sat Feb 13 15:52:36 CET 2010 3272.93 Sat Feb 13 15:52:36 CET 2010
204 - (maps) fix travel to valdor and back. 328 - (maps) fix travel to valdor and back.
205 - do no longer by default eval map cod ein safe compartments 329 - do no longer by default eval map cod ein safe compartments
206 (this can be re-enabled using the safe_eval config option). 330 (this can be re-enabled using the safe_eval config option).

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