--- deliantra/server/Changes 2011/05/14 17:13:38 1.789 +++ deliantra/server/Changes 2011/05/14 17:41:57 1.790 @@ -39,6 +39,7 @@ - (maps) implement a wilderness town portal. - (arch) set proper(?) int values for all monsters. - (maps) fire5.map could destroy players. + - dropall without arguments now drops all containers. - use blitz++ for vector maths (new dependency). - only match archetype names in artifact allowed names. - new command "bumpmsg" that triggers the bump-into-wall messages. @@ -120,6 +121,7 @@ - server now enforces width/height matches between tiled maps. - fix some off-by-one bugs that presumably created empty rectangles for unordered map walks - which should not cause any real issues. + - increase face hashlen to 5 octets from 4, to avoid a collision. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are