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Comparing deliantra/server/Changes (file contents):
Revision 1.79 by root, Fri Apr 11 13:59:05 2008 UTC vs.
Revision 1.128 by root, Sun May 4 14:12:37 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
9TODO: find_style => move to perl, remove syncpoints
6 10
112.53
12 - bugfix: custom skill settings were not saved by the server.
13 - bugfix: remove did not actually remove items from the inventory, leaving
14 ghost items.
15 - bugfix: properly update items identified on the ground.
16 - bugfix: use localtime_r in the logger thread.
17 - bugfix: player starvation will now give the correct kill reason.
18 - bugfix: archetype reloads could crash the server.
19 - bugfix: the mailscrolls are now correctly handed out even when the destination
20 player is not logged in.
21 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
22 server startup.
23 - bugfix: fix the door surround check in the random map generator.
24 - (maps) fix heaven quest difficulty progression.
25 - (maps) fix some random map styles.
26 - dropping items a shop is not interested in won't sell them anymore.
27 - rods and horns with a too low maximum charge allow now at least one discharge.
28 - implement kill & death statistics.
29 - random map preparation is no longer synchronous.
30 - rewrite find_style in perl, no longer does synchronous I/O.
31 - improve random map specials placement.
32 - make the killer a real object pointer instead of a string, improved
33 kill reason messages.
34 - take advantage of new aio_close and aio_chmod.
35 - implement archetype::get, object::deep_clone and update callers.
36 - change_abil is much faster.
37 - update the floorbox more often to work around the reverses item order
38 display in clients.
39 - cleaned up object copying by encapsulating it to a single place.
40 - add hints to the invite messages.
41 - rewrote key<->value pair handling.
42 - use an independent random number generator for the random map generator.
43
442.52 Thu Apr 24 11:47:19 CEST 2008
45 - completely automate the item add/delete on remove/insert. this should fix
46 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
47 - completely automate the weight handling, should fix all weight
48 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
49 - reloading archetypes while a user was in the character creation phase
50 could crash the server.
51 - fix a nontrivial number of cases of code commented similar
52 to "is this really correct?", as many of those cases are now handles
53 automatically by lower level code.
54 - replace many ad-hoc checks for client visibility by object::visible_to,
55 should result in broader applicability of functions using it.
56 - merge items with different arch pointers refering to the same arch
57 (due to archetype reloads).
58 - refactored the object remove/insert functions and most related
59 functions (decrease, split, merge_ob etc.).
60 - make it compile better on freebsd (reported by pippijn).
61 - remove GT_UPDATE_INV (no longer applicable).
62 - fix the longstanding "container stays open" bug.
63 - improved floorbox updating to be incremental and other protocol
64 optimisations.
65 - get rid of update_after_inventory_change and only do update stats
66 for weight once/tick/player at max.
67 - rewrite party commands, use party channel.
68
692.51 Sun Apr 20 21:27:37 CEST 2008
70 - properly link against libgthread as that is needed to make the slice
71 allocator thread-safe.
72 - support perls not compiled with 64 bit support (though this is not a
73 recommended configuration) (reported by Samuel Gondouin).
74 - always put godgiven items into the player inventory, never any containers.
75 - (arch)
76 - (maps, arch) the scorn go club was founded!
77 - (arch) do no longer support player abilities, they didn't work anyways.
78 - (arch) the alchemy spell is now of the alchemy spell school, which
79 became a real spell-class.
80 - (arch) the alchemist class now get an alchemy spell book for new characters.
81 - (arch) considerably strengthened spark shower and destruction.
82 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
83 finally reloadable at runtime.
84 - changed archetype loading algorithm to only require one pass and
85 use delayed resolving of references.
86 - examine command now uses the examine infobox.
87 - implement an "incremental garbage collector" for archetypes.
88 - enable slice allocator again.
89 - implement optional free memory poisoning.
90
912.5 Wed Apr 16 15:06:53 CEST 2008
92 - the two handed weapon skill can no longer be used as unarmed combat
93 skill.
7 - append [drop xxx coins] to altar/trigger_altar/identify_table names 94 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
8 (also update all maps to use money instead of coins). 95 names (also update all maps to use money instead of coins).
9 - improve uuid system.
10 - add uuid accessors to perl. 96 - add uuid accessors to perl.
11 - add coin names and archetype accessors to perl. 97 - add coin names and archetype accessors to perl.
98 - fix runtime uuid file format to use "." instead of ",".
12 - change perl extensions to not use hardcoded coins and values. 99 - change perl extensions to not use hardcoded coins and values.
13 - write uuids asynchronously (no hiccups due to uuid writes) 100 - write uuids asynchronously (no hiccups due to uuid writes)
14 and be more parsimonous of uuid usage by the exact value out on exit. 101 and be more parsimonous of uuid usage by the exact value out on exit.
102 - write log messages in another thread, removing another sync point.
103 - support multi-line log messages in a nicer way.
104 - be more portable w.r.t. uuids and format specifiers everywhere.
105 - fix a minor memleak in the random map generator.
106 - some parts of the random map generator are not coroutine-safe,
107 so only call it "single-threaded".
108 - major cleanup of memory management in random map generator.
109 - slight refactoring of the random map generator, faster too.
110 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
111 bookkeeping bug.
112 - work around "player is on active list" problem by deactivating player
113 after loading.
114 - garbage collect shstr's more evenly and adaptively only when
115 there have in fact been allocations.
116 - fix object::insert to do as documented and insert into the env
117 if necessary.
118 - fix cf::map::unique_maps.
119 - fix nrof overflow check in can_merge_slow.
120 - fix converter code to handle >31 bit values.
121 - added support for the player_sold flag
122 - converters no longer accept unpaid items.
123 - canonicalize random map meta files for better unification.
15 124
162.43 Sun Apr 6 20:35:29 CEST 2008 1252.43 Sun Apr 6 20:35:29 CEST 2008
17 - work around a glibc bug that causes calloc to return non-zero memory 126 - work around a glibc bug that causes calloc to return non-zero memory
18 when mlockall has been used. 127 when mlockall has been used.
19 - pass environment to perl_sys_init3, as required by newer perls. 128 - pass environment to perl_sys_init3, as required by newer perls.
20 - use separate thread for ticker timing (and more in the future). 129 - use separate thread for ticker timing (and more in the future).
21 this greatly increases timing accuracy and gets rid of an enourmous 130 this greatly increases timing accuracy and gets rid of an enourmous
22 number of gettimeofday calls. 131 number of gettimeofday calls.
23 - use a seperate thread to signal aio completion, for lower latency. 132 - use a separate thread to signal aio completion, for lower latency.
24 - require Coro 4.47, which fixes a data corruption bug with its C API. 133 - require Coro 4.47, which fixes a data corruption bug with its C API.
25 134
262.42 Sat Mar 15 12:05:21 CET 2008 1352.42 Sat Mar 15 12:05:21 CET 2008
27 - rebalanced default experience table to be more exponential 136 - rebalanced default experience table to be more exponential
28 and much easier up to level ~40, then moderately harder. 137 and much easier up to level ~40, then moderately harder.

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