--- deliantra/server/Changes 2011/05/01 13:18:23 1.780 +++ deliantra/server/Changes 2011/05/14 17:41:57 1.790 @@ -24,6 +24,7 @@ TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. +TODO: potionimp/stat potion descriptrions - (maps) hopefully fix tobias' tower. - (maps) hopefully fix healing potion vendor in arena entrance. - (arch) fixed an error in the Gnarg scale mail artifact. @@ -38,6 +39,7 @@ - (maps) implement a wilderness town portal. - (arch) set proper(?) int values for all monsters. - (maps) fire5.map could destroy players. + - dropall without arguments now drops all containers. - use blitz++ for vector maths (new dependency). - only match archetype names in artifact allowed names. - new command "bumpmsg" that triggers the bump-into-wall messages. @@ -110,6 +112,16 @@ - made the pickaxe mining tool remove quad walls and floors. - move key_values into their own class, simplifiying lots of code and making it possible to use kv pairs easily for maps and other objects as well. + - get rid of get_archetype, finally. + - maps no longer get activated when loading, only when a palyer is "near" them. + - maps can now be swapped (not loaded), active and inactive, other states + have been removed, and the map "intelligently" changes between active/inactive. + - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick. + - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes. + - server now enforces width/height matches between tiled maps. + - fix some off-by-one bugs that presumably created empty rectangles + for unordered map walks - which should not cause any real issues. + - increase face hashlen to 5 octets from 4, to avoid a collision. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are